Doom Wiki
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{{Requiem 01-10}}
 
 
{{map|slot=MAP04}}
 
{{map|slot=MAP04}}
'''MAP04: Fireworks''' is the fourth map of [[Requiem]]. It was designed by [[Matthias Worch]], and uses the music track "Somewhere Over the Horizon" by [[Mark Klem]].
+
'''MAP04: Fireworks''' is the fourth map of [[Requiem]]. It was designed by [[Matthias Worch]], and uses the music track "Somewhere Over the Horizon" by [[Mark Klem]].
   
 
== Description ==
 
== Description ==
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== Walkthrough ==
 
== Walkthrough ==
   
[[Image:Requiem_MAP04_map.png|thumb|300px|Map of MAP04]]
+
[[file:Requiem_MAP04_map.png|thumb|300px|Map of MAP04]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
# When you enter the north of the building, look behind the [[spectre]]s at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a [[backpack]]. ('''sector 99''') Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already.
+
# When you enter the north of the building, look behind the [[spectre]]s at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a [[backpack]]. ('''sector 99''') Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already.
# At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the [[chaingunner]]s' cage from earlier, as well as [[security armor]]. ('''sector 55''')
+
# At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the [[chaingunner]]s' cage from earlier, as well as [[security armor]]. ('''sector 55''')
   
 
===Bugs===
 
===Bugs===
 
Because a [[berserk pack]] is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map.
 
Because a [[berserk pack]] is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map.
 
===Demo files===
 
*
 
   
 
== Areas / screenshots ==
 
== Areas / screenshots ==
Line 41: Line 33:
   
 
== Speedrunning ==
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
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!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||01:29||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-12-14||{{competnftp|pwads/requiem/speed/rq04-129.zip|rq04-129.zip}}||
+
|[[UV speed]]||01:29||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-12-14||{{External Link|site=competnftp|file_path=pwads/requiem/speed/rq04-129.zip|text=rq04-129.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||04:07||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-07-10||{{competnftp|pwads/requiem/max/rq04-407.zip|rq04-407.zip}}||
+
|[[UV max]]||04:07||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-07-10||{{External Link|site=competnftp|file_path=pwads/requiem/max/rq04-407.zip|text=rq04-407.zip}}||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||06:59||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-05-01||{{competnftp|pwads/requiem/fast/rf04-659.zip|rf04-659.zip}}||
+
|[[UV -fast]]||06:59||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-05-01||{{External Link|site=competnftp|file_path=pwads/requiem/fast/rf04-659.zip|text=rf04-659.zip}}||
 
|-
 
|-
|[[UV -respawn]]||12:35||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-08-25||{{competnftp|pwads/requiem/respawn/rr041235.zip|rr041235.zip}}||
+
|[[UV -respawn]]||12:35||[[Jim "Xit Vono" Leonard|Xit Vono]]||2001-08-25||{{External Link|site=competnftp|file_path=pwads/requiem/respawn/rr041235.zip|text=rr041235.zip}}||
 
|-
 
|-
|[[UV Tyson]]||31:02||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-05||{{competnftp|pwads/requiem/tyson/rt043102.zip|rt043102.zip}}||
+
|[[UV Tyson]]||31:02||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-05||{{External Link|site=competnftp|file_path=pwads/requiem/tyson/rt043102.zip|text=rt043102.zip}}||
 
|-
 
|-
 
|[[UV pacifist]]|| || || ||
 
|[[UV pacifist]]|| || || ||
Line 73: Line 62:
 
| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{| class="WikiaTable"
 
{| class="WikiaTable"
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|-
 
|-
 
|[[Yellow skull]]s||1||1||1
 
|[[Yellow skull]]s||1||1||1
|-
 
 
|}
 
|}
 
== Technical information ==
 
 
== Inspiration and development ==
 
   
 
== Trivia ==
 
== Trivia ==
Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in [[Memento Mori II]] [[MAP10: Clear for Death (Memento Mori II)|MAP10: Clear for Death]].
+
Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in [[Memento Mori II]] [[MAP10: Clear for Death (Memento Mori II)|MAP10: Clear for Death]].
   
== See also ==
+
== External links ==
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
   
 
{{Navbox Requiem}}
*
 
   
== Sources ==
 
 
*
 
 
== External links ==
 
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
 
[[Category:Levels by name|Fireworks (Requiem)]]
 
[[Category:Levels by name|Fireworks (Requiem)]]
 
[[Category:Matthias Worch levels]]
 
[[Category:Matthias Worch levels]]

Latest revision as of 04:40, 23 March 2020

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Fireworks is the fourth map of Requiem. It was designed by Matthias Worch, and uses the music track "Somewhere Over the Horizon" by Mark Klem.

Description

According to both the text file and the Requiem info pack:

Another outpost of hell, surrounded by a field of lava. Your mission is as simple as always: Don't die...

Walkthrough

Requiem MAP04 map

Map of MAP04

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. When you enter the north of the building, look behind the spectres at the east, and you will notice a skull switch on the wall. Shoot it, and a door will open to the west, leading to a backpack. (sector 99) Note that if you raise the stairway and reach the switch at the apex, the other switch will be closed off, and this secret will become inaccessible if you have not opened it already.
  2. At the east of the building, in the corridor where the switch to access the blue skull is found, the sides of the corridor have metal plates bearing a pentagram, a devil face, and an upside-down cross. The northwest portion of the wall, however, does not. Open it to find a secret passageway, and then open the wall at the end to access the chaingunners' cage from earlier, as well as security armor. (sector 55)

Bugs

Because a berserk pack is locked away in the inaccessible Deathmatch portion of the level, it is impossible to get 100% items on this map.

Areas / screenshots

Speedrunning

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:29 Xit Vono 2002-12-14 rq04-129.zip
NM speed
UV max 04:07 Xit Vono 2002-07-10 rq04-407.zip
NM100S
UV -fast 06:59 Xit Vono 2002-05-01 rf04-659.zip
UV -respawn 12:35 Xit Vono 2001-08-25 rr041235.zip
UV Tyson 31:02 Xit Vono 2004-04-05 rt043102.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 330
Vertexes 2118
Linedefs 2455
Sidedefs 4576
Sectors 293

Things

Monsters ITYTD and HNTR HMP UV and NM
Cacodemons 4 5 7
Chaingunners 9 10 12
Demons 7 9 11
Hell Knights 4 6 9
Imps 19 25 29
Lost Souls 6 0 0
Pain Elementals 0 2 2
Sergeants 6 8 6
Spectres 14 17 17
Troopers 3 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Berserk packs 1 1 1
Green armors 1 1 1
Health bonuses 4 4 4
Medikits 6 6 6
Stimpacks 15 15 15
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 2 2
Super shotguns 2 2 2
Rocket launchers 1 1 1
Plasma rifles 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 13 13 13
Bullet boxes 2 2 2
Shells 33 33 33
Shell boxes 3 3 3
Rockets 4 4 4
Cells 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Yellow skulls 1 1 1

Trivia

Southeast of the building, the words "Would you die for this?" can be seen on the automap. This phrase also appeared in Memento Mori II MAP10: Clear for Death.

External links