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(New page: {{map|slot=MAP04}} {{Icarus 01-10}} '''MAP04: Engineering''' is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell. == Walkthrough == [[Image:Icarus_MAP04_map.p...)
 
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[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]]
 
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[[Category:Jim Lowell levels]]

Revision as of 06:36, 13 August 2007

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

Template:Icarus 01-10 MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.

Walkthrough

Icarus MAP04 map

Map of MAP04

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the room east of the lower floor (accessed from the eastern elevator,) there is an upside-down cross on the northern wall. Press on it to find three boxes of ammo, a chaingun, a blur artifact, and a berserk pack. (sector 71)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead the chaingunner in the first room to damage you heavily, and then enter the exit hall, and run toward the exit while the chaingunner is firing at you. If performed correctly, your corpse, once you get killed, will slide under the barrier, and through the simulation portal, ending the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:31 Brad Spencer 1999-06-26 icar_bs.zip
NM speed 00:23 Graham "Grazza" Burgess 2004-05-24 ic04np23.zip
UV max 03:19 George Bell 1996-07-07 icuvdemo.zip
NM100S
UV -fast 06:40 Roger Moraga 1997-02-27 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:51 Andy Olivera 1999-12-29 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 202
Vertexes 681
Linedefs 839
Sidedefs 1247
Sectors 139

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links