(New page: {{map|slot=MAP04}} {{Icarus 01-10}} '''MAP04: Engineering''' is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell. == Walkthrough == [[Image:Icarus_MAP04_map.p...) Â |
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[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]] |
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Revision as of 06:36, 13 August 2007
- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
Template:Icarus 01-10 MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the room east of the lower floor (accessed from the eastern elevator,) there is an upside-down cross on the northern wall. Press on it to find three boxes of ammo, a chaingun, a blur artifact, and a berserk pack. (sector 71)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead the chaingunner in the first room to damage you heavily, and then enter the exit hall, and run toward the exit while the chaingunner is firing at you. If performed correctly, your corpse, once you get killed, will slide under the barrier, and through the simulation portal, ending the level.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:31 | Brad Spencer | 1999-06-26 | icar_bs.zip | |
NM speed | 00:23 | Graham "Grazza" Burgess | 2004-05-24 | ic04np23.zip | |
UV max | 03:19 | George Bell | 1996-07-07 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 06:40 | Roger Moraga | 1997-02-27 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 01:51 | Andy Olivera | 1999-12-29 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 202 |
Vertexes | 681 |
Linedefs | 839 |
Sidedefs | 1247 |
Sectors | 139 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |