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{{map|slot=MAP04}}
 
{{map|slot=MAP04}}
{{Icarus 01-10}}
 
 
'''MAP04: Engineering''' is the fourth level of [[Icarus: Alien Vanguard]]. It was designed by Jim Lowell.
 
'''MAP04: Engineering''' is the fourth level of [[Icarus: Alien Vanguard]]. It was designed by Jim Lowell.
   
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[[file:Icarus_MAP04_map.png|thumb|300px|Map of MAP04]]
 
[[file:Icarus_MAP04_map.png|thumb|300px|Map of MAP04]]
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
===Essentials===
 
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
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====Non-official====
 
====Non-official====
 
# Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a [[computer area map]]. (You have to run against the opened wall to grab it.)
 
# Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a [[computer area map]]. (You have to run against the opened wall to grab it.)
 
===Bugs===
 
 
===Demo files===
 
*
 
 
== Areas / screenshots ==
 
 
<gallery>
 
Image: |
 
</gallery>
 
   
 
== Speedrunning ==
 
== Speedrunning ==
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|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]||
 
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]||
 
|}
 
|}
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{| class="WikiaTable"
 
{| class="WikiaTable"
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|}
 
|}
   
== Technical information ==
+
== External links ==
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
   
 
{{Navbox Icarus}}
== Inspiration and development ==
 
   
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
 
== External links ==
 
 
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]]
 
[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]]
 
[[Category:Jim Lowell levels]]
 
[[Category:Jim Lowell levels]]

Latest revision as of 02:55, 15 December 2019

This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.

MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.

Walkthrough

Icarus MAP04 map

Map of MAP04

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

Official

  1. In the southernmost room east of the lower hallway (accessed from the eastern elevator in the first room), there is an upside-down cross on the northern wall. Press on it to find a chaingun, a partial invisibility, a berserk pack and three bullet boxes (sector 71).

Non-official

  1. Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a computer area map. (You have to run against the opened wall to grab it.)

Speedrunning

Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead the chaingunner in the first room to damage you heavily, and then enter the exit hall, and run toward the exit while the chaingunner is firing at you. If performed correctly, your corpse, once you get killed, will slide under the barrier, and through the simulation portal, ending the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:31 Brad Spencer 1999-06-26 icar_bs.zip
NM speed 00:23 Graham "Grazza" Burgess 2004-05-24 ic04np23.zip
UV max 03:19 George Bell 1996-07-07 icuvdemo.zip
NM100S
UV -fast 06:40 Roger Moraga 1997-02-27 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:51 Andy Olivera 1999-12-29 icuvlmps.zip

Statistics

Map data

Things 202
Vertexes 681
Linedefs 839
Sidedefs 1247
Sectors 139

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 10 6 6
Troopers 5 5 5
Chaingunners 2 2 5
Demons 0 3 3
Spectres 0 0 5
Imps 22 26 32
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 5 5 5
Shells 4 4 4
Shell boxes 3 3 3
Powerups ITYTD and HNTR HMP UV and NM
Berserks 1 1 1
Medikits 2 2 2
Invisibilities 1 1 1
Computer maps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red keycards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 39 39 39

External links