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{{map|slot=MAP04}} |
{{map|slot=MAP04}} |
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'''MAP04: Engineering''' is the fourth level of [[Icarus: Alien Vanguard]]. It was designed by Jim Lowell. |
'''MAP04: Engineering''' is the fourth level of [[Icarus: Alien Vanguard]]. It was designed by Jim Lowell. |
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[[file:Icarus_MAP04_map.png|thumb|300px|Map of MAP04]] |
[[file:Icarus_MAP04_map.png|thumb|300px|Map of MAP04]] |
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: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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− | ===Essentials=== |
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− | ===Other points of interest=== |
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===Secrets=== |
===Secrets=== |
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====Non-official==== |
====Non-official==== |
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# Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a [[computer area map]]. (You have to run against the opened wall to grab it.) |
# Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a [[computer area map]]. (You have to run against the opened wall to grab it.) |
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− | ===Bugs=== |
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− | ===Demo files=== |
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− | == Areas / screenshots == |
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− | <gallery> |
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− | Image: | |
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− | </gallery> |
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== Speedrunning == |
== Speedrunning == |
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|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]|| |
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||01:51||[[Andy Olivera]]||1999-12-29||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]|| |
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− | == Deathmatch == |
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== Statistics == |
== Statistics == |
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===Map data=== |
===Map data=== |
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{| class="WikiaTable" |
{| class="WikiaTable" |
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− | == |
+ | == External links == |
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− | == Inspiration and development == |
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− | == Trivia == |
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− | == See also == |
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− | * |
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− | == Sources == |
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− | == External links == |
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[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]] |
[[Category:Levels by name|Engineering (Icarus: Alien Vanguard)]] |
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[[Category:Jim Lowell levels]] |
[[Category:Jim Lowell levels]] |
Latest revision as of 02:55, 15 December 2019
- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
MAP04: Engineering is the fourth level of Icarus: Alien Vanguard. It was designed by Jim Lowell.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
Official
- In the southernmost room east of the lower hallway (accessed from the eastern elevator in the first room), there is an upside-down cross on the northern wall. Press on it to find a chaingun, a partial invisibility, a berserk pack and three bullet boxes (sector 71).
Non-official
- Ride down the central elevator in the first room. Descend either set of stairs, then the one to the north. A part of the eastern wall does not have any computer control. Open it for a computer area map. (You have to run against the opened wall to grab it.)
Speedrunning
Routes and tricks
As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because the only rocket launcher on this level is multiplayer-only, you must let a monster kill you to pull it off. It is possible to lead the chaingunner in the first room to damage you heavily, and then enter the exit hall, and run toward the exit while the chaingunner is firing at you. If performed correctly, your corpse, once you get killed, will slide under the barrier, and through the simulation portal, ending the level.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 00:31 | Brad Spencer | 1999-06-26 | icar_bs.zip | |
NM speed | 00:23 | Graham "Grazza" Burgess | 2004-05-24 | ic04np23.zip | |
UV max | 03:19 | George Bell | 1996-07-07 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 06:40 | Roger Moraga | 1997-02-27 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 01:51 | Andy Olivera | 1999-12-29 | icuvlmps.zip |
Statistics
Map data
Things | 202 |
Vertexes | 681 |
Linedefs | 839 |
Sidedefs | 1247 |
Sectors | 139 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 10 | 6 | 6 |
Troopers | 5 | 5 | 5 |
Chaingunners | 2 | 2 | 5 |
Demons | 0 | 3 | 3 |
Spectres | 0 | 0 | 5 |
Imps | 22 | 26 | 32 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Chainguns | 2 | 2 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 5 | 5 | 5 |
Shells | 4 | 4 | 4 |
Shell boxes | 3 | 3 | 3 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Berserks | 1 | 1 | 1 |
Medikits | 2 | 2 | 2 |
Invisibilities | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red keycards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 39 | 39 | 39 |