- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
- This level occupies the map slot MAP18. For other maps which occupy this slot, see Category:MAP18.
- This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Virgil's Lead (MAP18 in Xbox, MAP02 in PSX)is a map that is part of the Master Levels for Doom II. It was designed by John W. "Dr. Sleep" Anderson, and is contained in the file VIRGIL.WAD. This map was simply titled/known as "Virgil" in the Sony PlayStation version of Final Doom.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
Official[]
- At the northeast part of the map there are two round-shaped rooms, the eastern one needs the yellow key to open. Halfway, one of the walls very close to the door can be opened. This wall reveals a switch for a small lift which conceals a Megasphere and another switch. (sector 192)
Non-official[]
- The hidden switch mentioned above (the one hidden behind the megasphere) opens the northeast portion of the previous big roundish room (the one where you get the yellow skullkey), this portion has an invisibility sphere.
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
NM speed | 01:47 | Never Again | 2010-01-07 | virgilnm_na.zip | |
UV max | 03:58 | Ledmeister | 2000-09-26 | virg_led.zip |
Statistics[]
Map data[]
Things | 199 |
Vertexes | 893 |
Linedefs | 1128 |
Sidedefs | 1680 |
Sectors | 236 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arch-viles | 0 | 1 | 1 |
Barons of hell | 0 | 2 | 2 |
Cacodemons | 2 | 3 | 3 |
Demons | 2 | 4 | 4 |
Heavy weapon dudes | 4 | 4 | 4 |
Hell knights | 4 | 5 | 5 |
Imps | 18 | 20 | 20 |
Lost souls | 0 | 3 | 3 |
Mancubi | 1 | 2 | 2 |
Pain elementals | 0 | 2 | 2 |
Revenants | 1 | 3 | 3 |
Shotgun guys | 10 | 13 | 13 |
Spectres | 2 | 4 | 4 |
Zombiemen | 6 | 6 | 6 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 8 | 8 | 8 |
Backpacks | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Green armors | 1 | 2 | 2 |
Health bonuses | 8 | 8 | 8 |
Invisibilities | 1 | 1 | 1 |
Medikits | 5 | 5 | 5 |
Megaspheres | 0 | 1 | 1 |
Soul Spheres | 1 | 1 | 1 |
Stimpacks | 2 | 2 | 2 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 1 | 1 | 1 |
Bullet boxes | 2 | 2 | 2 |
Shells | 12 | 12 | 12 |
Shell boxes | 5 | 5 | 5 |
Rockets | 2 | 2 | 2 |
Rocket boxes | 2 | 2 | 2 |
Cells | 3 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skulls | 1 | 1 | 1 |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |