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===Secrets===
 
===Secrets===
# The central, metal block at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil six sets of [[shells]], eight [[rocket]]s, seven [[stimpack]]s, and a [[backpack]]. ('''sector 51''')
+
# The central, metal block ('''sector 51''') at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil ([[Skill level#Doom and Doom II skill levels|skill]] dependent) six/five/three sets of [[4 shotgun shells|shells]], seven/five/four [[stimpack]]s and a [[backpack]].
   
 
===Bugs===
 
===Bugs===
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===Things===
 
===Things===
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
 
![[Monster]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
|[[Heavy weapon dude|Chaingunners]]|| align="center"|1|| align="center"|5|| align="center"|10
 
 
|-
 
|-
 
|[[Shotgun guy|Sergeants]]||4||8||11
|[[Demon|Demons]]|| colspan="2" align="center"|2|| align="center"|3
 
 
|-
 
|-
 
|[[Zombieman|Troopers]]||5||2||2
|[[Imp|Imps]]|| align="center"|18|| align="center"|25|| align="center"|36
 
 
|-
 
|-
 
|[[Heavy weapon dude|Chaingunners]]||1||5||10
|[[Shotgun guy|Sergeants]]|| align="center"|4|| align="center"|8|| align="center"|11
 
 
|-
 
|-
  +
|[[Demon]]s||2||2||3
|[[Spectre|Spectres]]|| colspan="2" align="center"|0|| align="center"|1
 
 
|-
 
|-
  +
|[[Spectre]]s||0||0||1
|[[Zombieman|Troopers]]|| align="center"|5|| colspan="2" align="center"|2
 
 
|-
 
|-
  +
|[[Imp]]s||18||25||36
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
  +
![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|2
 
 
|-
 
|-
  +
|[[Shotgun]]s||1||1||1
|[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Chaingun]]s||1||1||1
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
![[Ammo|Ammunition]]||ITYTD and HNTR||HMP||UV and NM
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|2
 
 
|-
 
|-
  +
|[[Clip]]s||2||2||2
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|2
 
 
|-
 
|-
 
|[[Box of bullets|Bullet boxes]]||1||1||1
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
|[[4 shotgun shells|Shells]]||13||10||6
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|4
 
 
|-
 
|-
 
|[[Box of shotgun shells|Shell boxes]]||2||2||2
|[[Backpack|Backpacks]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Energy cell]]s||1||1||1
|[[Megaarmor|Blue armors]]|| align="center"|0|| align="center"|1|| align="center"|0
 
 
|-
 
|-
 
![[Item|Powerups]]||ITYTD and HNTR||HMP||UV and NM
|[[Armor|Green armors]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Backpack]]s||1||1||1
|[[Light amplification visor|Light goggles]]|| colspan="3" align="center"|1
 
 
|-
 
|-
|[[Medikit|Medikits]]|| colspan="3" align="center"|1
+
|[[Medikit]]s||1||1||1
 
|-
 
|-
|[[Stimpack|Stim packs]]|| align="center"|15|| align="center"|13|| align="center"|12
+
|[[Stimpack]]s||15||13||12
 
|-
 
|-
 
|[[Armor|Green armors]]||1||1||1
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
 
|-
 
|-
 
|[[Megaarmor|Blue armors]]||0||1||0
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|1
 
 
|-
 
|-
  +
|[[Armor bonus]]es||4||4||4
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|2
 
 
|-
 
|-
 
|[[Light amplification visor|Light amps]]||1||1||1
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
![[Key]]s||ITYTD and HNTR||HMP||UV and NM
|[[Rocket|Rockets]]|| colspan="3" align="center"|18
 
 
|-
 
|-
  +
|[[Red skull]]s||1||1||1
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|2
 
 
|-
 
|-
 
![[Barrel]]s||ITYTD and HNTR||HMP||UV and NM
|[[4 shotgun shells|Shells]]|| align="center"|13|| align="center"|10|| align="center"|6
 
 
|-
 
|-
  +
|[[Barrel|Exploding barrels]]||23||23||23
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Keys|Red skull key]]|| colspan="3" align="center"|1
 
 
|-
 
|-
 
|}
 
|}

Revision as of 09:11, 1 July 2015

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

Template:Icarus 01-10 MAP03: Quarry is the third level of Icarus: Alien Vanguard. This level takes place in a quarry on another planet, and is rather easy to complete compared to the previous two levels (MAP01: Shuttlecraft and MAP02: Shuttle Bay). It was designed by Ty Halderman.

Walkthrough

Icarus MAP03 map

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The central, metal block (sector 51) at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil (skill dependent) six/five/three sets of shells, seven/five/four stimpacks and a backpack.

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

This level contains a "teleporter" exit, which means a death slide could possibly be performed on this level in the exit hall. Whether it would make the level take a shorter time to complete or not is presently unknown.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:43 Brad Spencer 1999-06-25 icar_bs.zip
NM speed 00:57 Donatas Tamonis 2004-02-17 icn_dt1.zip
UV max 04:56 George Bell 1996-06-18 icuvdemo.zip
NM100S
UV -fast 11:13 Michael "Prower" Reid 1997-02-13 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 01:47 Andy Olivera 1999-12-29 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 178
Vertexes 454
Linedefs 565
Sidedefs 793
Sectors 126

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 4 8 11
Troopers 5 2 2
Chaingunners 1 5 10
Demons 2 2 3
Spectres 0 0 1
Imps 18 25 36
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 2 2 2
Bullet boxes 1 1 1
Shells 13 10 6
Shell boxes 2 2 2
Energy cells 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Medikits 1 1 1
Stimpacks 15 13 12
Green armors 1 1 1
Blue armors 0 1 0
Armor bonuses 4 4 4
Light amps 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 23 23 23

Technical information

Inspiration and development

Trivia

See also

Sources

External links