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===Secrets=== |
===Secrets=== |
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− | # The central, metal block at the northeast of the map bears two lightning bolts on its eastern side instead of one. |
+ | # The central, metal block ('''sector 51''') at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil ([[Skill level#Doom and Doom II skill levels|skill]] dependent) six/five/three sets of [[4 shotgun shells|shells]], seven/five/four [[stimpack]]s and a [[backpack]]. |
===Bugs=== |
===Bugs=== |
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===Things=== |
===Things=== |
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{| {{prettytable}} |
{| {{prettytable}} |
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− | |[[Demon|Demons]]|| colspan="2" align="center"|2|| align="center"|3 |
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− | |[[Imp|Imps]]|| align="center"|18|| align="center"|25|| align="center"|36 |
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+ | |[[Demon]]s||2||2||3 |
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− | |[[Spectre|Spectres]]|| colspan="2" align="center"|0|| align="center"|1 |
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+ | |[[Spectre]]s||0||0||1 |
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+ | |[[Imp]]s||18||25||36 |
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+ | ![[Weapon]]s||ITYTD and HNTR||HMP||UV and NM |
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− | |[[Chaingun|Chainguns]]|| colspan="3" align="center"|2 |
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+ | |[[Shotgun]]s||1||1||1 |
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− | |[[Plasma gun|Plasma guns]]|| colspan="3" align="center"|1 |
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+ | |[[Chaingun]]s||1||1||1 |
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− | |[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1 |
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− | |[[Shotgun|Shotguns]]|| colspan="3" align="center"|2 |
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+ | |[[Clip]]s||2||2||2 |
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− | |[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|2 |
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− | |[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|4 |
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− | |[[Backpack|Backpacks]]|| colspan="3" align="center"|1 |
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+ | |[[Energy cell]]s||1||1||1 |
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+ | |[[Backpack]]s||1||1||1 |
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− | |[[Medikit |
+ | |[[Medikit]]s||1||1||1 |
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− | |[[Stimpack |
+ | |[[Stimpack]]s||15||13||12 |
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+ | |[[Armor bonus]]es||4||4||4 |
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− | |[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|2 |
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− | |[[Energy cell|Energy cells]]|| colspan="3" align="center"|1 |
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− | |[[Rocket|Rockets]]|| colspan="3" align="center"|18 |
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+ | |[[Red skull]]s||1||1||1 |
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+ | |[[Barrel|Exploding barrels]]||23||23||23 |
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− | |- |
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− | |[[Keys|Red skull key]]|| colspan="3" align="center"|1 |
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Revision as of 09:11, 1 July 2015
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Template:Icarus 01-10 MAP03: Quarry is the third level of Icarus: Alien Vanguard. This level takes place in a quarry on another planet, and is rather easy to complete compared to the previous two levels (MAP01: Shuttlecraft and MAP02: Shuttle Bay). It was designed by Ty Halderman.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The central, metal block (sector 51) at the northeast of the map bears two lightning bolts on its eastern side instead of one. Press on that side and it will lower to unveil (skill dependent) six/five/three sets of shells, seven/five/four stimpacks and a backpack.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
This level contains a "teleporter" exit, which means a death slide could possibly be performed on this level in the exit hall. Whether it would make the level take a shorter time to complete or not is presently unknown.
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:43 | Brad Spencer | 1999-06-25 | icar_bs.zip | |
NM speed | 00:57 | Donatas Tamonis | 2004-02-17 | icn_dt1.zip | |
UV max | 04:56 | George Bell | 1996-06-18 | icuvdemo.zip | |
NM100S | |||||
UV -fast | 11:13 | Michael "Prower" Reid | 1997-02-13 | icgmdemo.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 01:47 | Andy Olivera | 1999-12-29 | icuvlmps.zip |
Deathmatch
Statistics
Map data
Things | 178 |
Vertexes | 454 |
Linedefs | 565 |
Sidedefs | 793 |
Sectors | 126 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 4 | 8 | 11 |
Troopers | 5 | 2 | 2 |
Chaingunners | 1 | 5 | 10 |
Demons | 2 | 2 | 3 |
Spectres | 0 | 0 | 1 |
Imps | 18 | 25 | 36 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Clips | 2 | 2 | 2 |
Bullet boxes | 1 | 1 | 1 |
Shells | 13 | 10 | 6 |
Shell boxes | 2 | 2 | 2 |
Energy cells | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Medikits | 1 | 1 | 1 |
Stimpacks | 15 | 13 | 12 |
Green armors | 1 | 1 | 1 |
Blue armors | 0 | 1 | 0 |
Armor bonuses | 4 | 4 | 4 |
Light amps | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 23 | 23 | 23 |