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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
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+ | [[Category:Levels by name|Interlock (Memento Mori)]] |
Revision as of 06:28, 18 March 2007
Template:Memento Mori 1-10
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Interlock is the third level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "DLA" by Mark Klem.
Strategy
Walkthrough
Secrets
- From the blue keycard platform, jump onto the square platform below. A secret door will open, leading outside of the building. When the platform the enemies are on in this area is lowered (triggered by a walkover linedef on your way to the yellow keycard,) you can return to this area and grab the arsenal they leave behind, as well as a shotgun hidden behind the platform. Both the step you walk off of in this area and the outside ground count as secrets.
- See secret 1.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:33 | Adam Williamson | 2001-03-27 | Template:Competnftp | |
NM speed | 00:47 | Erik Alm | 2003-03-29 | Template:Competnftp | |
UV max | 01:05 | Radek Pecka | 2002-03-16 | Template:Competnftp | |
NM100S | 00:59 | Erik Alm | 2003-02-23 | Template:Competnftp | |
UV -fast | 01:30 | Tomas "DeDo" Kollar | 2003-07-01 | Template:Competnftp | |
UV -respawn | 01:03 | Jakub "DooMerMan" Machata | 2003-01-31 | Template:Competnftp | |
UV Tyson | 04:59 | Xit Vono | 2002-05-07 | Template:Competnftp | |
UV pacifist |
Deathmatch
Statistics
Map data
Things | 105 |
Vertices | 402 |
Linedefs | 521 |
Sidedefs | 785 |
Sectors | 114 |