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{{Memento Mori 1-10}}
 
 
{{map|slot=MAP03}}
 
{{map|slot=MAP03}}
 
{{Memento Mori 1-10}}
 
'''MAP03: Interlock''' is the third level of [[Memento Mori]]. It was designed by [[Tom Mustaine]], and uses the music track "DLA" by [[Mark Klem]].
 
'''MAP03: Interlock''' is the third level of [[Memento Mori]]. It was designed by [[Tom Mustaine]], and uses the music track "DLA" by [[Mark Klem]].
   
==Strategy==
+
== Walkthrough ==
  +
 
[[Image:MM_MAP03_map.png|thumb|300px|Map of MAP03]]
 
[[Image:MM_MAP03_map.png|thumb|300px|Map of MAP03]]
  +
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
===Walkthrough===
 
  +
  +
===Essentials===
  +
Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue [[keys|key]]. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch.
  +
  +
===Other points of interest===
   
 
===Secrets===
 
===Secrets===
  +
# From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. ('''sector 48''')
# From the blue [[keys|keycard]] platform, jump onto the square platform below. A secret door will open, leading outside of the building. When the platform the enemies are on in this area is lowered (triggered by a walkover linedef on your way to the yellow keycard,) you can return to this area and grab the arsenal they leave behind, as well as a shotgun hidden behind the platform. Both the step you walk off of in this area and the outside ground count as secrets.
 
# See secret 1.
+
# See secret #1. ('''sector 56''')
   
==Speedrunning==
+
===Bugs===
   
===Routes and tricks===
+
===Demo files===
  +
*
   
  +
== Areas / screenshots ==
===Records===
 
  +
  +
<gallery>
  +
Image: |
  +
</gallery>
  +
  +
== Speedrunning ==
  +
  +
===Routes and tricks===
   
  +
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
  +
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
Line 38: Line 55:
 
|}
 
|}
   
  +
===Miscellaneous demos===
==Deathmatch==
 
  +
{| {{prettytable}}
  +
!Run||Time||Player||Date||File||Notes
  +
|-
  +
| || || || ||[ftp://.zip .zip]||
  +
|}
  +
 
== Deathmatch ==
  +
 
== Statistics ==
   
==Statistics==
 
 
===Map data===
 
===Map data===
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 53: Line 78:
 
|[[Sectors]]||114
 
|[[Sectors]]||114
 
|}
 
|}
  +
 
===Things===
 
===Things===
  +
{| {{prettytable}}
  +
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
  +
|-
  +
|[[Arachnotron]]s|| || ||
  +
|-
  +
|[[Arch-Vile]]s|| || ||
  +
|-
  +
|[[Baron of Hell|Barons of Hell]]|| || ||
  +
|-
  +
|[[Cacodemon]]s|| || ||
  +
|-
  +
|[[Chaingunner]]s|| || ||
  +
|-
  +
|[[Commander Keen]]s|| || ||
  +
|-
  +
|[[Cyberdemon]]s|| || ||
  +
|-
  +
|[[Demon]]s|| || ||
  +
|-
  +
|[[Hell Knight]]s|| || ||
  +
|-
  +
|[[Icon of Sin]]|| || ||
  +
|-
  +
|[[Imp]]s|| || ||
  +
|-
  +
|[[Lost Soul]]s|| || ||
  +
|-
  +
|[[Mancubus|Mancubi]]|| || ||
  +
|-
  +
|[[Pain Elemental]]s|| || ||
  +
|-
  +
|[[Revenant]]s|| || ||
  +
|-
  +
|[[Sergeant]]s|| || ||
  +
|-
  +
|[[Spectre]]s|| || ||
  +
|-
  +
|[[Spider Mastermind]]s|| || ||
  +
|-
  +
|[[Trooper]]s|| || ||
  +
|-
  +
|[[Wolfenstein SS]]|| || ||
  +
|-
  +
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Armor bonus]]es|| || ||
  +
|-
  +
|[[Backpack]]s|| || ||
  +
|-
  +
|[[Berserk pack]]s|| || ||
  +
|-
  +
|[[Combat armor|Blue armor]]s|| || ||
  +
|-
  +
|[[Computer map]]s|| || ||
  +
|-
  +
|[[Security armor|Green armor]]s|| || ||
  +
|-
  +
|[[Health bonus]]es|| || ||
  +
|-
  +
|[[Blur artifact|Invisibilities]]|| || ||
  +
|-
  +
|[[Invulnerability|Invulnerabilities]]|| || ||
  +
|-
  +
|[[Light amplification visor|Light goggles]]|| || ||
  +
|-
  +
|[[Medikit]]s|| || ||
  +
|-
  +
|[[Megasphere]]s|| || ||
  +
|-
  +
|[[Radiation suit]]s|| || ||
  +
|-
  +
|[[Soul Sphere]]s|| || ||
  +
|-
  +
|[[Stimpack]]s|| || ||
  +
|-
  +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Chainsaw]]s|| || ||
  +
|-
  +
|[[Shotgun]]s|| || ||
  +
|-
  +
|[[Super shotgun]]s|| || ||
  +
|-
  +
|[[Chaingun]]s|| || ||
  +
|-
  +
|[[Rocket launcher]]s|| || ||
  +
|-
  +
|[[Plasma rifle]]s|| || ||
  +
|-
  +
|[[BFG 9000]]s|| || ||
  +
|-
  +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Ammo clip]]s|| || ||
  +
|-
  +
|[[Box of ammo|Bullet boxes]]|| || ||
  +
|-
  +
|[[Shotgun shells|Shell]]s|| || ||
  +
|-
  +
|[[Box of shells|Shell boxes]]|| || ||
  +
|-
  +
|[[Rocket]]s|| || ||
  +
|-
  +
|[[Box of rockets|Rocket boxes]]|| || ||
  +
|-
  +
|[[Cell]]s|| || ||
  +
|-
  +
|[[Bulk cell]]s|| || ||
  +
|-
  +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|Blue cards|| || ||
  +
|-
  +
|Blue skulls|| || ||
  +
|-
  +
|Red cards|| || ||
  +
|-
  +
|Red skulls|| || ||
  +
|-
  +
|Yellow cards|| || ||
  +
|-
  +
|Yellow skulls|| || ||
  +
|-
  +
|}
  +
  +
== Technical information ==
  +
  +
== Inspiration and development ==
  +
  +
== Trivia ==
  +
  +
== See also ==
  +
  +
*
  +
  +
== Sources ==
  +
  +
*
   
 
==External links==
 
==External links==
  +
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
   

Revision as of 22:45, 3 September 2007

This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

Template:Memento Mori 1-10 MAP03: Interlock is the third level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "DLA" by Mark Klem.

Walkthrough

MM MAP03 map

Map of MAP03

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue key. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch.

Other points of interest

Secrets

  1. From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. (sector 48)
  2. See secret #1. (sector 56)

Bugs

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:33 Adam Williamson 2001-03-27 Template:Competnftp
NM speed 00:47 Erik Alm 2003-03-29 Template:Competnftp
UV max 01:05 Radek Pecka 2002-03-16 Template:Competnftp
NM100S 00:59 Erik Alm 2003-02-23 Template:Competnftp
UV -fast 01:30 Tomas "DeDo" Kollar 2003-07-01 Template:Competnftp
UV -respawn 01:03 Jakub "DooMerMan" Machata 2003-01-31 Template:Competnftp
UV Tyson 04:59 Xit Vono 2002-05-07 Template:Competnftp
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 105
Vertices 402
Linedefs 521
Sidedefs 785
Sectors 114

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links