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{{map|slot=MAP03}} |
{{map|slot=MAP03}} |
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'''MAP03: Interlock''' is the third level of [[Memento Mori]]. It was designed by [[Tom Mustaine]], and uses the music track "DLA" by [[Mark Klem]]. |
'''MAP03: Interlock''' is the third level of [[Memento Mori]]. It was designed by [[Tom Mustaine]], and uses the music track "DLA" by [[Mark Klem]]. |
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− | == |
+ | == Walkthrough == |
+ | |||
[[Image:MM_MAP03_map.png|thumb|300px|Map of MAP03]] |
[[Image:MM_MAP03_map.png|thumb|300px|Map of MAP03]] |
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+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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− | ===Walkthrough=== |
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+ | |||
+ | ===Essentials=== |
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+ | Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue [[keys|key]]. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch. |
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+ | |||
+ | ===Other points of interest=== |
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===Secrets=== |
===Secrets=== |
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+ | # From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. ('''sector 48''') |
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− | # From the blue [[keys|keycard]] platform, jump onto the square platform below. A secret door will open, leading outside of the building. When the platform the enemies are on in this area is lowered (triggered by a walkover linedef on your way to the yellow keycard,) you can return to this area and grab the arsenal they leave behind, as well as a shotgun hidden behind the platform. Both the step you walk off of in this area and the outside ground count as secrets. |
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− | # See secret 1. |
+ | # See secret #1. ('''sector 56''') |
− | == |
+ | ===Bugs=== |
− | === |
+ | ===Demo files=== |
+ | * |
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+ | == Areas / screenshots == |
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− | ===Records=== |
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+ | |||
+ | <gallery> |
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+ | Image: | |
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+ | </gallery> |
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+ | |||
+ | == Speedrunning == |
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+ | |||
+ | ===Routes and tricks=== |
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+ | ===Current records=== |
||
The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
||
+ | |||
{| {{prettytable}} |
{| {{prettytable}} |
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!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
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|} |
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+ | ===Miscellaneous demos=== |
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⚫ | |||
+ | {| {{prettytable}} |
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+ | !Run||Time||Player||Date||File||Notes |
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+ | |- |
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+ | | || || || ||[ftp://.zip .zip]|| |
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+ | |} |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
===Map data=== |
===Map data=== |
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{| {{prettytable}} |
{| {{prettytable}} |
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Line 53: | Line 78: | ||
|[[Sectors]]||114 |
|[[Sectors]]||114 |
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|} |
|} |
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+ | |||
===Things=== |
===Things=== |
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+ | {| {{prettytable}} |
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+ | ![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
||
+ | |- |
||
+ | |[[Arachnotron]]s|| || || |
||
+ | |- |
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+ | |[[Arch-Vile]]s|| || || |
||
+ | |- |
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+ | |[[Baron of Hell|Barons of Hell]]|| || || |
||
+ | |- |
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+ | |[[Cacodemon]]s|| || || |
||
+ | |- |
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+ | |[[Chaingunner]]s|| || || |
||
+ | |- |
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+ | |[[Commander Keen]]s|| || || |
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+ | |- |
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+ | |[[Cyberdemon]]s|| || || |
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+ | |- |
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+ | |[[Demon]]s|| || || |
||
+ | |- |
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+ | |[[Hell Knight]]s|| || || |
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+ | |- |
||
+ | |[[Icon of Sin]]|| || || |
||
+ | |- |
||
+ | |[[Imp]]s|| || || |
||
+ | |- |
||
+ | |[[Lost Soul]]s|| || || |
||
+ | |- |
||
+ | |[[Mancubus|Mancubi]]|| || || |
||
+ | |- |
||
+ | |[[Pain Elemental]]s|| || || |
||
+ | |- |
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+ | |[[Revenant]]s|| || || |
||
+ | |- |
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+ | |[[Sergeant]]s|| || || |
||
+ | |- |
||
+ | |[[Spectre]]s|| || || |
||
+ | |- |
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+ | |[[Spider Mastermind]]s|| || || |
||
+ | |- |
||
+ | |[[Trooper]]s|| || || |
||
+ | |- |
||
+ | |[[Wolfenstein SS]]|| || || |
||
+ | |- |
||
+ | ![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM |
||
+ | |- |
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+ | |[[Armor bonus]]es|| || || |
||
+ | |- |
||
+ | |[[Backpack]]s|| || || |
||
+ | |- |
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+ | |[[Berserk pack]]s|| || || |
||
+ | |- |
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+ | |[[Combat armor|Blue armor]]s|| || || |
||
+ | |- |
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+ | |[[Computer map]]s|| || || |
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+ | |- |
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+ | |[[Security armor|Green armor]]s|| || || |
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+ | |- |
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+ | |[[Health bonus]]es|| || || |
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+ | |- |
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+ | |[[Blur artifact|Invisibilities]]|| || || |
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+ | |- |
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+ | |[[Invulnerability|Invulnerabilities]]|| || || |
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+ | |- |
||
+ | |[[Light amplification visor|Light goggles]]|| || || |
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+ | |- |
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+ | |[[Medikit]]s|| || || |
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+ | |- |
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+ | |[[Megasphere]]s|| || || |
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+ | |- |
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+ | |[[Radiation suit]]s|| || || |
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+ | |- |
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+ | |[[Soul Sphere]]s|| || || |
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+ | |- |
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+ | |[[Stimpack]]s|| || || |
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+ | |- |
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+ | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM |
||
+ | |- |
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+ | |[[Chainsaw]]s|| || || |
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+ | |- |
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+ | |[[Shotgun]]s|| || || |
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+ | |- |
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+ | |[[Super shotgun]]s|| || || |
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+ | |- |
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+ | |[[Chaingun]]s|| || || |
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+ | |- |
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+ | |[[Rocket launcher]]s|| || || |
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+ | |- |
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+ | |[[Plasma rifle]]s|| || || |
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+ | |- |
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+ | |[[BFG 9000]]s|| || || |
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+ | |- |
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+ | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM |
||
+ | |- |
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+ | |[[Ammo clip]]s|| || || |
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+ | |- |
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+ | |[[Box of ammo|Bullet boxes]]|| || || |
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+ | |- |
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+ | |[[Shotgun shells|Shell]]s|| || || |
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+ | |- |
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+ | |[[Box of shells|Shell boxes]]|| || || |
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+ | |- |
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+ | |[[Rocket]]s|| || || |
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+ | |- |
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+ | |[[Box of rockets|Rocket boxes]]|| || || |
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+ | |- |
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+ | |[[Cell]]s|| || || |
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+ | |- |
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+ | |[[Bulk cell]]s|| || || |
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+ | |- |
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+ | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM |
||
+ | |- |
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+ | |Blue cards|| || || |
||
+ | |- |
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+ | |Blue skulls|| || || |
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+ | |- |
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+ | |Red cards|| || || |
||
+ | |- |
||
+ | |Red skulls|| || || |
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+ | |- |
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+ | |Yellow cards|| || || |
||
+ | |- |
||
+ | |Yellow skulls|| || || |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | == Technical information == |
||
+ | |||
+ | == Inspiration and development == |
||
+ | |||
+ | == Trivia == |
||
+ | |||
+ | == See also == |
||
+ | |||
+ | * |
||
+ | |||
+ | == Sources == |
||
+ | |||
+ | * |
||
==External links== |
==External links== |
||
+ | |||
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
||
Revision as of 22:45, 3 September 2007
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Template:Memento Mori 1-10 MAP03: Interlock is the third level of Memento Mori. It was designed by Tom Mustaine, and uses the music track "DLA" by Mark Klem.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue key. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch.
Other points of interest
Secrets
- From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. (sector 48)
- See secret #1. (sector 56)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:33 | Adam Williamson | 2001-03-27 | Template:Competnftp | |
NM speed | 00:47 | Erik Alm | 2003-03-29 | Template:Competnftp | |
UV max | 01:05 | Radek Pecka | 2002-03-16 | Template:Competnftp | |
NM100S | 00:59 | Erik Alm | 2003-02-23 | Template:Competnftp | |
UV -fast | 01:30 | Tomas "DeDo" Kollar | 2003-07-01 | Template:Competnftp | |
UV -respawn | 01:03 | Jakub "DooMerMan" Machata | 2003-01-31 | Template:Competnftp | |
UV Tyson | 04:59 | Xit Vono | 2002-05-07 | Template:Competnftp | |
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 105 |
Vertices | 402 |
Linedefs | 521 |
Sidedefs | 785 |
Sectors | 114 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |