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{{map|slot=MAP03}} |
{{map|slot=MAP03}} |
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− | '''MAP03: Interlock''' is the third |
+ | '''MAP03: Interlock''' is the third map of [[Memento Mori]]. It was designed by [[Tom Mustaine]], and uses the music track "DLA" by [[Mark Klem]]. |
− | == |
+ | == Description == |
+ | ''no description found'' |
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | [[file:MM_MAP03_map.png|thumb|300px|Map of MAP03]] |
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+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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+ | |||
+ | ===Essentials=== |
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+ | Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue [[keys|key]]. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch. |
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===Secrets=== |
===Secrets=== |
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+ | # From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. ('''sector 48''') |
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− | # From the blue [[keys|keycard]] platform, jump onto the square platform below. A secret door will open, leading outside of the building. When the platform the enemies are on in this area is lowered (triggered by a walkover linedef on your way to the yellow keycard,) you can return to this area and grab the arsenal they leave behind, as well as a shotgun hidden behind the platform. Both the step you walk off of in this area and the outside ground count as secrets. |
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− | # See secret 1. |
+ | # See secret #1. ('''sector 56''') |
− | == |
+ | ===Bugs=== |
+ | The [[super shotgun]], the [[rocket launcher]], the [[plasma gun]] and the [[BFG9000]] are only accessible in deathmatch mode (or by using the <tt>idclip</tt> [[cheat]]), but are not [[Thing#Flags|flagged]] as multiplayer only. |
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+ | == Areas / screenshots == |
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− | ===Routes and tricks=== |
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+ | <gallery> |
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− | ===Records=== |
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+ | Image:Screenshot Doom 20080627 130103.png|Secret: The Outside |
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+ | Image:Screenshot Doom 20080627 130143.png|The End |
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+ | </gallery> |
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+ | == Speedrunning == |
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+ | ===Current records=== |
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The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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− | !Run |
+ | !Run!!Time!!Player!!Date!!File!!Notes |
|- |
|- |
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|[[UV speed]]||00:33||[[Adam Williamson]]||2001-03-27||{{competnftp|pwads/mm/speed/mm03-033.zip|mm03-033.zip}}|| |
|[[UV speed]]||00:33||[[Adam Williamson]]||2001-03-27||{{competnftp|pwads/mm/speed/mm03-033.zip|mm03-033.zip}}|| |
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|} |
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+ | ===Miscellaneous demos=== |
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− | ==Deathmatch== |
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+ | {| class="WikiaTable" |
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+ | !Run!!Time!!Player!!Date!!File!!Notes |
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+ | |- |
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+ | | || || || ||[ftp://.zip .zip]|| |
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+ | |} |
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− | ==Statistics== |
+ | == Statistics == |
===Map data=== |
===Map data=== |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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|[[Things]]||105 |
|[[Things]]||105 |
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|- |
|- |
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|[[Sectors]]||114 |
|[[Sectors]]||114 |
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|} |
|} |
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+ | |||
===Things=== |
===Things=== |
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+ | {| class="WikiaTable" |
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+ | ![[Monsters]]!![[ITYTD]] and [[HNTR]]!![[HMP]]!![[UV]] and [[NM]] |
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+ | |- |
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+ | |[[Demon]]s||3||5||6 |
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+ | |- |
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+ | |[[Heavy weapon dude]]s||1||1||4 |
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+ | |- |
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+ | |[[Imp]]s||6||7||19 |
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+ | |- |
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+ | |[[Shotgun guy]]s||8||11||15 |
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+ | |- |
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+ | |[[Zombiemen]]||7||7||2 |
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+ | |- |
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+ | ![[Powerup]]s!!ITYTD and HNTR!!HMP!!UV and NM |
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+ | |- |
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+ | |[[Armor bonus]]es||1||1||1 |
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+ | |- |
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+ | |[[Health bonus]]es||8||8||8 |
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+ | |- |
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+ | |[[Medikit]]s||1||1||1 |
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+ | |- |
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+ | |[[Stimpack]]s||6||6||6 |
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+ | |- |
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+ | ![[Weapons]]!!ITYTD and HNTR!!HMP!!UV and NM |
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+ | |- |
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+ | |[[Shotgun]]s||3||3||3 |
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+ | |- |
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+ | |[[Super shotgun]]s||1||1||1 |
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+ | |- |
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+ | |[[Chaingun]]s||1||1||1 |
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+ | |- |
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+ | |[[Rocket launcher]]s||1||1||1 |
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+ | |- |
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+ | |[[Plasma gun]]s||1||1||1 |
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+ | |- |
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+ | |[[BFG9000]]s||1||1||1 |
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+ | |- |
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+ | ![[Ammunition]]!!ITYTD and HNTR!!HMP!!UV and NM |
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+ | |- |
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+ | |[[Box of bullets|Bullet boxes]]||1||1||1 |
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+ | |- |
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+ | |[[4 shotgun shells]]||2||2||2 |
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+ | |- |
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+ | ![[Keys]]!!ITYTD and HNTR!!HMP!!UV and NM |
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+ | |- |
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+ | |Blue cards||1||1||1 |
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+ | |- |
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+ | |Red cards||1||1||1 |
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+ | |- |
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+ | |Yellow cards||1||1||1 |
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+ | |} |
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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database] |
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+ | |||
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+ | |||
+ | [[es:MAP03: Interlock (Memento Mori)]] |
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+ | [[Category:Levels by name|Interlock (Memento Mori)]] |
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+ | [[Category:Tom Mustaine levels]] |
Revision as of 05:02, 22 September 2019
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
MAP03: Interlock is the third map of Memento Mori. It was designed by Tom Mustaine, and uses the music track "DLA" by Mark Klem.
Description
no description found
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Open the door in front of you, as well as the northern door in the next room. Go down the staircase, and press the switch. Go up the stairway in the following room and grab the blue key. Head back up the stairway, and open the blue door to the east. Grab the red key at the end of the passage, and return to the start of the level. Open the red door to the west, and take the lift down. Open the door, head outside, and grab the yellow key at the east. Wait until the northern wall lowers, and then enter the passage again. Open the yellow door, and flip the switch.
Secrets
- From the place where you grab the blue key, jump to the square platform below. A door will open to the east, leading outside. This actually consists of two sectors, both marked as secret. (sector 48)
- See secret #1. (sector 56)
Bugs
The super shotgun, the rocket launcher, the plasma gun and the BFG9000 are only accessible in deathmatch mode (or by using the idclip cheat), but are not flagged as multiplayer only.
Areas / screenshots
Speedrunning
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:33 | Adam Williamson | 2001-03-27 | Template:Competnftp | |
NM speed | 00:47 | Erik Alm | 2003-03-29 | Template:Competnftp | |
UV max | 01:05 | Radek Pecka | 2002-03-16 | Template:Competnftp | |
NM100S | 00:59 | Erik Alm | 2003-02-23 | Template:Competnftp | |
UV -fast | 01:30 | Tomas "DeDo" Kollar | 2003-07-01 | Template:Competnftp | |
UV -respawn | 01:03 | Jakub "DooMerMan" Machata | 2003-01-31 | Template:Competnftp | |
UV Tyson | 04:59 | Xit Vono | 2002-05-07 | Template:Competnftp | |
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 105 |
Vertices | 402 |
Linedefs | 521 |
Sidedefs | 785 |
Sectors | 114 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Demons | 3 | 5 | 6 |
Heavy weapon dudes | 1 | 1 | 4 |
Imps | 6 | 7 | 19 |
Shotgun guys | 8 | 11 | 15 |
Zombiemen | 7 | 7 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 1 | 1 | 1 |
Health bonuses | 8 | 8 | 8 |
Medikits | 1 | 1 | 1 |
Stimpacks | 6 | 6 | 6 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 3 | 3 | 3 |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 1 | 1 | 1 |
4 shotgun shells | 2 | 2 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |