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{{Plutonia 1-10}}
 
 
{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
  +
{{Infobox_Map
  +
|title = MAP02: Well of Souls
  +
|image = [[File:PE02-noHUD.png|thumb]]
  +
|game = [[The Plutonia Experiment]]
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|map_number = 2
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|entry_from = [[MAP01: Congo (The Plutonia Experiment)|Congo]]
  +
|exits_to = [[MAP03: Aztec (The Plutonia Experiment)|Aztec]]
  +
}}
  +
'''MAP02: Well of Souls''' is the second map of [[The Plutonia Experiment]]. It uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]]) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''[[Wikipedia:Indiana Jones and the Last Crusade|Indiana Jones and the Last Crusade]]''.
   
 
[[file:Plutonia MAP02 map.png|thumb|right|300px|Map of MAP02]]
'''MAP02: Well of Souls''' is the second map of [[Plutonia]]. It uses the music track "Dark Halls" (the same as for [[E1M3: Toxin Refinery]]).
 
 
==Walkthrough==
  +
Walk forward and hit the switch to lower the platform. As it lowers, kill the [[Heavy weapon dude|chaingunners]] that are revealed.
   
  +
When the platform hits the bottom, kill the [[imp]]s and go into the room on the right. To your right is a chaingunner. Kill him, and get the [[super shotgun]] and [[4 shotgun shells|shells]] on the other side of the room.
== Overview ==
 
   
  +
Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches.
[[Image:Plutonia-map02.png|thumb|right|256px|Start of the map]]
 
  +
Facing west, hit the second closest switch to you on the south wall, releasing some [[spectre]]s and [[hell knight]]s. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower, so get off fast. Snipe into the pit just made until the [[baron of hell|baron]] and zombies are dead, then drop into it. Go into the hallway on the southwest side. Some ceilings will start lowering, so run through fast. Drop into the pit, kill the [[demon]]s, and go into the room east of the pit, killing chaingunners and demons. Go up the staircases, watching out for a [[revenant]], until you get to a wooden bridge. Run to the end, grab the yellow skull [[key]], and drop off the eastern side of the bridge, and drop into the hole in the north. You will [[teleport]] on a platform in the same room, so exit through the door quickly.
[[Image:Plutonia-map02-end.png|thumb|right|256px|Transparent bridge before the end]]
 
This map is notable for containing an invisible bridge near the end, possibly inspired by that in ''Indiana Jones and the Last Crusade'', which lacks any switch or key for activating it. It can be seen if one uses a map cheat, and its presence can also be surmised by the inability to cross from one side of the toxic mud pit to the other. (Obviously, this may be a bug, but it is surmountable.)
 
   
  +
Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull [[key]]. Exit the hallway and go north, then east up a winding staircase. When you see a door, proceed slowly until the floor below you starts to rise, then back up onto the stairs again.(If you run past the rising floor, there is a switch across the bridge, on the right, pressing it will lower the barrier.) Lower the floor, (if you need to), then go into the door, which overlooks a huge pit. Turn left and shoot the computers in the room you see, and some posts will rise which should help you navigate an invisible bridge. Hit the switch on the western side of the cliff you are on, then go into the door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some chaingunners. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.
==Strategy==
 
 
[[Image:Plutonia MAP02 map.png|thumb|300px|Map of MAP02]]
 
When you go up the winding star past the hall with the skull switches and the imp cage, one of the floor sections will rise to the ceiling when you step on it. You should back up and let it close, then push it down. Once you do this, it will stay down. If you let it go up and go forward instead of back, you will be stuck at the pit, unless you have the red key.
 
 
===Walkthrough===
 
   
 
===Secrets===
 
===Secrets===
 
There are no official secrets in this level.
 
There are no official secrets in this level.
  +
  +
===Screenshots===
  +
<gallery>
 
Image:Plutonia-map02.png|Start of the map.
 
Image:Plutonia-map02-end.png|Transparent bridge before the end.
  +
</gallery>
   
 
==Speedrunning==
 
==Speedrunning==
 
===Routes and tricks===
 
 
 
===Records===
 
===Records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{competnftp|plutonia/speed/pl02-050.zip|pl02-050.zip}}||
+
|[[UV speed]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{External Link|site=competnftp|file_path=plutonia/speed/pl02-050.zip|text=pl02-050.zip}}||
 
|-
 
|-
|[[NM speed]]||01:22||[[Xit Vono]]||2002-10-17||{{competnftp|plutonia/nmare/pn02-122.zip|pn02-122.zip}}||
+
|[[NM speed]]||01:22||[[Xit Vono]]||2002-10-17||{{External Link|site=competnftp|file_path=plutonia/nmare/pn02-122.zip|text=pn02-122.zip}}||
 
|-
 
|-
|[[UV max]]||02:28||[[Adolf "Gusta" Vojta]]||2002-07-18||{{competnftp|plutonia/max/pl02-228.zip|pl02-228.zip}}||
+
|[[UV max]]||02:28||[[Adolf "Gusta" Vojta]]||2002-07-18||{{External Link|site=competnftp|file_path=plutonia/max/pl02-228.zip|text=pl02-228.zip}}||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||02:55||[[Xit Vono]]||2002-08-17||{{competnftp|plutonia/fast/pf02-255.zip|pf02-255.zip}}||
+
|[[UV -fast]]||02:55||[[Xit Vono]]||2002-08-17||{{External Link|site=competnftp|file_path=plutonia/fast/pf02-255.zip|text=pf02-255.zip}}||
 
|-
 
|-
|[[UV -respawn]]||01:54||[[Adolf "Gusta" Vojta]]||2003-03-12||{{competnftp|plutonia/respawn/pr02-154.zip|pr02-154.zip}}||
+
|[[UV -respawn]]||01:54||[[Adolf "Gusta" Vojta]]||2003-03-12||{{External Link|site=competnftp|file_path=plutonia/respawn/pr02-154.zip|text=pr02-154.zip}}||
 
|-
 
|-
|[[UV Tyson]]||20:34||[[Xit Vono]]||2002-01-25||{{competnftp|plutonia/tyson/pt022034.zip|pt022034.zip}}||
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|[[UV Tyson]]||20:34||[[Xit Vono]]||2002-01-25||{{External Link|site=competnftp|file_path=plutonia/tyson/pt022034.zip|text=pt022034.zip}}||
 
|-
 
|-
|[[UV pacifist]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{competnftp|plutonia/speed/pl02-050.zip|pl02-050.zip}}||
+
|[[UV pacifist]]||00:50||[[Vincent Catalaá]]||2001-11-12||{{External Link|site=competnftp|file_path=plutonia/speed/pl02-050.zip|text=pl02-050.zip}}||
 
|}
 
|}
   
 
==Statistics==
 
==Statistics==
 
===Map data===
 
===Map data===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
|[[Things]]||159
 
|[[Things]]||159
 
|-
 
|-
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===Things===
 
===Things===
  +
{| class="WikiaTable"
{| {{prettytable}}
 
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
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|-
 
|-
 
|[[Yellow skull]]s||1||1||1
 
|[[Yellow skull]]s||1||1||1
|-
 
 
|}
 
|}
   
 
==External links==
 
==External links==
* [http://www.doom2.net/compet-n/database/cn.cgi?map:plut:02 MAP02 demos from the Compet-N database]
+
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:02 MAP02 demos from the Compet-N database]
  +
[[Category:Levels]]
 
 
{{Navbox Plutonia}}
[[Category:MAP02]]
 
  +
  +
[[es:MAP02: Well of souls (FD-P)]]
  +
[[Category:Levels by name|Well of Souls (The Plutonia Experiment)]]

Latest revision as of 12:10, 13 June 2021

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Well of Souls is the second map of The Plutonia Experiment. It uses the music track "Dark Halls" (the same as for E1M3: Toxin Refinery) from Doom. This map is notable for containing an invisible bridge near the end, possibly inspired by that in Indiana Jones and the Last Crusade.

Plutonia MAP02 map

Map of MAP02

Walkthrough

Walk forward and hit the switch to lower the platform. As it lowers, kill the chaingunners that are revealed.

When the platform hits the bottom, kill the imps and go into the room on the right. To your right is a chaingunner. Kill him, and get the super shotgun and shells on the other side of the room.

Proceed into the hallway, taking a left, and you should be in a hallway with four skulls in each wall, which are switches. Facing west, hit the second closest switch to you on the south wall, releasing some spectres and hell knights. Kill them, then hit the western-most switch on the north wall which will cause the floor you are on to lower, so get off fast. Snipe into the pit just made until the baron and zombies are dead, then drop into it. Go into the hallway on the southwest side. Some ceilings will start lowering, so run through fast. Drop into the pit, kill the demons, and go into the room east of the pit, killing chaingunners and demons. Go up the staircases, watching out for a revenant, until you get to a wooden bridge. Run to the end, grab the yellow skull key, and drop off the eastern side of the bridge, and drop into the hole in the north. You will teleport on a platform in the same room, so exit through the door quickly.

Go back to the hallways with the skull switches, and drop into the pit again. Hit the switch, then walk into the teleporter. Go into the room the hell knights came out of, and get the red skull key. Exit the hallway and go north, then east up a winding staircase. When you see a door, proceed slowly until the floor below you starts to rise, then back up onto the stairs again.(If you run past the rising floor, there is a switch across the bridge, on the right, pressing it will lower the barrier.) Lower the floor, (if you need to), then go into the door, which overlooks a huge pit. Turn left and shoot the computers in the room you see, and some posts will rise which should help you navigate an invisible bridge. Hit the switch on the western side of the cliff you are on, then go into the door, navigating the hallway until you come to a switch. Activate it, then you will be on level with some chaingunners. Kill them, drop into the pit in the room for some potions and a backpack, then exit the level.

Secrets

There are no official secrets in this level.

Screenshots

Speedrunning

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip
NM speed 01:22 Xit Vono 2002-10-17 pn02-122.zip
UV max 02:28 Adolf "Gusta" Vojta 2002-07-18 pl02-228.zip
NM100S
UV -fast 02:55 Xit Vono 2002-08-17 pf02-255.zip
UV -respawn 01:54 Adolf "Gusta" Vojta 2003-03-12 pr02-154.zip
UV Tyson 20:34 Xit Vono 2002-01-25 pt022034.zip
UV pacifist 00:50 Vincent Catalaá 2001-11-12 pl02-050.zip

Statistics

Map data

Things 159
Vertices 886
Linedefs 902
Sidedefs 1281
Sectors 151

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 1 3
Spectres 2 4 5
Imps 7 7 7
Demons 5 5 5
Barons of Hell 0 1 1
Cacodemons 2 2 4
Lost Souls 11 14 14
Chaingunners 13 16 19
Revenants 3 5 6
Hell Knights 2 4 4
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Medikits 9 9 9
Health bonuses 28 28 28
Blue armors 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 4 4 4
Rockets 4 4 4
Rocket boxes 1 1 1
Energy cells 1 1 1
Ammo boxes 2 2 2
Shell boxes 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

External links