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{{map|slot=MAP02}} |
{{map|slot=MAP02}} |
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+ | {{map|slot=MAP32}} |
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− | ==Strategy== |
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− | Travel across the river and go up the stairs (A). Open the door. Go left in the small corridor and follow it along. Press the switch. Go back out to the entrance room with the river. Follow the river along to the left until you reach a room with a house and an opening to the sky (B). Follow the walkway along to the end where there is an opening in the house. Use the "run" key to jump the gap into the house. Climb the stairs and pick up the red key, then return to the entrance room. |
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− | Go through the same door entered before. Follow the corridor to the other end (C) where there are red key bars. Open the bars and press the switch. Follow the river in the opposite direction to previously. Take the second right turning where there is a grey area of wall with a barrel (D). |
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+ | From the start point, cross the water river, then turn right, go up the stairs, and open the door. You are in a room with two alcoves, the left one is open, press the switch to open up a barricade to the northeast of the water. Backtrack to the start, follow it east, then south, then west, until you come to a brick building. Go up the stairs, follow the ledge south until you come to the window, RUN to get inside the building, then turn right and go up the stairs, and then get the red key. Backtrack to the start, again go south and open the door, this time open the red bars to the right, kill the shotgunner, and press the switch. You should see a new barricade open to the west of the water. Follow it until you come to a barrel and a shotgunner. Turn right into a pool with more barrels and shotgunners. Fall down into the southwest hole, then follow it to the blue key. Open the door to the north of the river, and follow it north until you come to a blue door. Open the blue door, go up the stairs, then open the other blue door. Kill the shotgunners, and press the switch. |
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+ | ===Other points of interest=== |
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− | You will enter a room with two holes in the floor (E). Take the hole opposite the entrance to the room. You will find yourself in a dark room. Pick up the blue key in this room and go through the door to the next room. Follow this room along to the blue door. Go through the blue door and up the stairs. There is another blue door approximately opposite. Go through this door and press the exit switch (F). |
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+ | |||
+ | There are several traps and monster-only teleporters that can roll in shotgunners and other enemies, and getting the red key opens up imps and demons. |
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+ | |||
+ | Near the middle of the east water river, is an alcove taking you to a door. Open it into a computer room with lots of zombiemen and shotgun guys to kill. On the other side is a [[super shotgun]]. |
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===Secrets=== |
===Secrets=== |
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− | # At the top of the staircase inside the structure the red keycard is found in, open the west wall just |
+ | # At the top of the staircase inside the structure the red keycard is found in, open the west wall just west of the alcove the key was resting in. Behind this wall is a small room containing a few sergeants (G), a combat armor vest, and a teleport shortcut back to the start of the level. |
− | ''Secret exit <nowiki |
+ | # ''Secret exit [<nowiki/>[[Xbox]] version only]:'' after obtaining the red keycard, drop down, and enter the northeast chamber (H) that has just opened. Walk up to the narrow, stone wall in the northwest of this chamber (I), and press on it to be taken to the Xbox-exclusive secret level, [[MAP33: Betray (Doom II)|MAP33: Betray]]. The button that allows you to enter this level is active in the [[Doom 3 BFG Edition]] version of the map, however, it will simply take you back to the beginning of MAP02: Underhalls. |
===Bugs=== |
===Bugs=== |
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− | + | # There is a [[Sleeping Sergeant of Doom II MAP02|blind Sergeant]] in the room behind the first door near the start of the map. |
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− | + | # Behind the bars locked with the red [[keys|key]], sector 39 (the western monitor) is not "closed", because linedef 312 (the southern border of the monitor) originates along the body of linedef 491 (the southwest wall south of the western monitor) rather than its endpoint. This creates a paper-thin wall at the southern end of the monitor. |
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− | + | # On your way to the blue key, one [[Sergeant]] (thing 85) situated near a [[barrel]] on a platform south of the main tunnel is immobile due to being partially inside the southern wall. |
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− | + | # The lower sides of linedefs 327, 328, 338, and 339 are all untextured, producing [[Hall of Mirrors effect]]s if you stand in any of the small pools you fall into when entering the sewer and face outward. |
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+ | # Thing number 69, a barrel (x=464 y=784) is in a linedef because it had the same Y position. |
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==Trivia== |
==Trivia== |
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+ | * In the first versions of this map, the left alcove of the small room across the river from the start had bars closing it which needed to be opened by the Use key. These were removed from subsequent versions. |
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− | |||
− | + | * This level marks the first appearance of the Shotgun Guys in Doom II, and if you didn't get the secret shotgun in the last level, your first shotgun will likely come from the Sergeant you kill to get to the left switch. |
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==Speedrunning== |
==Speedrunning== |
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===Routes and tricks=== |
===Routes and tricks=== |
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+ | |||
+ | You can use a bar glide. In order to do so, get to the location of the water that you can see the brick building with the red key. Then run facing west. You will be behind the barricade opened by a switch behind the red door. However, you will be confined to the western portion of this map. Also it may take several tries. |
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===Records=== |
===Records=== |
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The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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− | !Run |
+ | !Run!!Time!!Player!!Date!!File!!Notes |
|- |
|- |
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|[[UV speed]]||00:40||[[Adam Williamson]]||2001-12-16||{{competnftp|doom2/speed/lv02-040.zip|lv02-040.zip}}|| |
|[[UV speed]]||00:40||[[Adam Williamson]]||2001-12-16||{{competnftp|doom2/speed/lv02-040.zip|lv02-040.zip}}|| |
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|[[NM100S]]||00:45||[[Juho "ocelot" Ruohonen]]||2002-12-06||{{competnftp|doom2/nmare/nm02-045.zip|nm02-045.zip}}|| |
|[[NM100S]]||00:45||[[Juho "ocelot" Ruohonen]]||2002-12-06||{{competnftp|doom2/nmare/nm02-045.zip|nm02-045.zip}}|| |
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|- |
|- |
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− | |[[UV -fast]]||01:30||[[Radek Pecka]]||2003-01-26||{{competnftp|doom2/fast/ |
+ | |[[UV -fast]]||01:30||[[Radek Pecka]]||2003-01-26||{{competnftp|doom2/fast/fa02-130.zip|fa02-130.zip}}|| |
|- |
|- |
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|[[UV -respawn]]||01:10||[[Radek Pecka]]||2003-01-01||{{competnftp|doom2/respawn/re02-110.zip|re02-110.zip}}|| |
|[[UV -respawn]]||01:10||[[Radek Pecka]]||2003-01-01||{{competnftp|doom2/respawn/re02-110.zip|re02-110.zip}}|| |
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|[[UV Tyson]]||03:19||[[Radek Pecka]]||2003-12-21||{{competnftp|doom2/tyson/ty02-319.zip|ty02-319.zip}}|| |
|[[UV Tyson]]||03:19||[[Radek Pecka]]||2003-12-21||{{competnftp|doom2/tyson/ty02-319.zip|ty02-319.zip}}|| |
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|- |
|- |
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− | |[[UV pacifist]]|| || || || || |
+ | |[[UV pacifist]]|| 21:26 || Zero Master || 2017-09-08 || https://www.youtube.com/watch?v=tReY9gbSOV8 || |
|} |
|} |
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==Statistics== |
==Statistics== |
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===Map data=== |
===Map data=== |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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|[[Things]]||173 |
|[[Things]]||173 |
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|- |
|- |
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===Things=== |
===Things=== |
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+ | {| class="WikiaTable" |
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− | {| {{prettytable}} |
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!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
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|[[Exploding barrel]]s||18||18||18 |
|[[Exploding barrel]]s||18||18||18 |
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|} |
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+ | |||
+ | ==Trivia== |
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+ | The music for this level is inspired by "[[Wikipedia:Elements (Atheist album)#Track listing|Samba Briza]]" by [[Wikipedia:Atheist (band)|Atheist]]. |
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+ | |||
+ | A [[Shotgun guy|Shotgun Guy]] next to an explosive barrel appears to be stuck and can't move, only walk in place. |
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==External links== |
==External links== |
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* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:02 MAP02 demos from the Compet-n database] |
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:02 MAP02 demos from the Compet-n database] |
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* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert |
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert |
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+ | |||
+ | {{S-start}} |
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+ | {{L-bef|rows=3|before=[[MAP01: Entryway (Doom II)|Entryway]]}} |
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+ | {{S-ttl|title=[[Doom II]] Level}} |
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+ | {{L-aft|after=[[MAP03: The Gantlet (Doom II)|The Gantlet]]}} |
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+ | {{S-ttl|rows=2|title=[[Xbox]] [[Doom II]] Level}} |
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+ | {{L-aft|after=[[MAP03: The Gantlet (Doom II)|The Gantlet]]}} |
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+ | |- |
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+ | {{L-aft|after=[[MAP33: Betray (Xbox Doom II)|Betray]]}} |
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+ | {{S-end}} |
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+ | |||
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[[Category:Levels by name|Underhalls (Doom II)]] |
[[Category:Levels by name|Underhalls (Doom II)]] |
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[[Category:American McGee levels]] |
[[Category:American McGee levels]] |
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+ | [[Category:Doom II levels]] |
Revision as of 06:17, 4 November 2019
- This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
- This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
MAP02: Underhalls (MAP32 in PSX/Saturn) is the second map of Doom II. It was designed by American McGee and uses the music track "The Healer Stalks". The par time is 1:30.
Walkthrough
From the start point, cross the water river, then turn right, go up the stairs, and open the door. You are in a room with two alcoves, the left one is open, press the switch to open up a barricade to the northeast of the water. Backtrack to the start, follow it east, then south, then west, until you come to a brick building. Go up the stairs, follow the ledge south until you come to the window, RUN to get inside the building, then turn right and go up the stairs, and then get the red key. Backtrack to the start, again go south and open the door, this time open the red bars to the right, kill the shotgunner, and press the switch. You should see a new barricade open to the west of the water. Follow it until you come to a barrel and a shotgunner. Turn right into a pool with more barrels and shotgunners. Fall down into the southwest hole, then follow it to the blue key. Open the door to the north of the river, and follow it north until you come to a blue door. Open the blue door, go up the stairs, then open the other blue door. Kill the shotgunners, and press the switch.
Other points of interest
There are several traps and monster-only teleporters that can roll in shotgunners and other enemies, and getting the red key opens up imps and demons.
Near the middle of the east water river, is an alcove taking you to a door. Open it into a computer room with lots of zombiemen and shotgun guys to kill. On the other side is a super shotgun.
Secrets
- At the top of the staircase inside the structure the red keycard is found in, open the west wall just west of the alcove the key was resting in. Behind this wall is a small room containing a few sergeants (G), a combat armor vest, and a teleport shortcut back to the start of the level.
- Secret exit [Xbox version only]: after obtaining the red keycard, drop down, and enter the northeast chamber (H) that has just opened. Walk up to the narrow, stone wall in the northwest of this chamber (I), and press on it to be taken to the Xbox-exclusive secret level, MAP33: Betray. The button that allows you to enter this level is active in the Doom 3 BFG Edition version of the map, however, it will simply take you back to the beginning of MAP02: Underhalls.
Bugs
- There is a blind Sergeant in the room behind the first door near the start of the map.
- Behind the bars locked with the red key, sector 39 (the western monitor) is not "closed", because linedef 312 (the southern border of the monitor) originates along the body of linedef 491 (the southwest wall south of the western monitor) rather than its endpoint. This creates a paper-thin wall at the southern end of the monitor.
- On your way to the blue key, one Sergeant (thing 85) situated near a barrel on a platform south of the main tunnel is immobile due to being partially inside the southern wall.
- The lower sides of linedefs 327, 328, 338, and 339 are all untextured, producing Hall of Mirrors effects if you stand in any of the small pools you fall into when entering the sewer and face outward.
- Thing number 69, a barrel (x=464 y=784) is in a linedef because it had the same Y position.
Trivia
- In the first versions of this map, the left alcove of the small room across the river from the start had bars closing it which needed to be opened by the Use key. These were removed from subsequent versions.
- This level marks the first appearance of the Shotgun Guys in Doom II, and if you didn't get the secret shotgun in the last level, your first shotgun will likely come from the Sergeant you kill to get to the left switch.
Speedrunning
Routes and tricks
You can use a bar glide. In order to do so, get to the location of the water that you can see the brick building with the red key. Then run facing west. You will be behind the barricade opened by a switch behind the red door. However, you will be confined to the western portion of this map. Also it may take several tries.
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:40 | Adam Williamson | 2001-12-16 | Template:Competnftp | |
NM speed | 00:45 | Juho "ocelot" Ruohonen | 2002-12-06 | Template:Competnftp | |
UV max | 01:07 | Radek Pecka | 2004-01-15 | Template:Competnftp | |
NM100S | 00:45 | Juho "ocelot" Ruohonen | 2002-12-06 | Template:Competnftp | |
UV -fast | 01:30 | Radek Pecka | 2003-01-26 | Template:Competnftp | |
UV -respawn | 01:10 | Radek Pecka | 2003-01-01 | Template:Competnftp | |
UV Tyson | 03:19 | Radek Pecka | 2003-12-21 | Template:Competnftp | |
UV pacifist | 21:26 | Zero Master | 2017-09-08 | https://www.youtube.com/watch?v=tReY9gbSOV8 |
Statistics
Map data
Things | 173 |
Vertices | 501 |
Linedefs | 523 |
Sidedefs | 715 |
Sectors | 97 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 21 | 38 | 50 |
Imps | 5 | 9 | 16 |
Demons | 0 | 1 | 2 |
Troopers | 21 | 22 | 22 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stim packs | 11 | 11 | 11 |
Medikits | 5 | 5 | 5 |
Health bonuses | 13 | 13 | 13 |
Armor bonuses | 7 | 7 | 7 |
Blue armors | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 1 | 1 | 1 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding barrels | 18 | 18 | 18 |
Trivia
The music for this level is inspired by "Samba Briza" by Atheist.
A Shotgun Guy next to an explosive barrel appears to be stuck and can't move, only walk in place.
External links
- MAP02 demos from the Compet-n database
- Top-down perspective view of all Doom II levels by Ian Albert
Entry from Entryway |
Doom II Level | Exit to The Gantlet |
Xbox Doom II Level | Exit to The Gantlet | |
Exit to Betray |