MAP02: UAC in Exile is the second map of UAC Ultra. It uses a music track from Abuse.
Walkthrough[]
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- In the starting room, the terminal on the right hand side has a flashing light. Activate it to reveal a shotgun (or a super shotgun on easy skill levels.)
Speedrunning[]
Current records[]
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[]
Map data[]
vertexes | 1287 |
linedefs | 1571 |
sidedefs | 2308 |
sectors | 305 |
things | 410 |
Things[]
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 0 | 0 | 0 |
Shotgun guy | 0 | 0 | 0 |
Heavy weapon dude | 0 | 0 | 0 |
Imp | 0 | 0 | 0 |
Lost soul | 0 | 0 | 0 |
Demon | 0 | 0 | 0 |
Spectre | 0 | 0 | 0 |
Revenant | 0 | 0 | 0 |
Cacodemon | 0 | 0 | 0 |
Pain elemental | 0 | 0 | 0 |
Hell knight | 0 | 0 | 0 |
Baron of Hell | 0 | 0 | 0 |
Arachnotron | 0 | 0 | 0 |
Mancubus | 0 | 0 | 0 |
Arch-vile | 0 | 0 | 0 |
Spiderdemon | 0 | 0 | 0 |
Cyberdemon | 0 | 0 | 0 |
Wolfenstein SS | 0 | 0 | 0 |
Commander Keen | 0 | 0 | 0 |
Final Boss | 0 | 0 | 0 |
Powerups | 1-2 | 3 | 4-5 |
---|---|---|---|
Armor bonus | 0 | 0 | 0 |
Armor | 0 | 0 | 0 |
Megaarmor | 0 | 0 | 0 |
Megasphere | 0 | 0 | 0 |
Supercharge | 0 | 0 | 0 |
Medikit | 0 | 0 | 0 |
Stimpack | 0 | 0 | 0 |
Health bonus | 0 | 0 | 0 |
Berserk | 0 | 0 | 0 |
Backpack | 0 | 0 | 0 |
Computer area map | 0 | 0 | 0 |
Invulnerability | 0 | 0 | 0 |
Light amplification visor | 0 | 0 | 0 |
Partial invisibility | 0 | 0 | 0 |
Radiation shielding suit | 0 | 0 | 0 |
Weapons | 1-2 | 3 | 4-5 |
---|---|---|---|
Chainsaw | 0 | 0 | 0 |
Shotgun | 0 | 0 | 0 |
Super shotgun | 0 | 0 | 0 |
Chaingun | 0 | 0 | 0 |
Rocket launcher | 0 | 0 | 0 |
Plasma gun | 0 | 0 | 0 |
BFG9000 | 0 | 0 | 0 |
Ammunition | 1-2 | 3 | 4-5 |
---|---|---|---|
Clip | 0 | 0 | 0 |
Box of bullets | 0 | 0 | 0 |
4 shotgun shells | 0 | 0 | 0 |
Box of shotgun shells | 0 | 0 | 0 |
Rocket | 0 | 0 | 0 |
Box of rockets | 0 | 0 | 0 |
Energy cell | 0 | 0 | 0 |
Energy cell pack | 0 | 0 | 0 |
Keys | 1-2 | 3 | 4-5 |
---|---|---|---|
Blue keycard | 0 | 0 | 0 |
Blue skull key | 0 | 0 | 0 |
Red keycard | 0 | 0 | 0 |
Red skull key | 0 | 0 | 0 |
Yellow keycard | 0 | 0 | 0 |
Yellow skull key | 0 | 0 | 0 |
Inspiration and development[]
This map features half-and-half development. The first half of the map was created by Super Jamie. Everything beyond the blue keycard door was created by Jon Vail. This is Jon Vail's personal favorite map of the UAC Ultra episode.
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