Doom Wiki
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'''The Town''' of Tarnhill is the area in [[Strife]] where the game begins.
 
'''The Town''' of Tarnhill is the area in [[Strife]] where the game begins.
 
==Strategy==
 
==Strategy==
Always remember that this game is not a slaughter-fest like the other [[Doom]]-engine games; it has a plot which is relevant, and isn't just an excuse to kill everything and everyone you see. Indeed, adopting that approach will rapidly make the game unwinnable, due to your killing off important NPCs and thus preventing them sending you on missions, or incautiously breaching stealth with noisy weapons (there are only two stealth weapons available) and thus setting off alarms, causing waves of guards to teleport in and overwhelm you. Besides, at least half the people you meet will be innocent townsfolk whom you are trying to liberate, not to murder. Kill only when necessary (you will probably know when, for example, if the alarms are already going off and the guards attacking).
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Always remember that this game is not a slaughter-fest like the other [[Doom]]-engine games; it has a plot which is relevant, and isn't just an excuse to kill everything and everyone you see. Indeed, adopting that approach will rapidly make the game unwinnable, due to your killing off important NPCs and thus preventing them sending you on missions, or to your incautiously breaching stealth with noisy weapons (there are only two stealth weapons available) and thus setting off alarms, causing waves of guards to teleport in and overwhelm you. Besides, at least half the people you meet will be innocent townsfolk whom you are trying to liberate, not to murder. Kill only when necessary (you will probably know when; for example, if the alarms are already going off and the guards attacking).
   
 
It is probably a good idea to switch to the [[Punch Dagger]] when not actually fighting, so that an accidental press of the Fire key or button doesn't waste ammo or break stealth.
 
It is probably a good idea to switch to the [[Punch Dagger]] when not actually fighting, so that an accidental press of the Fire key or button doesn't waste ammo or break stealth.
   
 
{{spoiler}}
 
{{spoiler}}
  +
 
==Walkthrough==
 
==Walkthrough==
 
''This is the retail-version walkthrough. For the demo-version walkthrough, see [[MAP33:_Town_(Strife)]].''
 
''This is the retail-version walkthrough. For the demo-version walkthrough, see [[MAP33:_Town_(Strife)]].''

Revision as of 23:24, 29 August 2013

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

Template:Strife 1-10 The Town of Tarnhill is the area in Strife where the game begins.

Strategy

Always remember that this game is not a slaughter-fest like the other Doom-engine games; it has a plot which is relevant, and isn't just an excuse to kill everything and everyone you see. Indeed, adopting that approach will rapidly make the game unwinnable, due to your killing off important NPCs and thus preventing them sending you on missions, or to your incautiously breaching stealth with noisy weapons (there are only two stealth weapons available) and thus setting off alarms, causing waves of guards to teleport in and overwhelm you. Besides, at least half the people you meet will be innocent townsfolk whom you are trying to liberate, not to murder. Kill only when necessary (you will probably know when; for example, if the alarms are already going off and the guards attacking).

It is probably a good idea to switch to the Punch Dagger when not actually fighting, so that an accidental press of the Fire key or button doesn't waste ammo or break stealth.

SPOILER WARNING: Plot details follow.

Walkthrough

This is the retail-version walkthrough. For the demo-version walkthrough, see MAP33:_Town_(Strife).

First mission: kill the traitor

You begin this area being interrogated by Acolytes. You must punch your way out. Remember to collect the goodies in this room (including the ammo clips hidden behind the columns by the exit) first.

Exit and then go into the first door you see. You will meet up with Rowan, who gives you a task. He wants you to go to the Sanctuary to kill Beldin who is about to reveal the location of The Front. On leaving Rowan's room (again, don't forget to collect the goodies), continue to the end of the passage and go through the opening to your left. Ahead is the Sanctuary (upper entrance), but you can't enter that way as it's locked. So go down the stairs to your left, and turn right; straight ahead is the official (middle) entrance to the Sanctuary, but it's guarded so you can't get in that way either. Head towards it but drop into the river; there you will find the short pier Rowan mentioned. Go in to the Sanctuary that way. The rest of this part of the walkthrough is on that page.

After killing Beldin, bring his ring back as proof and Rowan tells you about The Front and gives you the com link.

Points of interest

In the town, there is a Tavern where you can talk to the folks within and get some information. There are peasants wandering around the town, too. There is a medical shop along with a weapons and items shop. Later in the game, you can go to Irale's black market to get an assault rifle and also assemble the flamethrower when you get the pieces. You can go to the Prison or the Power Plant after a certain point in the game where you must. The Front has planted their base below the ruined Town Hall. You must go there after killing Beldin. The Governer's Mansion is located in the town, also. After meeting up with The Front, you can talk to the governor and he will give you 2 choices of what to do. (More on that later.)

Secrets

No official secrets, but the following, although not tagged as secret, give hidden supply caches:

  • Go past the shops toward the Power Station and look toward the river. There is a hollow ledge on the side of the Armory. Jump to it and drop into the hole. Smash the window with the Punch Dagger to get out.
  • The wall near the entrance of the Governer's Office is a secret door.
  • There are also supplies behind the other door in the Mansion.
Spoilers end here.