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Template:Demonfear 01-10

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Colonel's Car is the second map of Demonfear. It was designed by Adam Windsor. It is the first map to include Shotgun Guys and Demons. If played on UV or above it also introduces the Hell Knight.

Description[]

According to the Demonfear level info pack:

You make a bee-line for the home of Col. Adrian Nash, USMC (ret).
The house has probably been over-run, but the Colonel's car is probably still in the garage ... you can use it to reach human lines.

Walkthrough[]

File:Demonfear MAP02.png

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[]

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Secrets[]

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Map data[]

Things ???
Vertexes ??
Linedefs ???
Sidedefs ???
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Things[]

This level contains the following numbers of things per skill level:

Monsters ITYD and HNTR HMP UV and NM MP on UV
Imps 6 10 14 14
Shotgun guys 4 4 4 4
Demons 3 4 4 4
Cacodemons 0 1 0 0
Hell Knights 0 0 1 1
Powerups ITYD and HNTR HMP UV and NM MP on UV
Medikits 1 1 1 1
Stimpacks 10 8 5 5
Weapons ITYD and HNTR HMP UV and NM MP on UV
Chainsaws 1 1 1 1
Shotguns 4 3 3 7
Chainguns 0 0 0 3
Super shotguns 1 1 1 1
Rocket launchers 0 0 0 1
Ammunition ITYD and HNTR HMP UV and NM MP on UV
Clips 6 6 10 10
4 shotgun shells 2 4 2 2
Box of shotgun shells 1 0 0 0
Keys ITYD and HNTR HMP UV and NM MP on UV
Red keys 1 1 1 1

Technical information[]

Inspiration and development[]

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