- This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: The Colonel's Car is the second map of Demonfear. It was designed by Adam Windsor. It is the first map to include Shotgun Guys and Demons. If played on UV or above it also introduces the Hell Knight.
Description[]
According to the Demonfear level info pack:
- You make a bee-line for the home of Col. Adrian Nash, USMC (ret).
- The house has probably been over-run, but the Colonel's car is probably still in the garage ... you can use it to reach human lines.
Walkthrough[]
Map of MAP02
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[]
Other points of interest[]
Secrets[]
Bugs[]
Demo files[]
Areas / screenshots[]
Map data[]
| Things | ??? |
| Vertexes | ?? |
| Linedefs | ??? |
| Sidedefs | ??? |
| Sectors | ??? |
Things[]
This level contains the following numbers of things per skill level:
| Monsters | ITYD and HNTR | HMP | UV and NM | MP on UV |
|---|---|---|---|---|
| Imps | 6 | 10 | 14 | 14 |
| Shotgun guys | 4 | 4 | 4 | 4 |
| Demons | 3 | 4 | 4 | 4 |
| Cacodemons | 0 | 1 | 0 | 0 |
| Hell Knights | 0 | 0 | 1 | 1 |
| Powerups | ITYD and HNTR | HMP | UV and NM | MP on UV |
| Medikits | 1 | 1 | 1 | 1 |
| Stimpacks | 10 | 8 | 5 | 5 |
| Weapons | ITYD and HNTR | HMP | UV and NM | MP on UV |
| Chainsaws | 1 | 1 | 1 | 1 |
| Shotguns | 4 | 3 | 3 | 7 |
| Chainguns | 0 | 0 | 0 | 3 |
| Super shotguns | 1 | 1 | 1 | 1 |
| Rocket launchers | 0 | 0 | 0 | 1 |
| Ammunition | ITYD and HNTR | HMP | UV and NM | MP on UV |
| Clips | 6 | 6 | 10 | 10 |
| 4 shotgun shells | 2 | 4 | 2 | 2 |
| Box of shotgun shells | 1 | 0 | 0 | 0 |
| Keys | ITYD and HNTR | HMP | UV and NM | MP on UV |
| Red keys | 1 | 1 | 1 | 1 |