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{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
{{Memento Mori 1-10}}
 
 
'''MAP02: The Bridge''' is the second map of [[Memento Mori]]. It was designed by David Davidson, and uses the music track "Dreadnaught" by [[Mark Klem]].
 
'''MAP02: The Bridge''' is the second map of [[Memento Mori]]. It was designed by David Davidson, and uses the music track "Dreadnaught" by [[Mark Klem]].
   
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== Walkthrough ==
 
== Walkthrough ==
   
[[Image:MM_MAP02_map.png|thumb|300px|Map of MAP02]]
+
[[file:MM_MAP02_map.png|thumb|300px|Map of MAP02]]
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
   
 
===Essentials===
 
===Essentials===
 
Open the door in front of you, and run onto the lift. Rush toward the north to open the northern door, and travel through the hallway, opening the lion door, until you find a pair of switches. Flip the western one, and head upstairs. Take the lift down and grab the yellow [[keys|key]]. Backtrack to the central area and open the western, yellow door. Run all the way across the bridge, open the door, grab the blue key, and return to the nexus. Open the blue door to the northeast, and head to the northeast section of the tunnel. Flip the switch to open two compartments, and grab the red key in the southern one. Leave the tunnel and open the red bars. Ride the lift, open the eastern door, and run across the bridge, opening the door to the east. Press the switch.
 
Open the door in front of you, and run onto the lift. Rush toward the north to open the northern door, and travel through the hallway, opening the lion door, until you find a pair of switches. Flip the western one, and head upstairs. Take the lift down and grab the yellow [[keys|key]]. Backtrack to the central area and open the western, yellow door. Run all the way across the bridge, open the door, grab the blue key, and return to the nexus. Open the blue door to the northeast, and head to the northeast section of the tunnel. Flip the switch to open two compartments, and grab the red key in the southern one. Leave the tunnel and open the red bars. Ride the lift, open the eastern door, and run across the bridge, opening the door to the east. Press the switch.
 
===Other points of interest===
 
   
 
===Secrets===
 
===Secrets===
 
# Upon taking the lift up after the red key bars, you will find a glowing arrow pointing south at one of the windows. Lower the wall here, and then open the wall with metal bars on it to reveal a secret passageway ('''sector 29''') with a [[sergeant]] in it, leading to another room containing a [[soul sphere]], guarded by another sergeant. Follow the path (to encounter a third sergeant on medium and hard [[skill level]]s) and open the door to return to the start of the level.
 
# Upon taking the lift up after the red key bars, you will find a glowing arrow pointing south at one of the windows. Lower the wall here, and then open the wall with metal bars on it to reveal a secret passageway ('''sector 29''') with a [[sergeant]] in it, leading to another room containing a [[soul sphere]], guarded by another sergeant. Follow the path (to encounter a third sergeant on medium and hard [[skill level]]s) and open the door to return to the start of the level.
 
===Bugs===
 
 
===Demo files===
 
*
 
   
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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== Speedrunning ==
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
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| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{| class="WikiaTable"
 
{| class="WikiaTable"
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|-
 
|-
 
|Yellow skulls||1||1||1
 
|Yellow skulls||1||1||1
|-
 
 
|}
 
|}
   
 
==External links==
== Technical information ==
 
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
   
 
{{Navbox Memento Mori}}
== Inspiration and development ==
 
   
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
 
==External links==
 
 
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=mm Memento Mori demos from the Compet-N database]
 
 
[[es:MAP02: The Bridge (Memento Mori)]]
 
[[es:MAP02: The Bridge (Memento Mori)]]
 
[[Category:Levels by name|Bridge (Memento Mori)]]
 
[[Category:Levels by name|Bridge (Memento Mori)]]

Revision as of 05:02, 22 September 2019

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Bridge is the second map of Memento Mori. It was designed by David Davidson, and uses the music track "Dreadnaught" by Mark Klem.

Description

According to Memento Mori info pack:

Level 2 for Mr. Obtic himself: Denis Moeller (did I spell it right)? :)

Yes, you did. :) (Denis)

Walkthrough

MM MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door in front of you, and run onto the lift. Rush toward the north to open the northern door, and travel through the hallway, opening the lion door, until you find a pair of switches. Flip the western one, and head upstairs. Take the lift down and grab the yellow key. Backtrack to the central area and open the western, yellow door. Run all the way across the bridge, open the door, grab the blue key, and return to the nexus. Open the blue door to the northeast, and head to the northeast section of the tunnel. Flip the switch to open two compartments, and grab the red key in the southern one. Leave the tunnel and open the red bars. Ride the lift, open the eastern door, and run across the bridge, opening the door to the east. Press the switch.

Secrets

  1. Upon taking the lift up after the red key bars, you will find a glowing arrow pointing south at one of the windows. Lower the wall here, and then open the wall with metal bars on it to reveal a secret passageway (sector 29) with a sergeant in it, leading to another room containing a soul sphere, guarded by another sergeant. Follow the path (to encounter a third sergeant on medium and hard skill levels) and open the door to return to the start of the level.

Areas / screenshots

Speedrunning

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:14 Adam Williamson 2001-03-26 Template:Competnftp
NM speed 02:32 Casey Alvis 2003-03-29 Template:Competnftp
UV max 02:37 Chris "Ryback" Ratcliff 2002-03-12 Template:Competnftp
NM100S
UV -fast 03:11 Chris "Ryback" Ratcliff 2003-03-27 Template:Competnftp
UV -respawn 04:13 Casey Alvis 2002-03-28 Template:Competnftp
UV Tyson 12:04 Xit Vono 2001-07-20 Template:Competnftp
UV pacifist 01:33 Adam Williamson 2003-04-04 Template:Competnftp

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 222
Vertices 808
Linedefs 1003
Sidedefs 1436
Sectors 171

Things

Monsters ITYTD and HNTR HMP UV and NM
Demons 2 12 19
Imps 5 23 25
Shotgun guys 7 23 23
Spectres 0 5 8
Zombiemen 28 0 0
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 5 5 5
Blue armors 1 1 1
Green armors 1 1 1
Health bonuses 13 14 13
Medikits 1 1 1
Megaspheres 1 0 0
Soul Spheres 1 1 1
Stimpacks 6 8 8
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 2 2 2
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Clips 3 3 3
Bullet boxes 1 1 1
4 shotgun shells 5 6 6
Shell boxes 1 1 1
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1

External links