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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Shuttle Bay is the second level of Icarus: Alien Vanguard. In this level, the player has docked on the exploration cruiser, Icarus, and can now begin their task of eliminating the hellspawn who have infested the ship. It was designed by John Minadeo, and uses the music track "The Search" by David "Tolwyn" Shaw.

Walkthrough

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

Official

  1. From the first room enter the western door and go straight west until you hit a column. The column (sector 100) to your right (north) has its textures aligned slightly higher than the others. Push it to reveal (an imp on hard skills and) a soul sphere.
  2. In the room west of the red keycard room, a section of wall (sector 412) in the northeastern alcove has blue paneling. It can be only once temporarily opened for a teleporter leading to the previously inaccessible alcove in the first room, containing a stimpack and a berserk pack.

Non-official

  1. In the room west of the one with blue paneling mentioned in official secret #2, open the northern wall's easternmost part to find a green armor.

Bugs

Because of the way the switch you can press to lower yourself if the elevator rises again is designed, the pillar in secret #1 cannot be activated from its northern side. Use the other sides of the pillar instead.

Speedrunning

Routes and tricks

As with many other levels in Icarus that have "teleporter" or "begin simulation" exits, a death slide can be performed on this level in the exit hall. Because all of the rocket launchers on this level are multiplayer-only, you must let a monster kill you to pull it off. The easiest way is by manipulating an imp two rooms before the exit hall to follow you, and then throw a fireball at you as you run toward the barrier, with low enough health for it to kill you. If performed correctly, your corpse will slide under the barrier and onto the teleporter, ending the level.

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:55 Brad Spencer 1999-06-25 ic02_155.zip
NM speed 00:19 Selim "Bastard" Benabdelkhalek 2004-05-13 in02-019.zip
UV max 04:58 George Bell 1996-07-12 icuvdemo.zip
NM100S
UV -fast 11:13 Roger Moraga 1997-02-27 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:43 Graham "Grazza" Burgess 2005-03-03 ic02s043.zip

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 03:12 Andy Olivera 1999-12-29 icuvlmps.zip

Statistics

Map data

Things 415
Vertexes 1861
Linedefs 2381
Sidedefs 3544
Sectors 546

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 17 36 46
Troopers 57 62 70
Demons 0 0 2
Imps 13 25 29
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 2 2 2
Ammunition ITYTD and HNTR HMP UV and NM
Clips 24 24 24
Shells 3 3 3
Powerups ITYTD and HNTR HMP UV and NM
Berserks 2 2 2
Medikits 4 4 3
Stimpacks 21 21 21
Health bonuses 47 47 47
Soul spheres 1 1 1
Green armors 2 2 3
Armor bonuses 48 48 48
Keys ITYTD and HNTR HMP UV and NM
Blue keycards 1 1 1
Yellow keycards 1 1 1
Red keycards 1 1 1

External links