- This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Template:Community Chest 01-10 MAP02: Nullth Precinct is the second map of Community Chest. It is set inside of and around a demon-infested police station. It was designed by Thomas van der Velden.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Climb onto the roof using the dumpster and miscellaneous junk around. Enter the ventilation shaft, and take the southern path. Enter the hallway, and go up the stairs to the lobby. Flip the switch behind the desk, and go through the western doorway to your south into the shooting range. Climb through any of the openings, and open the southeast door. Grab the blue key from the open box in the south of the storage room. Open the next door, and then open the blue bars in the northeast. Take the lift, and go through the cell block to the switch. Flip it, and leave the building through the hole from either the first or second southern cells from the west. Go northeast, and open the northern door. Go around the hall and through the northern doorway. Enter the middle cubicle to the west, and press the switch. Enter the central box at the east, and flip the switch. Return to the outside, and approach the eastern door; you will be lowered into a tunnel. Walk up the rocky stairway, and press on the eastern door.
Other points of interest
Secrets
- On the back side of the desk in the lobby is a switch. Flip it, and the shelf will open to reveal a stairway. (sector 385) Go up the stairs to find a blur artifact, a soul sphere, and the Community Chest logo on the floor.
- After opening all the jail cells, go to the southernmost cell in the east to find a panel on the southern wall. Press on it to reveal an opening leading down to a medikit and two backpacks. (sector 387) Open the southern wall to head outside.
- In the final tunnel, there is a metal section of wall to the northwest. Press on it to activate a lift upon which a backpack sits. (sector 336) Take it up to return to the upper level.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | Template:Competnftp | ||||
NM speed | Template:Competnftp | ||||
UV max | 03:25 | Mark "Marco" Anders | 2005-11-14 | cc_marco1.zip | |
NM100S | Template:Competnftp | ||||
UV -fast | Template:Competnftp | ||||
UV -respawn | Template:Competnftp | ||||
UV Tyson | Template:Competnftp | ||||
UV pacifist | Template:Competnftp |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 131 |
Vertexes | 2642 |
Linedefs | 3173 |
Sidedefs | 5072 |
Sectors | 408 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |