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{{map|slot=MAP02}}
 
{{map|slot=MAP02}}
{{Community Chest 01-10}}
 
 
'''MAP02: Nullth Precinct''' is the second map of [[Community Chest]]. It is set inside of and around a demon-infested police station. It was designed by Thomas van der Velden.
 
'''MAP02: Nullth Precinct''' is the second map of [[Community Chest]]. It is set inside of and around a demon-infested police station. It was designed by Thomas van der Velden.
   
 
== Walkthrough ==
 
== Walkthrough ==
   
[[Image:Cchest_MAP02_map.png|thumb|300px|Map of MAP02]]
+
[[file:Cchest_MAP02_map.png|thumb|300px|Map of MAP02]]
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
   
 
===Essentials===
 
===Essentials===
   
===Other points of interest===
+
Climb onto the roof using the dumpster and miscellaneous junk around. Enter the ventilation shaft, and take the southern path. Enter the hallway, and go up the stairs to the lobby. Flip the switch behind the desk, and go through the western doorway to your south into the shooting range. Climb through any of the openings, and open the southeast door. Grab the blue [[keys|key]] from the open box in the south of the storage room. Open the next door, and then open the blue bars in the northeast. Take the lift, and go through the cell block to the switch. Flip it, and leave the building through the hole from either the first or second southern cells from the west. Go northeast, and open the northern door. Go around the hall and through the northern doorway. Enter the middle cubicle to the west, and press the switch. Enter the central box at the east, and flip the switch. Return to the outside, and approach the eastern door; you will be lowered into a tunnel. Walk up the rocky stairway, and press on the eastern door.
   
 
===Secrets===
 
===Secrets===
# On the back side of the desk near the shooting range is a switch. Flip it, and the shelf will open to reveal a stairway. ('''sector 385''') Go up the stairs to find a [[blur artifact]], a [[soul sphere]], and the Community Chest logo on the floor.
+
# On the back side of the desk in the lobby is a switch. Flip it, and the shelf will open to reveal a stairway. ('''sector 385''') Go up the stairs to find a [[blur artifact]], a [[soul sphere]], and the Community Chest logo on the floor.
# After opening all the jail cells, go to the southernmost cell in the east to find a panel on the southern wall. Press on it to reveal an opening leading down to a [[medikit]] and two [[backpack]]s. ('''sector 387''') Open the southern wall to head outside.
+
# After opening all the jail cells, go to the southernmost cell in the east to find a panel on the southern wall. Press on it to reveal an opening leading down to a [[medikit]] and two [[backpack]]s. ('''sector 387''') Open the southern wall to head outside.
# In the final tunnel, there is a metal section of wall to the northwest. Press on it to activate a lift upon which a backpack sits. ('''sector 336''') Take it up to return to the upper level.
+
# In the final tunnel, there is a metal section of wall to the northwest. Press on it to activate a lift upon which a backpack sits. ('''sector 336''') Take it up to return to the upper level.
 
===Bugs===
 
 
===Demo files===
 
*
 
   
 
== Areas / screenshots ==
 
== Areas / screenshots ==
   
 
<gallery>
 
<gallery>
Image: |
+
Image:CommunityChest-map02-police.png|The start
  +
Image:CommunityChest-map02-office.png|Opened office
  +
Image:CommunityChest-map02-shoot.png|Shooting room
  +
Image:CommunityChest-map02-holes.png|Holes in walls
  +
Image:CommunityChest-map02-trap.png|It's a trap!
 
</gallery>
 
</gallery>
   
 
== Speedrunning ==
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
===Current records===
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
 
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
   
{| {{prettytable}}
+
{| class="WikiaTable"
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
Line 51: Line 47:
   
 
===Miscellaneous demos===
 
===Miscellaneous demos===
{| {{prettytable}}
+
{| class="WikiaTable"
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
|}
 
== Deathmatch ==
 
   
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{| class="WikiaTable"
 
|[[Things]]||131
 
|[[Things]]||131
 
|-
 
|-
Line 75: Line 68:
   
 
===Things===
 
===Things===
{| {{prettytable}}
+
{| class="WikiaTable"
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
+
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
|[[Cacodemon|Cacodemons]]|| align="center"|2|| align="center"|6|| align="center"|8
 
|-
 
|-
|[[Arch-Vile]]s|| || ||
+
|[[Demon|Demons]]|| align="center"|11|| align="center"|14|| align="center"|16
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|[[Hell knight|Hell knights]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Cacodemon]]s|| || ||
+
|[[Imp|Imps]]|| colspan="2" align="center"|4|| align="center"|5
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
|[[Mancubus|Mancubi]]|| align="center"|3|| colspan="2" align="center"|4
 
|-
 
|-
|[[Commander Keen]]s|| || ||
+
|[[Shotgun guy|Sergeants]]|| align="center"|8|| colspan="2" align="center"|9
 
|-
 
|-
|[[Cyberdemon]]s|| || ||
+
|[[Zombieman|Troopers]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Demon]]s|| || ||
+
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Hell Knight]]s|| || ||
+
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Imp]]s|| || ||
+
|[[Rocket launcher|Rocket launchers]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Lost Soul]]s|| || ||
+
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||
+
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
!Powerups||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Revenant]]s|| || ||
+
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Sergeant]]s|| || ||
+
|[[Backpack|Backpacks]]|| align="center"|3|| colspan="2" align="center"|4
 
|-
 
|-
|[[Spectre]]s|| || ||
+
|[[Megaarmor|Blue armors]]|| colspan="3" align="center"|2
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||
+
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Trooper]]s|| || ||
+
|[[Partial invisibility|Invisibilities]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||
+
|[[Medikit|Medikits]]|| colspan="3" align="center"|4
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|[[Supercharge|Soul spheres]]|| colspan="3" align="center"|1
 
|-
 
|-
|[[Armor bonus]]es|| || ||
+
|[[Stimpack|Stim packs]]|| align="center"|5|| colspan="2" align="center"|7
 
|-
 
|-
|[[Backpack]]s|| || ||
+
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Berserk pack]]s|| || ||
+
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|4
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||
+
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|5
 
|-
 
|-
|[[Computer map]]s|| || ||
+
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|3
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||
+
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|5
 
|-
 
|-
|[[Health bonus]]es|| || ||
+
!Keys||ITYTD and HNTR||HMP||UV and NM
|-
 
|[[Blur artifact|Invisibilities]]|| || ||
 
|-
 
|[[Invulnerability|Invulnerabilities]]|| || ||
 
|-
 
|[[Light amplification visor|Light goggles]]|| || ||
 
|-
 
|[[Medikit]]s|| || ||
 
|-
 
|[[Megasphere]]s|| || ||
 
|-
 
|[[Radiation suit]]s|| || ||
 
|-
 
|[[Soul Sphere]]s|| || ||
 
|-
 
|[[Stimpack]]s|| || ||
 
|-
 
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Chainsaw]]s|| || ||
 
|-
 
|[[Shotgun]]s|| || ||
 
|-
 
|[[Super shotgun]]s|| || ||
 
|-
 
|[[Chaingun]]s|| || ||
 
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shotgun shells|Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|Blue cards|| || ||
 
|-
 
|Blue skulls|| || ||
 
|-
 
|Red cards|| || ||
 
|-
 
|Red skulls|| || ||
 
|-
 
|Yellow cards|| || ||
 
|-
 
|Yellow skulls|| || ||
 
 
|-
 
|-
  +
|[[Keys|Blue keycards]]|| colspan="3" align="center"|1
 
|}
 
|}
 
== Technical information ==
 
 
== Inspiration and development ==
 
 
== Trivia ==
 
 
== See also ==
 
 
*
 
 
== Sources ==
 
 
*
 
   
 
== External links ==
 
== External links ==
  +
* [http://www.doomworld.com/sda/cchest.htm Community Chest demos at the Doomed Speed Demos Archive]
   
* [http://www.doomworld.com/sda/cchest.htm Community Chest demos at the Doomed Speed Demos Archive]
+
{{Navbox Community Chest}}
   
 
[[Category:Levels by name|Nullth Precinct (Community Chest)]]
 
[[Category:Levels by name|Nullth Precinct (Community Chest)]]

Revision as of 05:02, September 22, 2019

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Nullth Precinct is the second map of Community Chest. It is set inside of and around a demon-infested police station. It was designed by Thomas van der Velden.

Walkthrough

Cchest MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Climb onto the roof using the dumpster and miscellaneous junk around. Enter the ventilation shaft, and take the southern path. Enter the hallway, and go up the stairs to the lobby. Flip the switch behind the desk, and go through the western doorway to your south into the shooting range. Climb through any of the openings, and open the southeast door. Grab the blue key from the open box in the south of the storage room. Open the next door, and then open the blue bars in the northeast. Take the lift, and go through the cell block to the switch. Flip it, and leave the building through the hole from either the first or second southern cells from the west. Go northeast, and open the northern door. Go around the hall and through the northern doorway. Enter the middle cubicle to the west, and press the switch. Enter the central box at the east, and flip the switch. Return to the outside, and approach the eastern door; you will be lowered into a tunnel. Walk up the rocky stairway, and press on the eastern door.

Secrets

  1. On the back side of the desk in the lobby is a switch. Flip it, and the shelf will open to reveal a stairway. (sector 385) Go up the stairs to find a blur artifact, a soul sphere, and the Community Chest logo on the floor.
  2. After opening all the jail cells, go to the southernmost cell in the east to find a panel on the southern wall. Press on it to reveal an opening leading down to a medikit and two backpacks. (sector 387) Open the southern wall to head outside.
  3. In the final tunnel, there is a metal section of wall to the northwest. Press on it to activate a lift upon which a backpack sits. (sector 336) Take it up to return to the upper level.

Areas / screenshots

Speedrunning

Current records

The records for the map on the Doomed Speed Demos Archive are:

RunTimePlayerDateFileNotes
UV speed Template:Competnftp
NM speed Template:Competnftp
UV max03:25Mark "Marco" Anders2005-11-14cc_marco1.zip
NM100S Template:Competnftp
UV -fast Template:Competnftp
UV -respawn Template:Competnftp
UV Tyson Template:Competnftp
UV pacifist Template:Competnftp

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Statistics

Map data

Things131
Vertexes2642
Linedefs3173
Sidedefs5072
Sectors408

Things

MonstersITYTD and HNTRHMPUV and NM
Cacodemons268
Demons111416
Hell knights1
Imps45
Mancubi34
Sergeants89
Troopers4
WeaponsITYTD and HNTRHMPUV and NM
Chainguns2
Chainsaws1
Rocket launchers1
Shotguns2
Super shotguns1
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses2
Backpacks34
Blue armors2
Health bonuses1
Invisibilities1
Medikits4
Soul spheres1
Stim packs57
AmmunitionITYTD and HNTRHMPUV and NM
Ammo boxes4
Ammo clips5
Shell boxes3
Shells5
KeysITYTD and HNTRHMPUV and NM
Blue keycards1

External links

Community content is available under CC-BY-SA unless otherwise noted.