Doom Wiki
Advertisement
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

Template:TNT: Evilution 1-10 MAP02: Human BBQ is the second map of TNT: Evilution. It was designed by John Wakelin and uses the music track "Smells Like Burning Corpse". In the Sony PlayStation version of Final Doom, it is known as Human Barbecue, presumably named for the starting room, in which the player finds a twitching corpse roasting over some burning barrels, which is also in the PC version as well.

Strategy

TNT MAP02 map

Map of MAP02

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Walkthrough

Rush to the stone barrier behind the human barbecue (A) and press on it. Enter the passageway, run north, and climb up the staircase to find the red key (B). Backtrack to the pool of brown slime and run west. Go downstairs, and run to the red door in the northeast. Open it, and go through the passageway to a large room (C) with a pool. Run south, and flip the switch at the southeast to open the upper windows (D); be careful, however, of the enemies revealed as a result. Retrace your steps to the brown slime pool, and do a running jump through the eastern window onto the stone stairway (E). Make sure you are standing far away before doing so, or the jump will fail. Go around to the southwest and grab the yellow key (F), along with the blue key (G). Backtrack to where you found the red key, and open the yellow door. Jump over to the northern walkway (H), and make your way to the southwest. Open the door, and hit the exit switch.

Secrets

  1. Upon stepping onto where the yellow key sits, an alcove will open nearby containing a computer map (I). (sector 114)
  2. At the northeast of the room where you find the yellow key, on a lowered platform, there is a blue key (G). On the wall south of it, there is a misaligned section of wall (J) that, when pressed on, causes the game to tell you that you need a blue key. Grab the key, and jump back onto the stone walkway. Go to this misaligned paneling and open it to find a green stone room (K) with a switch. (sector 126) Press it to trigger a lift leading to a teleporter (L). Enter it to find passageway (M) with a box of shells and a rocket. Make your way to the soul sphere; the walls will lower to reveal a new room with a set of enemies on teleport pads (N), as well as two medikits, a box of ammo, a box of shells, and a weapon on the sole white teleporter pad (a chaingun on Hey, Not Too Rough or lower, a super shotgun on Hurt Me Plenty or higher). There is a set of skull switches (O), four of which open teleporters allowing you to telefrag the hellspawn; the one at the north of the eastern wall opens one leading to the southwest pad; the one at the center of the eastern wall opens one leading to the northeast pad; the one on the east of the southern wall opens a teleporter leading to the southeast pad; and the one at the west of the southern wall opens a teleporter taking you to the central pad. The switch at the south of the eastern wall lowers the white pad (P); after the enemy walks off, you can then grab the weapon (which is generally a Super shotgun) sitting on it, but you must do so before the pad rises again. You can make as many attempts as you want, however. On Hey, Not Too Rough or lower, the enemies are all shotgunners (with the white pad being the single empty one); on Hurt Me Plenty, the red pads are occupied by four Imps and a Baron of Hell; and on Ultra-Violence or higher, the red pads hold two Hell Knights and three Barons.
  3. On your way to the exit, the grey brick alcove contains a switch (Q). Flip this, and backtrack to where you found the red key, opening the green stone closet in the north. Run in to find a teleporter (R) that leads to the tower in the center of the yard (S), where you can obtain a soul sphere (sector 66).
  4. The brown alcove near the exit (T) can be jumped into. Once you do this, open the misaligned wall in the south (U), which requires the yellow key, to find either ten armor bonuses (on Hey, Not Too Rough or lower), security armor (on Hurt Me Plenty,) or combat armor (on Ultra-Violence or higher) (sector 153).

Bugs

  1. The pool in the yellow key - blue key area is quite deep, so on UV and NM the backpack full of ammo may not be able to be seen.
  2. Audio Problem: In some MIDI playplack devices (particularly in older Macintoshes) the bass and drums are lacking after the first loop of the song, and at times during said first playback the bass will be very loud. This can be fixed by simply pausing the game (Command-P with older Macintosh computers) and unpausing it.

Trivia

Demo files

Screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:46 Vincent Catalaá 2001-01-11 Template:Competnftp
NM speed 02:36 Drew "stx-Vile" DeVore 2003-04-20 Template:Competnftp
UV max 03:20 Radek Pecka 2001-03-31 Template:Competnftp
NM100S
UV -fast 07:33 Radek Pecka 2003-02-16 Template:Competnftp
UV -respawn 06:17 Xit Vono 2002-08-15 Template:Competnftp
UV Tyson 20:19 Xit Vono 2001-06-13 Template:Competnftp
UV pacifist 01:12 Adam Williamson 2001-12-18 Template:Competnftp

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Template:Mapdata

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of Hell 0 1 3
Cacodemons 1 2 2
Chaingunners 1 5 10
Demons 3 8 7
Hell Knights 0 0 5
Imps 9 22 22
Lost Souls 1 1 2
Pain Elementals 0 0 1
Revenants 0 0 1
Sergeants 15 21 21
Spectres 0 3 6
Troopers 6 7 7
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 10 0 0
Backpacks 1 1 1
Blue armors 0 0 1
Computer maps 1 1 1
Green armors 0 1 1
Medikits 7 7 6
Soul Spheres 1 2 2
Stimpacks 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Super shotguns 0 1 1
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips 3 3 3
Bullet boxes 3 3 4
Shells 5 5 5
Shell boxes 8 8 10
Rockets 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Red cards 1 1 1
Yellow cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 28 28 28

Technical information

Inspiration and development

See also

Sources

External links

Advertisement