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[[Image:HR MAP02 map.png|thumb|300px|Automap view of MAP02: Gateway Lab]] |
[[Image:HR MAP02 map.png|thumb|300px|Automap view of MAP02: Gateway Lab]] |
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===Walkthrough=== |
===Walkthrough=== |
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− | Take the lift up to the open corridor. Run down the stairs to the right and head through the door at the bottom. Follow the narrow passages, hitting switches to reveal further paths, until you reach the blue key. Head back to the start. After climbing the stairs, head to the right. The passage will turn left and continue curving in this direction, follow it until you reach a square room with an elevator to a raised section in the middle. Take the elevator, and a new room will be revealed you can jump to. Hit the switch. |
+ | Take the lift up to the open corridor. Run down the stairs to the right and head through the door at the bottom. Follow the narrow passages, hitting switches to reveal further paths, until you reach the [[blue key]]. Head back to the start. After climbing the stairs, head to the right. The passage will turn left and continue curving in this direction, follow it until you reach a square room with an elevator to a raised section in the middle. Take the elevator, and a new room will be revealed you can jump to. Hit the switch. |
Some way behind you a a section of wall will just have lifted. Head back to this section, and you should find a blue key door. Beyond that the passageway will branch off to the left, head down here and hit the switch. Continue to follow the passage around and it will bring you back where you came from. Head back to the start of the level, near the elevator a small patch of floor will have risen revealing a switch. Hit this and at the end of the open corridor stairs will raise to the exit. Run up the stairs, open the last door, and hit the exit switch. |
Some way behind you a a section of wall will just have lifted. Head back to this section, and you should find a blue key door. Beyond that the passageway will branch off to the left, head down here and hit the switch. Continue to follow the passage around and it will bring you back where you came from. Head back to the start of the level, near the elevator a small patch of floor will have risen revealing a switch. Hit this and at the end of the open corridor stairs will raise to the exit. Run up the stairs, open the last door, and hit the exit switch. |
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+ | ===Other points of interest=== |
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+ | On the right of the stairs at the start of the level is a raised platform containing a [[shotgun]]. A switch on the wall beside lowers the platform down to the player, but the shotgun can also be reached by a [[straferunning|strafejump]] from the right wall alongside the stairway. |
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+ | In the large room in front of the blue key door there is an elevator on the left hand wall. This leads to two more rooms, in the second of which is a [[chaingun]]. |
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+ | The blue key door is misleadingly decorated: it can be opened without any keys at all. |
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+ | The multiplayer starts on this level are in an entirely separate area from the single player section of the level, the layout of which is based closely on [[MAP25: Dead Progressive (Hell Revealed)|MAP25: Dead Progressive]]. |
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===Secrets=== |
===Secrets=== |
Revision as of 09:32, 13 October 2008
Template:Hell Revealed 1-10
- This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: Gateway Lab is the second map of Hell Revealed. It was designed by Yonatan Donner. It uses the music track "Where Iz It?" from Rise of the Triad.
Description
According to the Hell Revealed info pack:
- This is the lab on the other side. Still no heavy resistance.
- This level is excellent for deathmatch - there is a separate deathmatch area. So happy frags!
- Size: small
- Difficulty: easy
Strategy
Walkthrough
Take the lift up to the open corridor. Run down the stairs to the right and head through the door at the bottom. Follow the narrow passages, hitting switches to reveal further paths, until you reach the blue key. Head back to the start. After climbing the stairs, head to the right. The passage will turn left and continue curving in this direction, follow it until you reach a square room with an elevator to a raised section in the middle. Take the elevator, and a new room will be revealed you can jump to. Hit the switch.
Some way behind you a a section of wall will just have lifted. Head back to this section, and you should find a blue key door. Beyond that the passageway will branch off to the left, head down here and hit the switch. Continue to follow the passage around and it will bring you back where you came from. Head back to the start of the level, near the elevator a small patch of floor will have risen revealing a switch. Hit this and at the end of the open corridor stairs will raise to the exit. Run up the stairs, open the last door, and hit the exit switch.
Other points of interest
On the right of the stairs at the start of the level is a raised platform containing a shotgun. A switch on the wall beside lowers the platform down to the player, but the shotgun can also be reached by a strafejump from the right wall alongside the stairway.
In the large room in front of the blue key door there is an elevator on the left hand wall. This leads to two more rooms, in the second of which is a chaingun.
The blue key door is misleadingly decorated: it can be opened without any keys at all.
The multiplayer starts on this level are in an entirely separate area from the single player section of the level, the layout of which is based closely on MAP25: Dead Progressive.
Secrets
- At the southwest corner of the map is a raised "H"-shaped platform accessed via a lift. Run from the platform into the opening to the south, where a switch to open a barrier elsewhere in the level is located. In this room, open the green wall with pipes on it to get a super shotgun.
Speedrunning
See:
Statistics
Map data
Things | 247 |
Vertices | 1006 |
Linedefs | 1137 |
Sidedefs | 1624 |
Sectors | 165 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 15 | 30 | 30 |
Spectres | 1 | 5 | 5 |
Chaingunners | 1 | 6 | 6 |
Imps | 24 | 34 | 34 |
Demons | 2 | 10 | 10 |
Troopers | 23 | 27 | 27 |
Lost Souls | 0 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 10 | 10 | 10 |
Medikits | 4 | 4 | 4 |
Health bonuses | 10 | 10 | 10 |
Armor bonuses | 5 | 5 | 5 |
Green armors | 3 | 3 | 3 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 3 | 3 | 3 |
Shotguns | 3 | 3 | 3 |
Chainguns | 2 | 2 | 2 |
Rocket launchers | 2 | 2 | 2 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 4 | 4 | 4 |
Shells | 9 | 9 | 9 |
Rockets | 14 | 14 | 14 |
Ammo boxes | 2 | 2 | 2 |
Shell boxes | 3 | 3 | 3 |
Blue Keycards : 1 for each level |