- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Template:Congestion 1024 01-10 MAP01: Water Facility is the first map of Congestion 1024. It was designed by Nick Laurent (hobomaster22). It uses the music track "Backroad Wanderer," composed by David Shaw, which originally appeared in Memento Mori II MAP10.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- On the west side of the southwest tower is a small switch. Throw the switch to open a door near the start of the level containing megaarmor. (sector 91)
- The waterfall directly to the east of the bridge can be walked through, leading to a box of shells, a shotgun, a stimpack, and a teleporter leading back to the start of the level. (sector 18)
Bugs
It is possible to grab the megaarmor in secret #1 through the door before you open it by running into the door. No straferunning is required to pull this off, although it is best to start from the opposite wall.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:05 | Graham Burgess (Grazza) | 2005-12-12 | 2401p005.zip | |
NM speed | 00:05 | Graham Burgess (Grazza) | 2005-12-12 | 2401n005.zip | |
UV max | 00:34 | Vladimir Monakhov (skepticist) | 2009-06-29 | 1c01-034.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 00:05 | Graham Burgess (Grazza) | 2005-12-12 | 2401p005.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Statistics
Map data
Things | 51 |
Vertexes | 1041 |
Linedefs | 1223 |
Sidedefs | 2047 |
Sectors | 116 |
Things
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4-5 |
---|---|---|---|
Zombieman | 6 | 8 | 9 |
Shotgun guy | 4 | 4 | 4 |
Imp | 3 | 5 | 9 |
Demon | 0 | 1 | 1 |
Spectre | 0 | 0 | 1 |
Powerups | 1-2 | 3 | 4-5 |
Armor | 1 | 1 | 1 |
Megaarmor | 1 | 1 | 1 |
Stimpack | 5 | 5 | 5 |
Health bonus | 4 | 4 | 4 |
Weapons | 1-2 | 3 | 4-5 |
Shotgun | 1 | 1 | 1 |
Ammunition | 1-2 | 3 | 4-5 |
Clip | 1 | 1 | 1 |
4 shotgun shells | 1 | 2 | 3 |
Box of shotgun shells | 1 | 1 | 1 |
Technical information
Inspiration and development
Trivia
This level does not actually follow the 1024×1024 map unit area restriction, as the exit and both of the secrets exist outside of that boundary.