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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Water Facility is the first map of Congestion 1024. It was designed by Nick Laurent (hobomaster22). It uses the music track "Backroad Wanderer," composed by David Shaw, which originally appeared in Memento Mori II MAP10.

Walkthrough[]

1024 MAP01

Map of Congestion 1024 MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets[]

  1. On the west side of the southwest tower is a small switch. Throw the switch to open a door near the start of the level containing megaarmor. (sector 91)
  2. The waterfall directly to the east of the bridge can be walked through, leading to a box of shells, a shotgun, a stimpack, and a teleporter leading back to the start of the level. (sector 18)

Bugs[]

It is possible to grab the megaarmor in secret #1 through the door before you open it by running into the door. No straferunning is required to pull this off, although it is best to start from the opposite wall.

Speedrunning[]

Current records[]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:05 Graham Burgess (Grazza) 2005-12-12 2401p005.zip
NM speed 00:05 Graham Burgess (Grazza) 2005-12-12 2401n005.zip
UV max 00:34 Vladimir Monakhov (skepticist) 2009-06-29 1c01-034.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:05 Graham Burgess (Grazza) 2005-12-12 2401p005.zip

Miscellaneous demos[]

Run Time Player Date File Notes

Statistics[]

Map data[]

Things 51
Vertexes 1041
Linedefs 1223
Sidedefs 2047
Sectors 116

Things[]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 6 8 9
Shotgun guy 4 4 4
Imp 3 5 9
Demon 0 1 1
Spectre 0 0 1
Powerups 1-2 3 4-5
Armor 1 1 1
Megaarmor 1 1 1
Stimpack 5 5 5
Health bonus 4 4 4
Weapons 1-2 3 4-5
Shotgun 1 1 1
Ammunition 1-2 3 4-5
Clip 1 1 1
4 shotgun shells 1 2 3
Box of shotgun shells 1 1 1

Trivia[]

This level does not actually follow the 1024×1024 map unit area restriction, as the exit and both of the secrets exist outside of that boundary.

External links[]

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