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|game = [[Master Levels for Doom II]]
 
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|entry_from = [[MAP01: The Garrison (Master Levels)|The Garrison]]
 
|entry_from = [[MAP01: The Garrison (Master Levels)|The Garrison]]
 
|exits_to = [[MAP01: Paradox (Master Levels)|Paradox]]
 
|exits_to = [[MAP01: Paradox (Master Levels)|Paradox]]

Revision as of 01:32, 29 September 2021

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This level occupies the map slot MAP10. For other maps which occupy this slot, see Category:MAP10.


Titan Manor (MAP10 in Xbox) is a map that is part of the Master Levels for Doom II. It was designed by Jim Flynn, and is contained in the file MANOR.WAD.

Walkthrough

MasterLevels TitanManor map

Map of Titan Manor for the Master Levels for Doom II.

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Secrets

  1. (sector 111)
  2. (sector 126)
  3. (sector 143)
  4. (sector 179)
  5. (sector 210)
  6. (sector 213)
  7. (sector 228)

Bugs

Two dead marines decorations on the blue bed have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Speedrunning

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
NM speed 00:29 Ledmeister 2005-09-23 manpn029.zip
UV max 07:24 Ledmeister 2000-09-26 man_724.zip
UV pacifist 00:30 Ledmeister 2005-09-18 manpr030.zip

Statistics

Map data

Things 249
Vertexes 1101
Linedefs 1371
Sidedefs 2084
Sectors 279

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons 1 3 6
Barons of hell 0 2 3
Cacodemons 1 11 19
Demons 0 6 8
Heavy weapon dudes 3 11 17
Imps 12 13 19
Mancubi 1 4 9
Revenants 0 3 6
Shotgun guys 5 8 12
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserk packs 2 2 2
Blue armors 2 2 2
Computer maps 1 1 1
Green armors 2 2 2
Health bonuses 7 7 7
Light goggles 1 1 1
Medikits 24 24 24
Megaspheres 1 1 1
Soul Spheres 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 1 1
Shotguns 1 0 0
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma rifles 1 1 1
BFG 9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 11 11 11
Shell boxes 17 17 17
Rocket boxes 19 19 19
Bulk cells 5 5 5
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1
Yellow skulls 1 1 1