Template:Requiem 01-10
- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.
Description
According to both the text file and the Requiem info pack:
- Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
- Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
- Find the exit just outside the base, and prepare for mission 2.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
- In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)
Bugs
In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.
In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Adam Hegyi | 2001-03-28 | Template:Competnftp | |
NM speed | 00:12 | Adam Williamson | 2001-03-28 | Template:Competnftp | |
UV max | 00:36 | Xit Vono | 2004-04-13 | Template:Competnftp | |
NM100S | 00:15 | Adam Williamson | 2001-03-28 | Template:Competnftp | |
UV -fast | 00:40 | Xit Vono | 2004-04-14 | Template:Competnftp | |
UV -respawn | 00:37 | Radek Pecka | 2004-08-04 | Template:Competnftp | |
UV Tyson | 00:44 | Xit Vono | 2004-04-14 | Template:Competnftp | |
UV pacifist | 00:12 | Adam Williamson | 2001-03-28 | Template:Competnftp |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | |
Vertexes | |
Linedefs | |
Sidedefs | |
Sectors |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Arachnotrons | |||
Arch-Viles | |||
Barons of Hell | |||
Cacodemons | |||
Chaingunners | |||
Commander Keens | |||
Cyberdemons | |||
Demons | |||
Hell Knights | |||
Icon of Sin | |||
Imps | |||
Lost Souls | |||
Mancubi | |||
Pain Elementals | |||
Revenants | |||
Sergeants | |||
Spectres | |||
Spider Masterminds | |||
Troopers | |||
Wolfenstein SS | |||
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | |||
Backpacks | |||
Berserk packs | |||
Blue armors | |||
Computer maps | |||
Green armors | |||
Health bonuses | |||
Invisibilities | |||
Invulnerabilities | |||
Light goggles | |||
Medikits | |||
Megaspheres | |||
Radiation suits | |||
Soul Spheres | |||
Stimpacks | |||
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | |||
Shotguns | |||
Super shotguns | |||
Chainguns | |||
Rocket launchers | |||
Plasma rifles | |||
BFG 9000s | |||
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | |||
Bullet boxes | |||
Shells | |||
Shell boxes | |||
Rockets | |||
Rocket boxes | |||
Cells | |||
Bulk cells | |||
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | |||
Blue skulls | |||
Red cards | |||
Red skulls | |||
Yellow cards | |||
Yellow skulls |