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Template:Requiem 01-10

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.

Description

According to both the text file and the Requiem info pack:

Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
Find the exit just outside the base, and prepare for mission 2.

Walkthrough

Requiem MAP01

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
  2. In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)

Bugs

In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.

In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.

Demo files

Areas / screenshots


Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:11 Adam Hegyi 2001-03-28 Template:Competnftp
NM speed 00:12 Adam Williamson 2001-03-28 Template:Competnftp
UV max 00:36 Xit Vono 2004-04-13 Template:Competnftp
NM100S 00:15 Adam Williamson 2001-03-28 Template:Competnftp
UV -fast 00:40 Xit Vono 2004-04-14 Template:Competnftp
UV -respawn 00:37 Radek Pecka 2004-08-04 Template:Competnftp
UV Tyson 00:44 Xit Vono 2004-04-14 Template:Competnftp
UV pacifist 00:12 Adam Williamson 2001-03-28 Template:Competnftp

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things
Vertexes
Linedefs
Sidedefs
Sectors

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links

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