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{{map|slot=MAP01}} |
{{map|slot=MAP01}} |
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− | '''MAP01: The Gateway''' is the first map of [[Requiem]]. |
+ | '''MAP01: The Gateway''' is the first map of [[Requiem]]. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by [[David "Tolwyn" Shaw]]. |
== Description == |
== Description == |
||
According to both the text file and the Requiem info pack: |
According to both the text file and the Requiem info pack: |
||
− | :''Welcome to Requiem. |
+ | :''Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.'' |
:''Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed'' [''sic''] ''human corpses together.'' |
:''Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed'' [''sic''] ''human corpses together.'' |
||
:''Find the exit just outside the base, and prepare for mission 2.'' |
:''Find the exit just outside the base, and prepare for mission 2.'' |
||
Line 12: | Line 11: | ||
== Walkthrough == |
== Walkthrough == |
||
− | [[ |
+ | [[file:Requiem_MAP01.png|thumb|300px|Map of MAP01]] |
− | : Letters in ''italics'' refer to marked spots on the map. |
+ | : Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
− | |||
− | ===Essentials=== |
||
− | |||
− | ===Other points of interest=== |
||
===Secrets=== |
===Secrets=== |
||
− | # At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. |
+ | # At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to [[security armor]] at the south of the level. ('''sector 5''') Walk off either side of the platform to return. |
− | # In the final hallway before the exit, a candle sits in front of the northern wall. |
+ | # In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a [[box of shells]]. ('''sector 122''') |
===Bugs=== |
===Bugs=== |
||
In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall. |
In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall. |
||
− | In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the [[Hall of Mirrors effect]]. |
+ | In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the [[Hall of Mirrors effect]]. However, these cannot be seen unless you activate the noclip [[Doom cheat codes|cheat]] and walk outside through the windows. |
− | |||
− | ===Demo files=== |
||
− | * |
||
== Areas / screenshots == |
== Areas / screenshots == |
||
<gallery> |
<gallery> |
||
− | Image: |
+ | Image:Requiem-map01-start.png|The start |
+ | Image:Requiem-map01-shotgun.png|The shotgun room |
||
+ | Image:Requiem-map01-end.png|The last big room |
||
</gallery> |
</gallery> |
||
== Speedrunning == |
== Speedrunning == |
||
− | |||
− | ===Routes and tricks=== |
||
− | |||
===Current records=== |
===Current records=== |
||
The [[Compet-N]] records for the map are: |
The [[Compet-N]] records for the map are: |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
− | |[[UV speed]]||00:11||[[Adam Hegyi]]||2001-03-28||{{competnftp|pwads/requiem/speed/rq01-011.zip|rq01-011.zip}}|| |
+ | |[[UV speed]]||00:11||[[Adam Hegyi]]||2001-03-28||{{External Link|site=competnftp|file_path=pwads/requiem/speed/rq01-011.zip|text=rq01-011.zip}}|| |
|- |
|- |
||
− | |[[NM speed]]||00:12||[[Adam Williamson]]||2001-03-28||{{competnftp|pwads/requiem/nmare/rn01-012.zip|rn01-012.zip}}|| |
+ | |[[NM speed]]||00:12||[[Adam Williamson]]||2001-03-28||{{External Link|site=competnftp|file_path=pwads/requiem/nmare/rn01-012.zip|text=rn01-012.zip}}|| |
|- |
|- |
||
− | |[[UV max]]||00:36||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-13||{{competnftp|pwads/requiem/max/rq01-036.zip|rq01-036.zip}}|| |
+ | |[[UV max]]||00:36||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-13||{{External Link|site=competnftp|file_path=pwads/requiem/max/rq01-036.zip|text=rq01-036.zip}}|| |
|- |
|- |
||
− | |[[NM100S]]||00:15||[[Adam Williamson]]||2001-03-28||{{competnftp|pwads/requiem/nm100s/rs01-015.zip|rs01-015.zip}}|| |
+ | |[[NM100S]]||00:15||[[Adam Williamson]]||2001-03-28||{{External Link|site=competnftp|file_path=pwads/requiem/nm100s/rs01-015.zip|text=rs01-015.zip}}|| |
|- |
|- |
||
− | |[[UV -fast]]||00:40||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-14||{{competnftp|pwads/requiem/fast/rf01-040.zip|rf01-040.zip}}|| |
+ | |[[UV -fast]]||00:40||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-14||{{External Link|site=competnftp|file_path=pwads/requiem/fast/rf01-040.zip|text=rf01-040.zip}}|| |
|- |
|- |
||
− | |[[UV -respawn]]||00:37||[[Radek Pecka]]||2004-08-04||{{competnftp|pwads/requiem/respawn/rr01-037.zip|rr01-037.zip}}|| |
+ | |[[UV -respawn]]||00:37||[[Radek Pecka]]||2004-08-04||{{External Link|site=competnftp|file_path=pwads/requiem/respawn/rr01-037.zip|text=rr01-037.zip}}|| |
|- |
|- |
||
− | |[[UV Tyson]]||00:44||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-14||{{competnftp|pwads/requiem/tyson/rt01-044.zip|rt01-044.zip}}|| |
+ | |[[UV Tyson]]||00:44||[[Jim "Xit Vono" Leonard|Xit Vono]]||2004-04-14||{{External Link|site=competnftp|file_path=pwads/requiem/tyson/rt01-044.zip|text=rt01-044.zip}}|| |
|- |
|- |
||
− | |[[UV pacifist]]||00:12||[[Adam Williamson]]||2001-03-28||{{competnftp|pwads/requiem/speed/rp01-012.zip|rp01-012.zip}}|| |
+ | |[[UV pacifist]]||00:12||[[Adam Williamson]]||2001-03-28||{{External Link|site=competnftp|file_path=pwads/requiem/speed/rp01-012.zip|text=rp01-012.zip}}|| |
|} |
|} |
||
===Miscellaneous demos=== |
===Miscellaneous demos=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
!Run||Time||Player||Date||File||Notes |
!Run||Time||Player||Date||File||Notes |
||
|- |
|- |
||
| || || || ||[ftp://.zip .zip]|| |
| || || || ||[ftp://.zip .zip]|| |
||
|} |
|} |
||
− | |||
− | == Deathmatch == |
||
== Statistics == |
== Statistics == |
||
− | |||
===Map data=== |
===Map data=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
|[[Things]]||177 |
|[[Things]]||177 |
||
|- |
|- |
||
Line 89: | Line 77: | ||
===Things=== |
===Things=== |
||
+ | {| class="WikiaTable" |
||
− | {| {{prettytable}} |
||
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]] |
||
|- |
|- |
||
Line 123: | Line 111: | ||
|- |
|- |
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|[[Box of shells|Shell boxes]]||1||1||1 |
|[[Box of shells|Shell boxes]]||1||1||1 |
||
− | |- |
||
|} |
|} |
||
− | == |
+ | == External links == |
⚫ | |||
⚫ | |||
− | == Inspiration and development == |
||
− | == Trivia == |
||
− | |||
− | == See also == |
||
− | |||
− | * |
||
− | |||
− | == Sources == |
||
− | |||
− | * |
||
− | |||
− | == External links == |
||
− | |||
⚫ | |||
[[Category:Levels by name|Gateway (Requiem)]] |
[[Category:Levels by name|Gateway (Requiem)]] |
||
[[Category:Orin Flaharty levels]] |
[[Category:Orin Flaharty levels]] |
Latest revision as of 04:40, 23 March 2020
- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: The Gateway is the first map of Requiem. It was designed by Orin Flaharty, and uses the music track "The Rhythm of Carnage" by David "Tolwyn" Shaw.
Description
According to both the text file and the Requiem info pack:
- Welcome to Requiem. First map out of thirty, and as expected, a nice steady ride.
- Your objective is to travel through the small technology base, where the demons have used metal-like architecture and slayed [sic] human corpses together.
- Find the exit just outside the base, and prepare for mission 2.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets
- At the northwest hallway, one of the southern walls to the north is aligned differently from the rest. Open it to find a teleporter leading to security armor at the south of the level. (sector 5) Walk off either side of the platform to return.
- In the final hallway before the exit, a candle sits in front of the northern wall. Press on the wall behind it to find a box of shells. (sector 122)
Bugs
In cooperative multiplayer mode, Player 2 starts the level (and respawns) standing close to and facing a wall.
In the outdoors area outside of the northeast room, four linedefs (556, 651, 781, and 765) on either side of the northeast and southeast windows are double-sided without a back side, producing the Hall of Mirrors effect. However, these cannot be seen unless you activate the noclip cheat and walk outside through the windows.
Areas / screenshots
Speedrunning
Current records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Adam Hegyi | 2001-03-28 | rq01-011.zip | |
NM speed | 00:12 | Adam Williamson | 2001-03-28 | rn01-012.zip | |
UV max | 00:36 | Xit Vono | 2004-04-13 | rq01-036.zip | |
NM100S | 00:15 | Adam Williamson | 2001-03-28 | rs01-015.zip | |
UV -fast | 00:40 | Xit Vono | 2004-04-14 | rf01-040.zip | |
UV -respawn | 00:37 | Radek Pecka | 2004-08-04 | rr01-037.zip | |
UV Tyson | 00:44 | Xit Vono | 2004-04-14 | rt01-044.zip | |
UV pacifist | 00:12 | Adam Williamson | 2001-03-28 | rp01-012.zip |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics
Map data
Things | 177 |
Vertexes | 1048 |
Linedefs | 1237 |
Sidedefs | 1653 |
Sectors | 127 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Imps | 4 | 6 | 10 |
Sergeants | 2 | 2 | 4 |
Troopers | 8 | 14 | 20 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 24 | 24 | 24 |
Green armors | 1 | 1 | 1 |
Health bonuses | 12 | 12 | 12 |
Medikits | 1 | 1 | 0 |
Stimpacks | 3 | 3 | 5 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 2 | 2 | 2 |
Shells | 4 | 4 | 4 |
Shell boxes | 1 | 1 | 1 |