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(Things)
m (Reverted edits by 70.22.46.228 (talk | block) to last version by 217.83.247.137)
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===Essentials===
 
===Essentials===
   
In Green Hill Zone, you just need to run to the right and win!
+
===Other points of interest===
  +
[[File:No Rest for the Living Map01 Castle1.PNG|thumb|300px|Route to the easteregg]]
  +
[[File:No Rest for the Living Map01 Castle2.PNG|thumb|300px|Easteregg]]
  +
In this map is a hidden message from the designer of that map. The message is '''THE CASTLE WAS HERE'''. Castle means [[Russell Meakim (TheCastle)|Russell "The Castle" Meakim]].
   
=== Secrets ===
+
To find that, you have to follow the exact route, shown on the picture.
In Green Hill Zone, Sonic is given the secret ability to jump!
 
   
  +
Note: You must reach the switch under 30 seconds, after the map starts.
   
  +
Follow the route, until you come to a point 1, there is a switch that you have to use from below the platform. This lowers some barriers in this area.
   
Not too many people know this!
+
Take the route further to the next switch (point 2) and use it, to open the area, where the red key is located (point 3).
   
===Bugs===
+
Grab the key, and go to point 4, take the small steps, to get access to the open area.
If you have 0 rings, anything you touch is instakill!
 
   
  +
Follow the route to point 5, and use the switch.
   
   
Didn't these people test this game before they released it?
+
=== Secrets ===
  +
There are seven secrets on the map:
  +
#From the start position, move directly southwards to the metallic bulkhead with the [[UAC]] logo. Open it to find a [[berserk pack]].
  +
#Progressing through the level will bring you to a switch which lowers the bars protecting the red keycard. On the reverse of the switch is another (not very well hidden) switch. Flipping it lowers the barriers between the walls, and opens a pair of alcoves to the east, containing [[health bonus]]es, [[armor bonus]]es, [[4 shotgun shells|shotgun shells]], and [[Lost Soul]]s for your troubles.
  +
#Collect the red keycard, and make a 180 turn. Turn right down the stairs; behind the angled box is a dark wall. Open it to face an [[Imp]] and some armour bonuses.
  +
#Go through the red door for the first time, and turn to the east to find a yellow door. Beside it is a switch; flip it and quickly backtrack to secret #3. Inside this room a door will have opened, revealing a teleporter. Enter it to discover the Chaingun in the room south of Secret #2, along with some not-so-friendly Imps if you didn't clear the room.
  +
#In the blue keycard room will be a [[computer map]] on a plinth. To reach it, leave the room bearing south (to the blue keycard) then west. On the north wall will be another discoloured wall, use it to open a passage leading to the switch that lowers the computer map.
  +
#Just inside the blue door is a tripwire which activates a door in the south east of the room. Run from the blue door activating the tripwire, and through the narrow door in the corner. Two Imps and some shotgun shells will greet you. Turn to your right and use the crate, which will reveal a switch. Use it, run along the outside wall to a metallic platform which will have lowered. Wait for it to raise and collect a series of armour bonuses atop a mound as a reward.
  +
#From the armour bonuses reached in Secret #6, move directly north. The eastern wall can be lowered to reveal more health and armour bonuses. Move up the stairs and repel the [[Demon]] ambush from behind you, inside the Demon's hideyhole will be a [[Chainsaw]].
  +
Continue through the secret area to find a stream of enemies, a [[Megaarmor]] at the secret's highest point, and a series of health/armour bonuses along with ammunition. Use the Automap to plan your jumps from the Megaarmor's point to reach the yellow keycard. The loading bays on the north wall will lower, unleashing a large number of enemies. Grabbing the yellow keycard also has the effect of spawning enemies throughout the level, culminating in a [[Cacodemon]] outside the exit chamber.
  +
At the southernmost point of the map is a garden with trees and soil mounds. Behind the westernmost wall is a yellow access switch; hit it to reveal an area holding the Double-Barreled Shotgun, and an ambush of enemies.
  +
<!-- This isn't an exact science; these hidden areas allowed me to reach 100% so I'm sure some secrets could be combined.-->
  +
  +
  +
===Bugs===
  +
The hidden message "'''THE CASTLE WAS HERE"''' should not be visible simply by finding the automap, but it is.<br />
  +
"On the 360 it shouldn't be visible unless you flip the switch. hmmm" -'''Russell "TheCastle" Meakim'''<ref>[http://www.doomworld.com/vb/doom-general/51115-doom-ii-xbla-now-released/6#post880338 Russell Meakim's comment on Doomworld]</ref>
  +
   
 
===Demo files===
 
===Demo files===
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|-
 
|-
 
|[[Sectors]]||804
 
|[[Sectors]]||804
  +
|}
  +
  +
===Things===
  +
  +
This level contains the following numbers of things per [[skill level]]:
  +
  +
{| {{prettytable}}
  +
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
  +
|-
  +
|[[Arachnotron]]s||0||0||1
  +
|-
  +
|[[Cacodemon]]s||1||2||0
  +
|-
  +
|[[Chaingunner]]s||0||2||2
  +
|-
  +
|[[Demon]]s||6||15||18
  +
|-
  +
|[[Hell Knight]]s||0||1||5
  +
|-
  +
|[[Imp]]s||37||51||51
  +
|-
  +
|[[Lost Soul]]s||5||4||10
  +
|-
  +
|[[Mancubus|Mancubi]]||0||1||2
  +
|-
  +
|[[Pain Elemental]]s||0||0||1
  +
|-
  +
|[[Revenant]]s||0||0||2
  +
|-
  +
|[[Sergeant]]s||7||9||12
  +
|-
  +
|[[Spectre]]s||0||0||6
  +
|-
  +
|[[Trooper]]s||27||20||24
  +
|-
  +
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Armor bonus]]es||41||41||41
  +
|-
  +
|[[Berserk pack]]s||1||1||1
  +
|-
  +
|[[Combat armor|Blue armor]]s||1||1||1
  +
|-
  +
|[[Computer map]]s||1||1||1
  +
|-
  +
|[[Health bonus]]es||57||57||57
  +
|-
  +
|[[Medikit]]s||12||10||9
  +
|-
  +
|[[Security armor|Green armor]]s||1||1||1
  +
|-
  +
|[[Stimpack]]s||5||5||5
  +
|-
  +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Chaingun]]s||1||0||0
  +
|-
  +
|[[Chainsaw]]s||1||1||1
  +
|-
  +
|[[Shotgun]]s||2||2||1
  +
|-
  +
|[[Super shotgun]]s||1||1||1
  +
|-
  +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|[[Ammo clip]]s||5||5||5
  +
|-
  +
|[[Box of ammo|Bullet boxes]]||4||3||3
  +
|-
  +
|[[Shotgun shells|Shell]]s||25||25||25
  +
|-
  +
|[[Box of shells|Shell boxes]]||5||5||5
  +
|-
  +
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
  +
|-
  +
|Blue cards||1||1||1
  +
|-
  +
|Red cards||1||1||1
  +
|-
  +
|Yellow cards||1||1||1
  +
|-
 
|}
 
|}
   

Revision as of 19:46, June 29, 2011

Template:No Rest for the Living

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: The Earth Base is the first map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "Message For The Archvile". The par time is 1:15.

Walkthrough

No Rest for the Living Map01

Map of MAP01

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

No Rest for the Living Map01 Castle1

Route to the easteregg

No Rest for the Living Map01 Castle2

Easteregg

In this map is a hidden message from the designer of that map. The message is THE CASTLE WAS HERE. Castle means Russell "The Castle" Meakim.

To find that, you have to follow the exact route, shown on the picture.

Note: You must reach the switch under 30 seconds, after the map starts.

Follow the route, until you come to a point 1, there is a switch that you have to use from below the platform. This lowers some barriers in this area.

Take the route further to the next switch (point 2) and use it, to open the area, where the red key is located (point 3).

Grab the key, and go to point 4, take the small steps, to get access to the open area.

Follow the route to point 5, and use the switch.


Secrets

There are seven secrets on the map:

  1. From the start position, move directly southwards to the metallic bulkhead with the UAC logo. Open it to find a berserk pack.
  2. Progressing through the level will bring you to a switch which lowers the bars protecting the red keycard. On the reverse of the switch is another (not very well hidden) switch. Flipping it lowers the barriers between the walls, and opens a pair of alcoves to the east, containing health bonuses, armor bonuses, shotgun shells, and Lost Souls for your troubles.
  3. Collect the red keycard, and make a 180 turn. Turn right down the stairs; behind the angled box is a dark wall. Open it to face an Imp and some armour bonuses.
  4. Go through the red door for the first time, and turn to the east to find a yellow door. Beside it is a switch; flip it and quickly backtrack to secret #3. Inside this room a door will have opened, revealing a teleporter. Enter it to discover the Chaingun in the room south of Secret #2, along with some not-so-friendly Imps if you didn't clear the room.
  5. In the blue keycard room will be a computer map on a plinth. To reach it, leave the room bearing south (to the blue keycard) then west. On the north wall will be another discoloured wall, use it to open a passage leading to the switch that lowers the computer map.
  6. Just inside the blue door is a tripwire which activates a door in the south east of the room. Run from the blue door activating the tripwire, and through the narrow door in the corner. Two Imps and some shotgun shells will greet you. Turn to your right and use the crate, which will reveal a switch. Use it, run along the outside wall to a metallic platform which will have lowered. Wait for it to raise and collect a series of armour bonuses atop a mound as a reward.
  7. From the armour bonuses reached in Secret #6, move directly north. The eastern wall can be lowered to reveal more health and armour bonuses. Move up the stairs and repel the Demon ambush from behind you, inside the Demon's hideyhole will be a Chainsaw.

Continue through the secret area to find a stream of enemies, a Megaarmor at the secret's highest point, and a series of health/armour bonuses along with ammunition. Use the Automap to plan your jumps from the Megaarmor's point to reach the yellow keycard. The loading bays on the north wall will lower, unleashing a large number of enemies. Grabbing the yellow keycard also has the effect of spawning enemies throughout the level, culminating in a Cacodemon outside the exit chamber. At the southernmost point of the map is a garden with trees and soil mounds. Behind the westernmost wall is a yellow access switch; hit it to reveal an area holding the Double-Barreled Shotgun, and an ambush of enemies.


Bugs

The hidden message "THE CASTLE WAS HERE" should not be visible simply by finding the automap, but it is.
"On the 360 it shouldn't be visible unless you flip the switch. hmmm" -Russell "TheCastle" Meakim[1]


Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

RunTimePlayerDateFileNotes
.zip

Deathmatch

Statistics

Map data

Things477
Vertices2835
Linedefs3655
Sidedefs5726
Sectors804

Things

This level contains the following numbers of things per skill level:

MonstersITYTD and HNTRHMPUV and NM
Arachnotrons001
Cacodemons120
Chaingunners022
Demons61518
Hell Knights015
Imps375151
Lost Souls5410
Mancubi012
Pain Elementals001
Revenants002
Sergeants7912
Spectres006
Troopers272024
PowerupsITYTD and HNTRHMPUV and NM
Armor bonuses414141
Berserk packs111
Blue armors111
Computer maps111
Health bonuses575757
Medikits12109
Green armors111
Stimpacks555
WeaponsITYTD and HNTRHMPUV and NM
Chainguns100
Chainsaws111
Shotguns221
Super shotguns111
AmmunitionITYTD and HNTRHMPUV and NM
Ammo clips555
Bullet boxes433
Shells252525
Shell boxes555
KeysITYTD and HNTRHMPUV and NM
Blue cards111
Red cards111
Yellow cards111

Technical information

Inspiration and development

Trivia

See also

Sources

External links

References

  1. Russell Meakim's comment on Doomworld
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