Template:Alien Vendetta 1-10
- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Sunset is the first map of the megawad Alien Vendetta. It was designed by Martin Aalen Hunsager in 1997, was the author's first map, and was constructed in DETH.
Description
Strategy
Walkthrough
Secrets
- In the room with the red skull key, there are two small pools of nukage. One of them leads through a low hole in the wall. Drop into this pool and you will sink several feet and be able to pass under the opening. On the other side is a short path leading to a soul sphere. This area actually consists of four sectors that are all tagged as secret.
- See secret 1.
- See secret 1.
- See secret 1.
- Return to the red skull key room. This time, walk through the waterfall behind the second nukage pool. There's a super shotgun behind it, as well as a nukage river leading up to a watchtower.
- There is an area with a brown slime pool with some red and green torches located adjacent to the exit room. Drop into the slime pool and press the use key on the northern wall of this pit. The floor lowers, revealing an opening to the left. Lower the lift in the opening to reach a secret area with a security armor vest.
Speedrunning
See:
Statistics
Map data
Things | 149 |
Vertices | 826 |
Linedefs | 954 |
Sidedefs | 1300 |
Sectors | 162 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 6 | 7 | 9 |
Spectres | 3 | 2 | 3 |
Chaingunners | 1 | 2 | 3 |
Hell Knights | 0 | 0 | 1 |
Imps | 16 | 20 | 29 |
Troopers | 2 | 3 | 2 |
Cacodemons | 0 | 0 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 6 | 6 | 7 |
Medikits | 2 | 2 | 0 |
Soul spheres | 0 | 0 | 1 |
Health bonuses | 8 | 4 | 4 |
Armor bonuses | 4 | 0 | 0 |
Green armors | 1 | 1 | 1 |
Berserk packs | 1 | 1 | 1 |
Invisibilities | 1 | 1 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 0 | 1 | 1 |
Shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Chainsaws | 1 | 0 | 0 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Shells | 4 | 5 | 5 |
Ammo boxes | 1 | 1 | 1 |