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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Sunset is the first map of Alien Vendetta. It was designed by Martin Aalen Hunsager in 1997, was the author's first map, and was constructed in DETH. In the first release of the megawad, it uses a MIDI rendition by Christer Holm of the Level 1 theme from the Commodore 64 game, The Last Ninja 2. In the second release, it features an unused MIDI track composed for Carmageddon, which can be found as CARMID03.MID on the game CD.

AV MAP01 map

Map of MAP01 (first release)

AV newMAP01 map

Map of MAP01 (second release)

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Go down the northern stairway. Head north, go east, and walk toward the door to open it. Head through the door to your northeast, and climb the staircase. Grab the red key, and exit the room. Use either one of the lifts to the south, and run up the eastern stairs. Head through the southeast opening, hit the switch in the southwest, and head back down the stairway. Go through the southern doorway, run to the northwest of the nukage pool, and press on the green torch; a wall will lower to the south. Head through the opening, and jump into the portal.



  1. In the room with the red skull key, there are two small pools of nukage. One of them leads through a low hole in the wall. Drop into this pool; you will sink several feet, and be able to pass under the opening. On the other side is a short path leading to a soul sphere. (sector 43 in the first release.) In the second release of the megawad, this area actually consists of four sectors that are all tagged as secret. (sector 35)
  2. See secret #1 (second release only.) (sector 154)
  3. See secret #1 (second release only.) (sector 155)
  4. See secret #1 (second release only.) (sector 156)
  5. Return to the red skull key room. This time, walk through the waterfall behind the second nukage pool. There is a super shotgun behind it, as well as a nukage river leading up to a watchtower. (sector 63 in the first release; sector 54 in the second.) On Hey, Not Too Rough or lower, there will be a chainsaw present instead.
  6. There is an area with a brown slime pool with some red and green torches located adjacent to the exit room. Drop into the slime pool and press the use key on the northern wall of this pit. The floor lowers, revealing an opening to the left. Lower the lift in the opening to reach a secret area with security armor. (sector 126 in the first release; sector 93 in the second.)


  1. When you go up the eastern staircase, look to the northwest to find a wall with more visible gaps between bricks than the others. Press on it to reveal a teleporter leading to a berserk pack. In the first release of the megawad, this counted as a secret. (sector 70)

Areas / screenshots[]


Current records[]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:29 Chris "DevastatioN" Felix 2003-02-02
NM speed 00:33 Radek Pecka 2004-03-24
UV max 01:07 Anders Johnsen 2003-02-13
NM100S 00:47 Natalya "QWERTY" Shilyaeva 2003-01-22
UV -fast 01:35 Natalya "QWERTY" Shilyaeva 2003-01-19
UV -respawn 01:15 Natalya "QWERTY" Shilyaeva 2003-04-11
UV Tyson 02:16 Radek Pecka 2003-01-21
UV pacifist 00:29 Radek Pecka 2004-03-22

Miscellaneous demos[]

Run Time Player Date File Notes


Map data[]

Things 149
Vertices 826
Linedefs 954
Sidedefs 1300
Sectors 162


Monsters ITYTD and HNTR HMP UV and NM
Cacodemons 0 0 1
Chaingunners 1 2 3
Hell Knights 0 0 1
Imps 16 20 29
Sergeants 6 7 9
Spectres 3 2 3
Troopers 2 3 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 4 0 0
Berserk packs 1 1 1
Green armors 1 1 1
Health bonuses 8 4 4
Invisibilities 1 1 0
Medikits 2 2 0
Soul Spheres 0 0 1
Stimpacks 6 6 7
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws 1 0 0
Shotguns 1 1 1
Super shotguns 0 1 1
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Shells 4 5 5
Bullet boxes 1 1 1
Red skulls 1 1 1

External links[]