- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
- This level occupies the map slot MAP13. For other maps which occupy this slot, see Category:MAP13.
- This level occupies the map slot MAP12. For other maps which occupy this slot, see Category:MAP12.
Subterra (MAP13 in Xbox, MAP12 in PSX) is a map that is part of the Master Levels for Doom II. It was designed by Christen David "Chris" Klie, and is contained in the file SUBTERRA.WAD.
Walkthrough[]
Map of Subterra for the Master Levels for Doom II.
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- (sector 178)
Bugs[]
- One of the hanging body decorations in the room full of Revenants and blood is solid and cannot be walked under.
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV max | 04:59 | Ledmeister | 2000-09-26 | subterra.zip |
Statistics[]
Map data[]
| Things | 200 |
| Vertexes | 856 |
| Linedefs | 1042 |
| Sidedefs | 1503 |
| Sectors | 181 |
Things[]
| Monsters | ITYTD and HNTR | HMP | UV and NM |
|---|---|---|---|
| Barons of hell | 1 | 1 | 1 |
| Cacodemons | 0 | 0 | 3 |
| Heavy weapon dudes | 0 | 1 | 3 |
| Hell knights | 2 | 2 | 2 |
| Imps | 40 | 45 | 45 |
| Revenants | 3 | 5 | 6 |
| Shotgun guys | 14 | 20 | 20 |
| Zombiemen | 2 | 3 | 3 |
| Powerups | ITYTD and HNTR | HMP | UV and NM |
| Armor bonuses | 12 | 12 | 12 |
| Blue armors | 1 | 1 | 1 |
| Health bonuses | 4 | 4 | 4 |
| Invulnerabilities | 1 | 1 | 1 |
| Medikits | 9 | 9 | 9 |
| Soul Spheres | 2 | 2 | 2 |
| Stimpacks | 7 | 7 | 7 |
| Weapons | ITYTD and HNTR | HMP | UV and NM |
| Shotguns | 4 | 4 | 4 |
| Chainguns | 1 | 1 | 1 |
| Rocket launchers | 1 | 1 | 1 |
| Plasma rifles | 1 | 1 | 1 |
| BFG 9000s | 1 | 1 | 1 |
| Ammunition | ITYTD and HNTR | HMP | UV and NM |
| Ammo clips | 7 | 7 | 7 |
| Bullet boxes | 1 | 1 | 1 |
| Shells | 6 | 6 | 6 |
| Shell boxes | 3 | 3 | 3 |
| Rocket boxes | 5 | 5 | 5 |
| Cells | 2 | 2 | 2 |
| Bulk cells | 2 | 2 | 2 |
| Keys | ITYTD and HNTR | HMP | UV and NM |
| Blue skulls | 1 | 1 | 1 |
| Red skulls | 1 | 1 | 1 |
| Yellow skulls | 1 | 1 | 1 |