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{{map|slot=MAP01}} |
{{map|slot=MAP01}} |
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'''MAP01: Comeback''' is the first map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Pyrarinth" by [[James Paddock]]. |
'''MAP01: Comeback''' is the first map of [[Plutonia 2]]. It was designed by [[Adolf Vojta (Gusta)]], and uses the music track "Pyrarinth" by [[James Paddock]]. |
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== Walkthrough == |
== Walkthrough == |
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− | [[ |
+ | [[file:PL2_MAP01_map.png|thumb|300px|Map of MAP01]] |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
: Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]]. |
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# Approaching the [[Berserk]] pack lowers the wall east of it, revealing two [[Trooper]]s (HNTR or lower), [[Sergeant]]s (HMP), or [[Chaingunner]]s (UV or NM), and a [[Health bonus]]. |
# Approaching the [[Berserk]] pack lowers the wall east of it, revealing two [[Trooper]]s (HNTR or lower), [[Sergeant]]s (HMP), or [[Chaingunner]]s (UV or NM), and a [[Health bonus]]. |
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# Entering the door to the exit room (that becomes unlocked by using the blue switch) temporarily lowers the blue and yellow switch, revealing two pathways to the platforms where the [[Sergeant]]s rested. Entering either one registers the secret. There are ten [[Armor bonus]]es on the northern platform and ten [[Health bonus]]es on the southern one. |
# Entering the door to the exit room (that becomes unlocked by using the blue switch) temporarily lowers the blue and yellow switch, revealing two pathways to the platforms where the [[Sergeant]]s rested. Entering either one registers the secret. There are ten [[Armor bonus]]es on the northern platform and ten [[Health bonus]]es on the southern one. |
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− | ===Bugs=== |
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− | ===Demo files=== |
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− | == Areas / screenshots == |
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− | == Speedrunning == |
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− | ===Routes and tricks=== |
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− | ===Current records=== |
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− | ===Miscellaneous demos=== |
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− | == Deathmatch == |
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== Statistics == |
== Statistics == |
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− | ===Map data=== |
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===Things=== |
===Things=== |
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{| class="WikiaTable" |
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|[[Barrel|Exploding Barrels]]||2||2||2 |
|[[Barrel|Exploding Barrels]]||2||2||2 |
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− | == Technical information == |
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− | == Inspiration and development == |
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== Trivia == |
== Trivia == |
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*Amongst possible names for this map during development were '''Coming Back to Life''' and '''Resurrection'''. |
*Amongst possible names for this map during development were '''Coming Back to Life''' and '''Resurrection'''. |
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− | == See also == |
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− | == Sources == |
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− | == External links == |
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[[Category:Levels by name|Comeback (Plutonia 2)]] |
[[Category:Levels by name|Comeback (Plutonia 2)]] |
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[[Category:Adolf Vojta levels]] |
[[Category:Adolf Vojta levels]] |
Latest revision as of 06:36, 14 December 2019
- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
MAP01: Comeback is the first map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Pyrarinth" by James Paddock.
Walkthrough
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Hit the skull switch south of the central area filled with sewage to open the doors after the first two stairs - one in the north (N) and south (S) resp. The route through the opened door to the south (S) leads to the Yellow Key. Enter the yellow door and hit the lion head switch which lowers the pillar with the Blue Key in the west (N) and grab it there. Flip the Blue Key Switch to raise the blue bars and enter the exit teleporter.
Other points of interest
A Backpack and a chainsaw can be found in the starting area; green armor after first door. After door (S) go up the stairs to the left for green armor. Raise the yellow bars in front of the SSG by flipping the Yellow Key Switch.
Secrets
- Approaching the Berserk pack lowers the wall east of it, revealing two Troopers (HNTR or lower), Sergeants (HMP), or Chaingunners (UV or NM), and a Health bonus.
- Entering the door to the exit room (that becomes unlocked by using the blue switch) temporarily lowers the blue and yellow switch, revealing two pathways to the platforms where the Sergeants rested. Entering either one registers the secret. There are ten Armor bonuses on the northern platform and ten Health bonuses on the southern one.
Statistics
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 8 | 10 | 10 |
Troopers | 8 | 6 | 6 |
Chaingunners | 3 | 5 | 9 |
Pain elementals | 0 | 0 | 1 |
Demons | 2 | 2 | 2 |
Imps | 22 | 24 | 22 |
Cacodemons | 2 | 3 | 3 |
Hell knights | 1 | 1 | 2 |
Revenants | 0 | 2 | 3 |
Mancubi | 2 | 2 | 2 |
Lost souls | 2 | 0 | 0 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainsaws | 1 | 1 | 1 |
Shotguns | 1 | 1 | 0 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bullet boxes | 1 | 1 | 1 |
Shells | 8 | 8 | 8 |
Shell boxes | 2 | 2 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Berserks | 1 | 1 | 1 |
Medikits | 1 | 1 | 1 |
Stimpacks | 7 | 7 | 7 |
Health bonuses | 11 | 11 | 11 |
Green armors | 2 | 2 | 2 |
Armor bonuses | 14 | 14 | 14 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue keycards | 1 | 1 | 1 |
Yellow keycards | 1 | 1 | 1 |
Barrels | ITYTD and HNTR | HMP | UV and NM |
Exploding Barrels | 2 | 2 | 2 |
Trivia
- Amongst possible names for this map during development were Coming Back to Life and Resurrection.