- This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
- This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
- This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.
Canyon (MAP04 in Xbox, MAP03 in PSX) is a map that was part of the Master Levels for Doom II. It was designed by Tim Willits, and is contained in the file CANYON.WAD.
Walkthrough[]

Map of Canyon for the Master Levels for Doom II.
- Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.
Secrets[]
- When you approach the southernmost blue key-locked door, an alcove containing imps will open at the southeast of the map, in the green tech room. Head to that location, and press on the west wall of the alcove to find a backpack. (sector 255)
- Once you step into the southern section of the gray marble room with the small nukage fountain, a few compartments containing enemies will open, including one southwest of the brown brick area you came from. Backtrack to that location, and open the rear wall of the compartment to find a megasphere. (sector 257)
- After you climb the stairs into the hallway leading to the exit door, an alcove containing imps will open to the west in the previous room. Push on the rear wall of the alcove to find a heavy weapon dude. (sector 261) On Hurt Me Plenty or lower, there will be a blur artifact here as well.
- In the tunnel with the exit switch, press on the middle of the northern wall to find a super shotgun and a medikit. (sector 259)
Speedrunning[]
Current records[]
The records for the original map on the Doomed Speed Demos Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:11 | Kristian Ronge | 2006-05-15 | cany-011.zip | |
UV max | 06:00 | Ledmeister | 2000-09-26 | can_600.zip |
Statistics[]
Map data[]
Things | 398 |
Vertexes | 1027 |
Linedefs | 1286 |
Sidedefs | 1923 |
Sectors | 262 |
Things[]
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Cacodemons | 0 | 2 | 2 |
Demons | 10 | 12 | 13 |
Heavy weapon dudes | 4 | 6 | 12 |
Hell knights | 1 | 1 | 3 |
Imps | 31 | 37 | 44 |
Lost souls | 3 | 7 | 7 |
Mancubi | 1 | 1 | 2 |
Pain elementals | 1 | 1 | 1 |
Revenants | 1 | 1 | 1 |
Shotgun guys | 9 | 14 | 16 |
Spectres | 5 | 6 | 6 |
Zombiemen | 30 | 36 | 36 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonuses | 4 | 4 | 4 |
Backpacks | 1 | 1 | 1 |
Blue armors | 1 | 1 | 1 |
Green armors | 1 | 1 | 1 |
Health bonuses | 16 | 16 | 16 |
Invisibilities | 1 | 1 | 0 |
Medikits | 8 | 8 | 8 |
Megaspheres | 1 | 1 | 1 |
Radiation suits | 1 | 1 | 1 |
Soul Spheres | 1 | 1 | 1 |
Stimpacks | 20 | 18 | 18 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 2 | 2 | 1 |
Super shotguns | 2 | 2 | 3 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clips | 14 | 18 | 18 |
Bullet boxes | 3 | 4 | 6 |
Shells | 12 | 15 | 15 |
Shell boxes | 2 | 2 | 2 |
Rockets | 14 | 14 | 14 |
Rocket boxes | 1 | 1 | 1 |
Cells | 8 | 8 | 8 |
Bulk cells | 1 | 1 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue cards | 1 | 1 | 1 |
Red cards | 1 | 1 | 1 |
Yellow cards | 1 | 1 | 1 |
Barrel | ITYTD and HNTR | HMP | UV and NM |
Barrels | 27 | 27 | 27 |