He was first involved in the Doom community in around 1997 after he read about Doom Legacy in a magazine. Through a link on Doomworld he was introduced to IRC and #doomroom.
Most of his work in the late nineties was centred around Doom Legacy. He befriended Gokuma and Ebola, and was involved in a lot of play testing and experimenting with ideas.
He released very little publicly, with the notable exception of smallfun2, a special-effects level demonstrating some effects possible in Legacy, such as coronas, rays of light, lifts on top of other lifts, and others.
Later, he was one of the first people to help beta-test TCP/IP based multiplayer with Legacy and csDoom.