Jenesis titlepic

The title screen.

is a megawad for Doom II being worked on by James Paddock (Jimmy), set to be released in mid-2011.
Jenesis shot1

Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.

Concept and development

Jenesis' goal is to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.

The maps are also being speedmapped, with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually releasing something new.

The project was started during Vela Pax's development, with Brett Harrell (Mechadon), its creator (and leader of the Supplice project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which is to be a fairly large-scale megawad with lots of new content.


Jenesis is to be released in three stages:

  • Part 1 will contain 11 maps.
  • Part 2 will contain 20 maps, adding 9 new ones and a new final map. The other maps will also be modified wherever improvement is needed.
  • Part 3 will contain 32 maps - adding 10 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps will be subject to modification where applicable.

Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.

Part 2 is still being worked on, its mapping having commenced on 17 December 2010.

Part 3's development is expected to start during Easter 2011. It will be considered the final release of the megawad, and will be uploaded to /idgames as Jenesis.


Jimmy is currently debating whether or not a sequel will be made. The likelihood is that its development will have to take place throughout 2012, possibly during the mapping phase of Supplice. Jimmy also aims to release Blocks of Doom II before 2012, so the development of a sequel will most likely have to be withheld until both projects are completed.


Part 1:

  • MAP01: Treatment Plant
  • MAP02: The Garden Terminal II
  • MAP03: The Oasis Facility
  • MAP04: Submerged Refinery
  • MAP05: Waystation
  • MAP06: Radioactive Ocean
  • MAP07: Dead Center
  • MAP08: Into the Gate
  • MAP09: The Atrium
  • MAP10: The Savage Abyss
  • MAP11: Putrid Cathedral

Part 2:

  • MAP01: Treatment Plant
  • MAP02: The Canal*
  • MAP03: The Oasis Facility
  • MAP04: The Garden Terminal II**
  • MAP05: Submerged Refinery
  • MAP06: Waystation
  • MAP07: Dead Center
  • MAP08: Plunge*
  • MAP09: Devil's Industry*
  • MAP10: Highway of Destruction*
  • MAP11: Transporter Station*
  • MAP12: Poisoned Ocean**
  • MAP13: Alchemy*
  • MAP14: Into the Gate
  • MAP15: The Other Side*
  • MAP16: Hades' Wall*
  • MAP17: The Atrium
  • MAP18: The Savage Abyss
  • MAP19: The Vulcanum*
  • MAP20: Nexus

(*) New to Part 2.
(**) Map relocated to earlier or later slot


This is the soundtrack for the megawad in its current form of release (Part 1). A full, entirely original soundtrack is planned.

External Links

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