FANDOM


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'''[[File:Jenesis_titlepic.png|thumb|200px|The title screen.]]Jenesis''' is a [[megawad]] for [[Doom II]] being worked on by [[James Paddock (Jimmy)]], set to be released in 2011.[[File:Jenesis_shot1.png|thumb|200px|Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.]]
+
'''[[File:Jenesis_titlepic.png|thumb|200px|The title screen.]]Jenesis''' is a [[megawad]] for [[Doom II]] being worked on by [[James Paddock (Jimmy)]], set to be released in mid-2011.[[File:Jenesis_shot1.png|thumb|200px|Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.]]
==Concept==
+
==Concept and Development==
Jenesis' goal is to retain the classic feel of not just the original [[Doom]] series, but that of popular megawads like the [[Memento Mori]] duology, [[Hell Revealed]], [[Alien Vendetta]], [[Requiem]] and [[Scythe]], and often to mesh these themes together to create nostalgic yet modern-looking maps.
+
Jenesis' goal is to retain the classic feel of not just the original [[Doom]] and [[Final Doom]] games, but that of popular megawads like the [[Memento Mori]] duology, [[Hell Revealed]], [[Alien Vendetta]], [[Requiem]] and [[Scythe]], and often to mesh these themes together to create nostalgic yet modern-looking maps.
   
The maps are also being [[Speedmapping|speedmapped]], with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his mapping skills, and also to actually release something playable.
+
The maps are also being [[Speedmapping|speedmapped]], with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually releasing something new.
  +
  +
The project was started during [[Vela Pax]]'s development, with [[Brett Harrell (Mechadon)]], its creator (and leader of the [[Supplice]] project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which is to be a fairly large-scale [[megawad]] with lots of new content.
 
==Releases==
 
==Releases==
 
'''Jenesis''' is to be released in three stages:
 
'''Jenesis''' is to be released in three stages:
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*'''Part 2''' will contain 20 maps, adding 9 new ones and a new final map. The other maps will also be modified wherever improvement is needed.
 
*'''Part 2''' will contain 20 maps, adding 9 new ones and a new final map. The other maps will also be modified wherever improvement is needed.
 
*'''Part 3''' will contain 32 maps - adding 11 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps will be subject to modification where applicable.
 
*'''Part 3''' will contain 32 maps - adding 11 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps will be subject to modification where applicable.
Part 1 of '''Jenesis''', subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.
+
Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to [[Idgames archive|/idgames]] on 24 January 2011.
   
 
Part 2 is still being worked on, its mapping having commenced on 17 December 2010.
 
Part 2 is still being worked on, its mapping having commenced on 17 December 2010.
   
Part 3's development is expected to start during Easter 2011.
+
Part 3's development is expected to start during Easter 2011. It will be considered the final release of the megawad, and will be uploaded to /idgames as '''Jenesis'''.
  +
  +
===Sequel===
  +
  +
Jimmy is currently debating whether or not a sequel will be made. The likelihood is that its development will have to take place throughout 2012, possibly during the mapping phase of [[Supplice]]. Jimmy also aims to release [[Blocks of Doom II]] before 2012, so the development of a sequel will most likely have to be withheld until both projects are completed.
 
==Levels==
 
==Levels==
 
'''Part 1:'''
 
'''Part 1:'''
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'''Part 2:'''
 
'''Part 2:'''
 
*MAP01: Treatment Plant
 
*MAP01: Treatment Plant
*MAP02: The Canal
+
*MAP02: The Canal*
 
*MAP03: The Oasis Facility
 
*MAP03: The Oasis Facility
*MAP04: The Garden Terminal II
+
*MAP04: The Garden Terminal II**
 
*MAP05: Submerged Refinery
 
*MAP05: Submerged Refinery
 
*MAP06: Waystation
 
*MAP06: Waystation
 
*MAP07: Dead Center
 
*MAP07: Dead Center
*MAP08: Plunge
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*MAP08: Plunge*
*MAP09: Devil's Industry
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*MAP09: Devil's Industry*
*MAP10: Highway of Destruction
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*MAP10: Highway of Destruction*
*MAP11: Transporter Station
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*MAP11: Transporter Station*
*MAP12: Poisoned Ocean
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*MAP12: Poisoned Ocean**
*MAP13: Alchemy
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*MAP13: Alchemy*
 
*MAP14: Into the Gate
 
*MAP14: Into the Gate
*MAP15: The Other Side
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*MAP15: The Other Side*
*MAP16: Hades' Wall
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*MAP16: Hades' Wall*
 
*MAP17: The Atrium
 
*MAP17: The Atrium
 
*MAP18: The Savage Abyss
 
*MAP18: The Savage Abyss
*MAP19: The Vulcanum
+
*MAP19: The Vulcanum*
 
*MAP20: Nexus
 
*MAP20: Nexus
  +
(*) New to Part 2.<br />
  +
(**) Map relocated to earlier or later slot
 
==Soundtrack==
 
==Soundtrack==
This is the soundtrack for the megawad in its current form of release. A full, entirely original soundtrack is planned.
+
This is the soundtrack for the megawad in its current form of release (Part 1). A full, entirely original soundtrack is planned.
 
*MAP01: "Into the Fire" by [[Nick George (Theshooter7)]] and 'War and Glory'
 
*MAP01: "Into the Fire" by [[Nick George (Theshooter7)]] and 'War and Glory'
 
*MAP02: "CCCool" by Lee Jackson
 
*MAP02: "CCCool" by Lee Jackson

Revision as of 18:52, January 26, 2011

Jenesis titlepic

The title screen.

Jenesis
is a megawad for Doom II being worked on by James Paddock (Jimmy), set to be released in mid-2011.
Jenesis shot1

Screenshot of MAP06: Radioactive Ocean from Jenesis, Part 1.

Concept and Development

Jenesis' goal is to retain the classic feel of not just the original Doom and Final Doom games, but that of popular megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe, and often to mesh these themes together to create nostalgic yet modern-looking maps.

The maps are also being speedmapped, with a view to getting them done in the shortest amount of time possible. The author decided this would be a good way of exercising his single-player mapping skills, and of actually releasing something new.

The project was started during Vela Pax's development, with Brett Harrell (Mechadon), its creator (and leader of the Supplice project), being one of the beta testers for Jenesis. Both Vela Pax and Jenesis were started by their creators to serve as a warm-up exercise before the mapping phase of Supplice began - a project which is to be a fairly large-scale megawad with lots of new content.

Releases

Jenesis is to be released in three stages:

  • Part 1 will contain 11 maps.
  • Part 2 will contain 20 maps, adding 9 new ones and a new final map. The other maps will also be modified wherever improvement is needed.
  • Part 3 will contain 32 maps - adding 11 maps onto Part 2, plus two secret maps, and another new final map. Again, all the maps will be subject to modification where applicable.

Part 1, subtitled "Descent", was mapped between 23 and 31 October 2010. After an extensive testing period, it was officially released to /idgames on 24 January 2011.

Part 2 is still being worked on, its mapping having commenced on 17 December 2010.

Part 3's development is expected to start during Easter 2011. It will be considered the final release of the megawad, and will be uploaded to /idgames as Jenesis.

Sequel

Jimmy is currently debating whether or not a sequel will be made. The likelihood is that its development will have to take place throughout 2012, possibly during the mapping phase of Supplice. Jimmy also aims to release Blocks of Doom II before 2012, so the development of a sequel will most likely have to be withheld until both projects are completed.

Levels

Part 1:

  • MAP01: Treatment Plant
  • MAP02: The Garden Terminal II
  • MAP03: The Oasis Facility
  • MAP04: Submerged Refinery
  • MAP05: Waystation
  • MAP06: Radioactive Ocean
  • MAP07: Dead Center
  • MAP08: Into the Gate
  • MAP09: The Atrium
  • MAP10: The Savage Abyss
  • MAP11: Putrid Cathedral

Part 2:

  • MAP01: Treatment Plant
  • MAP02: The Canal*
  • MAP03: The Oasis Facility
  • MAP04: The Garden Terminal II**
  • MAP05: Submerged Refinery
  • MAP06: Waystation
  • MAP07: Dead Center
  • MAP08: Plunge*
  • MAP09: Devil's Industry*
  • MAP10: Highway of Destruction*
  • MAP11: Transporter Station*
  • MAP12: Poisoned Ocean**
  • MAP13: Alchemy*
  • MAP14: Into the Gate
  • MAP15: The Other Side*
  • MAP16: Hades' Wall*
  • MAP17: The Atrium
  • MAP18: The Savage Abyss
  • MAP19: The Vulcanum*
  • MAP20: Nexus

(*) New to Part 2.
(**) Map relocated to earlier or later slot

Soundtrack

This is the soundtrack for the megawad in its current form of release (Part 1). A full, entirely original soundtrack is planned.

External Links

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