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"The lights are all out. I'll lead you through here if you can get me off this base."
― J. Edwards to the Marine  [src]

J. Edwards is a minor character in Doom 3. A scientist assigned to Alpha Labs Sector 2, he survived the initial wave of the demonic invasion. The player first sees him on a security camera and later meets up with him in person. He had a lantern.

When the player meets Edwards, he approaches them, urging them not to shoot as he is willing to assist. As the lights in the next corridors are out, he offers the player to lead them through the darkened passageways, in exchange for safely escorting him off the base.

As Edwards begins moving through the dark with only his lantern to light the way, he explains that electromagnetic pulses were what disabled the lights, as well as all other electrical systems, and warns the player that a big pulse could disable his lantern. The player then encounters Imps and Maggots, proceeding to defend Edwards from them as they proceed further in the dark corridors. Just before they reach the exit, however, they end getting ambushed by a pair of Imps. The player was able to kill the Imps, but Edwards was not able to survive from the attack.

Notes[]

  • Even if you rush ahead and kill the attacking Imps before they reach Edwards, his death will still be triggered as it is a scripted event (he will suddenly keel over and die). If noclip is used to lift Edwards ("g_dragEntity 1") in the moment that he must die and lower him, then he will not die, even though the cry is heard, but he will not continue and not climb the ladder. If you try to talk to him, he will say "We cannot stop."
  • Edwards can be killed prematurely if you are not careful. The monsters will usually focus on you, rather than him, but a single hit from a stray fireball will kill him. You can still use your flashlight to go through the dark area. However, the benefit in keeping Edwards alive is his lantern can reveal any nearby enemies hiding in the dark, giving you more chance to be combat ready.
    • Likewise in the BFG Edition, the light from his lantern can shine indefinitely (with the exception of the nearby electromagnetic pulses), unlike the player's limited, rechargeable flashlight.
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