For the hidden level in Doom RPG , see Items (Doom RPG map) .
An item is any thing that may be picked up by a player , such as ammunition , weapons , armor , keys , special gear, power-ups, and bonuses.
Doom
The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen . Such items are occasionally referred to as "artifact items" [citation needed ] , not to be confused with the artifacts in Heretic and Hexen (see below). Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.
Health
Item
Also known as
Flags
Effect
Health potion
Health bonus
%#
Boosts health 1% up to 200%
Stimpack
Boosts health 10% up to 100%
Medikit
Boosts health 25% up to 100%
Soul sphere
Supercharge
%#
Boosts health 100% up to 200%
See also : Berserk pack (below)
Armor
Power-ups
Other
Item type
Description
Ammo
The status bar shows a running count of each of the four ammo types: bullets , shells , rockets , and cell energy. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
Keys
The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors . Keys are retained until end of level.
Weapons
Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.
All of the above items, plus:
Power-up
Flags
Effect
Megasphere
%#
Boosts both health and armor to 200%
Doom RPG
Doom RPG includes many of the items from the original Doom, and additionally the following unique items:
Other games
Health
Armor
Items
Artifacts
Keys
Health
Armor
Artifacts
Puzzle items
Clock Gear (Bronze And Steel)
Clock Gear (Bronze)
Clock Gear (Steel And Bronze)
Clock Gear (Steel)
Daemon Codex
Emerald Planet 1
Emerald Planet 2
Flame Mask
Heart of D'Sparil
Liber Oscura
Pedestal of D'Sparil
Ruby Planet
Sapphire Planet 1
Sapphire Planet 2
Yorick's Skull
Yorick's Statue
Mana
Keys
Health
Item
Flags
Effect
Med Patch
Boosts health 10% up to the current maximum which is dependent on the Stamina Stat .
Medical Kit
Boosts health 25% up to the current maximum which is dependent on the Stamina Stat .
Surgery Kit
Restores all health to the current maximum unless you are already fully healed.
Armor
Item
Flags
Effect
Leather Armor
Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
Metal Armor
Boosts armor to 200% unless the current armor value is equal to 200%.
Power-ups
Power-up
Flags
Screen tint
Effect
Duration
Accuracy Upgrade
Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade.
End of Game
Ammo Satchel
Doubles ammo capacity.
End of game
Environmental Suit
Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader 's flamethrower.
80 seconds
Map
Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in.
Permanent for that level.
Scanner
Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map .
80 seconds
Shadow Armor
Gives partial invisibility .
50 seconds
Stamina Implant
Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade.
End of Game
Targeter
Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil .
160 seconds
Teleporter Beacon
When deployed will spawn friendly Front Soldiers in to attack hostile enemies.
Until 6 rebels are spawned in.
Quest Items
Keys
Base Key (Front)
Blue Crystal Key
Blue ID Card
Brass Key
Chapel Key
Core Key
Factory Key
Gold ID Badge
Gold Key
Mauler Key
Mine Key
Oracle Key
Order Key
Red Crystal Key
Severed Hand
Silver Key
Travel Passcard
Warehouse Key