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[[Category:Items|*]]
 
[[Category:Items|*]]
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[[Category:Lists]]

Revision as of 09:08, 26 February 2007

For the hidden level in Doom RPG, see Items (Doom RPG map).

Doom

The items flagged with a percent sign (%) count toward the ITEMS percentage displayed on the intermission screen. Such items are occasionally referred to as "artifact items", not to be confused with the artifacts in Heretic and Hexen (see below). Items flagged with a number sign (#) are always picked by the player when passed over, even when not needed.

Doom/Ultimate Doom

Health

Item Also known as Flags Effect
Health potion Health bonus %# Boosts health 1% up to 200%
Stimpack Boosts health 10% up to 100%
Medikit Boosts health 25% up to 100%
Soul sphere Supercharge %# Boosts health 100% up to 200%
See also: Berserk pack (below)

Armor

Item Also known as Flags Effect
Spiritual armor Armor bonus %# Boosts armor 1% up to 200%
Security armor Green armor Boosts armor to 100%
Combat armor Blue armor Boosts armor to 200%

Powerups

Powerup Flags Screen tint Effect Duration
Backpack # Doubles ammo carrying capacity End of episode in Doom
End of game in Doom II
Berserk pack %# Red (temporary) Boosts health to 100%
Multiplies fist strength by ten
End of level
Blur artifact (Partial invisibility sphere) %# Gives partial invisibility 60 seconds
Computer map % Reveals unexplored areas on automap End of level
Invulnerability artifact %# Inverted Black and White Provides immunity to damage 30 seconds
Light amplification visor %# Shows everything at full brightness 120 seconds
Radiation suit # Green Protects from damaging floors 60 seconds

Other

Item type Description
Ammo The status bar shows a running count of each of the four ammo types: bullets, shells, rockets and cells. The current count is carried forward until end of episode (Doom) or end of game (Doom II).
Keys The red, yellow and blue keycards and the red, yellow and blue skull keys are used to open locked doors. Keys are retained until end of level.
Weapons Once acquired, weapons are retained until end of episode (Doom) or end of game (Doom II). However, they require the appropriate ammo in order to be operational.

Doom II/Final Doom

All of the above items, plus:

Powerup Flags Effect
Megasphere %# Boosts both health and armor to 200%

Doom RPG

Doom RPG includes many of the items from the original Doom, and additionally the following unique items:

Other games

Heretic

Health

Armor

Items

Artifacts

Keys

  • Blue Key (Heretic)
  • Green Key (Heretic)
  • Yellow Key (Heretic)

Hexen

Health

Armor

Artifacts

Puzzle items

  • Clock Gear (Bronze And Steel)
  • Clock Gear (Bronze)
  • Clock Gear (Steel And Bronze)
  • Clock Gear (Steel)
  • Daemon Codex
  • Emerald Planet 1
  • Emerald Planet 2
  • Flame Mask
  • Heart of D'Sparil
  • Liber Oscura
  • Pedestal of D'Sparil
  • Ruby Planet
  • Sapphire Planet 1
  • Sapphire Planet 2
  • Yorick's Skull
  • Yorick's Statue

Mana

Keys

Strife

Health

Item Flags Effect
Med Patch Boosts health 10% up to the current maximum which is dependent on the Stamina Stat.
Medical Kit Boosts health 25% up to the current maximum which is dependent on the Stamina Stat.
Surgery Kit Restores all health to the current maximum unless you are already fully healed.

Armor

Item Flags Effect
Leather Armor Boosts armor to 100% unless the current armor value is greater than or equal to 100%.
Metal Armor Boosts armor to 200% unless the current armor value is equal to 200%.

Powerups

Powerup Flags Screen tint Effect Duration
Accuracy Upgrade Allows the player to increase his Accuracy Stat by 10. You are required to give the voucher to Feris to receive the upgrade. End of Game
Ammo Satchel Doubles ammo capacity. End of game
Environmental Suit Protects the user from toxic water and radiation, and gives total immunity to the Player's/Crusader's flamethrower. 80 seconds
Map Shows all of the map, like the Computer map in Doom. Only works on the level it was picked up in. Permanent for that level.
Scanner Shows position of all players, enemies, items, and obstacles on the map. It must be used in conjunction with the Map. 80 seconds
Shadow Armor Gives partial invisibility. 50 seconds
Stamina Implant Allows the player to increase his Stamina Stat by 10. You are required to give the voucher to Gerard to receive the upgrade. End of Game
Targeter Shows a pair of crosshairs that will cover a specific range of accuracy for your weapons, excluding the Sigil. 160 seconds
Teleporter Beacon When deployed will spawn friendly Front Soldiers in to attack hostile enemies. Until 6 rebels are spawned in.

Quest things

Keys

  • Base Key (Front)
  • Blue Crystal Key
  • Blue ID Card
  • Brass Key
  • Chapel Key
  • Core Key
  • Factory Key
  • Gold ID Badge
  • Gold Key
  • Mauler Key
  • Mine Key
  • Oracle Key
  • Order Key
  • Red Crystal Key
  • Severed Hand
  • Silver Key
  • Travel Passcard
  • Warehouse Key