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Iron Liches encounter in Heretic E1M8.

Iron Liches are enemies in Heretic. Despite their names, Iron Liches are not the typical skeleton-like foes in robes to which others may be accustomed. They are, in fact, giant skulls (not unlike the Lost Soul) wearing spiked helmets, and as the name suggests, made completely of iron, and are sometimes called Iron Golems.

Iron Liches have the ability to cast three different kinds of elemental spells, all of which can inflict multiple hits and which include:

  • A wall of fire which spreads out vertically.
  • An ice ball which splits into multiple shards when it hits a target or a wall.
  • A tornado which relentlessly chases and throws players into the air if they get too close to it.

Iron Liches are first encountered at the end of the first episode of Heretic: City of the Damned. They will appear as normal or sub-boss enemies in later levels (beginning in a secret area of The Lava Pits), and a large group of Iron Liches guards the exit in the last level of The Ossuary, the fourth episode of Heretic: Shadow of the Serpent Riders.

Tactical analysis

The Iron Lich cannot be transformed by the Morph Ovum, nor immediately killed with a Firemace under the influence of the Tome of Power.

When killed, they crumble into a pile of brittle pieces on the ground, sometimes dropping a Claw Orb or Morph Ovum.

With their extremely slow speed and relatively large size, the weapon of choice to kill them is the Phoenix Rod, which can dispatch a lone Iron Lich from a safe distance with five or fewer shots. In addition, the Rod's splash damage enables it to take out a group of Iron Liches with considerably less than five shots per Lich. Note that Iron Liches take half damage from the powered up Dragon Claw, though not from the rippers it shoots out.

Each Iron Lich possesses 700 hit points.

Data

Attributes
ID # 20 (decimal), 14 (hex)
Hit points 700
Speed 6 map units per frame
(52.5 map units per second)
Width 80
Height 72
Reaction time 8
Pain chance 32 (12.55%)
Mass 325
Bits ?
Bits list
?
Sprites & sounds
Sprite name HEAD
Alert sound HEDSIT
Active sound HEDACT
Pain sound HEDPAI
Death sound HEDDTH
Melee attack
Damage 6-48
Sound ?
Ice Ball ranged attack
Type Projectile
Speed 13 map units per tic
(455 map units per second)
Damage 1-8 (spawns 8 shards on impact)
Width 12
Height 12
Sprite name FX05
Sound HEDAT2
Spawned Ice Shards
Type Projectile
Speed 8 map units per tic
(280 map units per second)
Damage 3-24
Width 12
Height 12
Sprite name FX05
Sound HEDAT2?
Firewall ranged attack
Type Projectile
Speed 10 map units per tic
(350 map units per second)
Damage 5-40 (times 6)
Width 28
Height 12 (times 6)
Sprite name FX06
Sound HEDAT1
Whirlwind ranged attack
Type Projectile
Speed 10 map units per tic
(350 map units per second)
Damage 1-8
Width 32
Height 74
Sprite name FX07
Sound HEDAT3

See also

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