m (fmt) |
(Tried to explain in different way; not really 'logically' odd, but treated as natural property until release of code revealed error) |
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[[Image:Invulnerability-colormap-bug.png|right|thumb|Invulnerability colormap bug being demonstrated on [[E3M6]] (see demo below)]] |
[[Image:Invulnerability-colormap-bug.png|right|thumb|Invulnerability colormap bug being demonstrated on [[E3M6]] (see demo below)]] |
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− | When a player becomes [[Invulnerability|invulnerable]], the colors in their display change to inverse monochrome. |
+ | When a player becomes [[Invulnerability|invulnerable]], the colors in their display change to inverse monochrome. In [[Vanilla Doom]] the sky retains its original color; long thought of as merely a property of the invulnerability power-up, this was found to be a bug after the release of the source code. |
== Demos == |
== Demos == |
Revision as of 22:22, 16 August 2005
When a player becomes invulnerable, the colors in their display change to inverse monochrome. In Vanilla Doom the sky retains its original color; long thought of as merely a property of the invulnerability power-up, this was found to be a bug after the release of the source code.
Demos
The invulnerability colormap bug (File:E3m6icb.lmp) on E3M6: Mt. Erebus