Doom Wiki
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(Tried to explain in different way; not really 'logically' odd, but treated as natural property until release of code revealed error)
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[[Image:Invulnerability-colormap-bug.png|right|thumb|Invulnerability colormap bug being demonstrated on [[E3M6]] (see demo below)]]
 
[[Image:Invulnerability-colormap-bug.png|right|thumb|Invulnerability colormap bug being demonstrated on [[E3M6]] (see demo below)]]
When a player becomes [[Invulnerability|invulnerable]], the colors in their display change to inverse monochrome. Logically, the sky should change along with everything else, but in [[vanilla Doom]], it does not.
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When a player becomes [[Invulnerability|invulnerable]], the colors in their display change to inverse monochrome. In [[Vanilla Doom]] the sky retains its original color; long thought of as merely a property of the invulnerability power-up, this was found to be a bug after the release of the source code.
   
 
== Demos ==
 
== Demos ==

Revision as of 22:22, 16 August 2005

Invulnerability-colormap-bug

Invulnerability colormap bug being demonstrated on E3M6 (see demo below)

When a player becomes invulnerable, the colors in their display change to inverse monochrome. In Vanilla Doom the sky retains its original color; long thought of as merely a property of the invulnerability power-up, this was found to be a bug after the release of the source code.

Demos

The invulnerability colormap bug (File:E3m6icb.lmp) on E3M6: Mt. Erebus