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{{Infobox Enemy
 
{{Infobox Enemy
| image= Invulnerability Hunter.jpg
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| image= Doom3Invul.PNG
| hp= 7000
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| hp= 7,000
 
| attack= Melee: 25<br>Pound attack: 8<br>Electroblast attack: 10<br>Electroball: 20<br>Electroball splash: 25
 
| attack= Melee: 25<br>Pound attack: 8<br>Electroblast attack: 10<br>Electroball: 20<br>Electroball splash: 25
 
| found= [[Phobos Labs - Sector 2: Molecular Research]]
 
| found= [[Phobos Labs - Sector 2: Molecular Research]]
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| name = Invulnerability Hunter
 
| name = Invulnerability Hunter
 
}}
 
}}
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The '''Invulnerability Hunter''' is a boss found in ''[[Doom 3: Resurrection of Evil]]''. It is the final [[Hell Hunter]] the player will encounter.
   
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==Appearance==
The '''Invulnerability Hunter''' is a boss found in ''[[Doom 3: Resurrection of Evil]]''. It is the final Hunter the player will encounter. Like the [[Berserk Hunter]], the Invulnerability Hunter is noticeably larger than a [[Hell Knight (Doom 3)|Hell Knight]], and has a bulging, extremely muscular body with a blue aura surrounding it.
 
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Like the other Hunters, the Invulnerability Hunter resembles a [[Hell Knight (Doom 3)|Hell Knight]] with a vaguely greenish-brown color, though it is noticeably taller (roughly 10 ft.) and more muscular. Its head has two sharp points on the cheeks, seems to have no eyes, and the flesh around its nose and mouth is noticeably more hollow (giving its head a skull-like appearance). It has a faint blue aura around its body, which intensifies to almost completely envelope it when it absorbs power from the power coils.
   
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==Combat Characteristics==
The Invulnerability Hunter draws power from three active power coils in the room, rendering it invincible. Destroying the open coil will cause a temporary shutdown, leaving the Hunter vulnerable. When the remaining coils reactivate, repeat the process. When all the coils are destroyed, the Hunter will no longer be able to retain its invulnerability. One can hide from the Hunter by running underground, but it will stomp the ground to damage the player should he be standing up.
 
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The Invulnerability Hunter attacks by either throwing two large electric energy balls from above its head or doing an electric ground pound shockwave with a large radius. It can also do a clawing combo attack. Its main gimmick is absorbing energy from the power coils in the room, giving it a large blue aura and making it completely invulnerable to damage (hence its name).
   
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==Tactical Analysis==
When it is vulnerable to attack use the Artifact's Helltime ability and pull out the chaingun and start firing until he becomes invulnerable. Then, in its invulnerability state, it will attack the player by shooting energy balls and electric shockwaves.
 
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To defeat the Invulnerability Hunter, the player must evade its attacks and do damage to it until it becomes invulnerable. Once this happens, the player can then open the cover to expose the core of one of the power coils. The core must be destroyed to destroy the coil (this is marked by the automated message: "Core [number] Failure") one-by-one so that it cannot turn invulnerable anymore.
   
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The electric balls can be circle-strafed and the ground pound can be avoided by staying above ground (whether by jumping or by staying above the stairs in the room). There is a med kit and a box of rockets for the [[Rocket launcher/Doom 3|rocket launcher]] at the far end of the room, and a hatch that leads to a compact crawlspace with lots of bodies (to charge the [[The Artifact|Artifact]]), an ammo belt for the [[Chaingun/Doom 3|chaingun]], and a health station. Beware though, the player must be crouched while in this space, less the Hunter damage the player with its shockwave.
Killing it will gain the invulnerability power for [[the Artifact]].
 
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The player has a narrow opportunity to destroy the core of the power coil before the cover comes back over it. It's recommended that they be destroyed from a distance, as when destroyed the cores will catch fire that will damage the player should they get too close (and potentially push them back towards the Hunter). The core require approximately 500 points of damage to destroy. The rocket launcher is an ideal weapon to destroy them, doing so in about 3 shots. The Artifact's Helltime power is very useful for destroying the cores and the Berserk power for attacking the Hunter.
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Once vulnerable, the chaingun, [[Plasma gun/Doom 3|plasma gun]], or the [[Super shotgun/Doom 3|super shotgun]] are sufficient to kill the Invulnerability Hunter. Simply attack until it becomes invulnerable, destroy the core, repeat until death.
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Killing the Invulnerability Hunter will allow the Artifact to absorb its invulnerability ability, allowing the player to become immune to all damage (without the need for absorbing energy like the Hunter) with the exception of the [[Maledict]]'s attacks.
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==Trivia==
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*The Invulnerability Hunter has the highest base health out of any enemy in the game (the Maledict's total 7,500 health is divided across two phases, 2,500 at phase 1 and doubling to 5,000 at phase 2).
   
 
==Sources==
 
==Sources==
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{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
 
[[Category:Boss monsters]]
 
[[Category:Boss monsters]]

Latest revision as of 21:23, 4 April 2023

The Invulnerability Hunter is a boss found in Doom 3: Resurrection of Evil. It is the final Hell Hunter the player will encounter.

Appearance

Like the other Hunters, the Invulnerability Hunter resembles a Hell Knight with a vaguely greenish-brown color, though it is noticeably taller (roughly 10 ft.) and more muscular. Its head has two sharp points on the cheeks, seems to have no eyes, and the flesh around its nose and mouth is noticeably more hollow (giving its head a skull-like appearance). It has a faint blue aura around its body, which intensifies to almost completely envelope it when it absorbs power from the power coils.

Combat Characteristics

The Invulnerability Hunter attacks by either throwing two large electric energy balls from above its head or doing an electric ground pound shockwave with a large radius. It can also do a clawing combo attack. Its main gimmick is absorbing energy from the power coils in the room, giving it a large blue aura and making it completely invulnerable to damage (hence its name).

Tactical Analysis

To defeat the Invulnerability Hunter, the player must evade its attacks and do damage to it until it becomes invulnerable. Once this happens, the player can then open the cover to expose the core of one of the power coils. The core must be destroyed to destroy the coil (this is marked by the automated message: "Core [number] Failure") one-by-one so that it cannot turn invulnerable anymore.

The electric balls can be circle-strafed and the ground pound can be avoided by staying above ground (whether by jumping or by staying above the stairs in the room). There is a med kit and a box of rockets for the rocket launcher at the far end of the room, and a hatch that leads to a compact crawlspace with lots of bodies (to charge the Artifact), an ammo belt for the chaingun, and a health station. Beware though, the player must be crouched while in this space, less the Hunter damage the player with its shockwave.

The player has a narrow opportunity to destroy the core of the power coil before the cover comes back over it. It's recommended that they be destroyed from a distance, as when destroyed the cores will catch fire that will damage the player should they get too close (and potentially push them back towards the Hunter). The core require approximately 500 points of damage to destroy. The rocket launcher is an ideal weapon to destroy them, doing so in about 3 shots. The Artifact's Helltime power is very useful for destroying the cores and the Berserk power for attacking the Hunter.

Once vulnerable, the chaingun, plasma gun, or the super shotgun are sufficient to kill the Invulnerability Hunter. Simply attack until it becomes invulnerable, destroy the core, repeat until death.

Killing the Invulnerability Hunter will allow the Artifact to absorb its invulnerability ability, allowing the player to become immune to all damage (without the need for absorbing energy like the Hunter) with the exception of the Maledict's attacks.

Trivia

  • The Invulnerability Hunter has the highest base health out of any enemy in the game (the Maledict's total 7,500 health is divided across two phases, 2,500 at phase 1 and doubling to 5,000 at phase 2).

Sources

Doom 3: Boss FAQ - posted by D00MBuggy.