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{{Game Tabs|first = main|second = doom 1|third = doom 64|fourth = doom rpg|fifth = doom 3|sixth = doom 2016|seventh = doom eternal}}{{DISPLAYTITLE:Imp (Doom Eternal)}}
The Imp is a returning monster that will appear in the upcoming [https://doom.wikia.com/wiki/Doom_Eternal Doom Eternal], it first appeared in [https://doom.wikia.com/wiki/Doom Doom]
 
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{{Infobox Enemy
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|name = Imp
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|image = Imp Eternal.png
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|class = Scavenger
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|type = Fodder
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|drop = Health (Glory Kill)<br>Armor (Flame Belch)<br>Ammo (Chainsaw)
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|firstappearance = Hell on Earth
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}}
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The '''imp''' returns in [[Doom Eternal]]. They are first seen from the very start of the game and remain a constant pest to the Slayer throughout the campaign.
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Imps still maintain their hunched over design from [[Doom (2016)]] but have undergone some slight design changes to more closely resemble their appearance in the original Doom.
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==In-Game Description==
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===Codex===
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''Scavengers of the underworld, Imps are among the most common of beasts found on the scorched surface of the Hellscape. Lesser demons of Hell, the Imp possesses limited intelligence, driven only by a hunter's impulse to seek out prey - a task for which the Imp is naturally suited due to its innate capacity for violence. As a result of these attributes, the Imp makes for an ideal footsoldier and is oft deployed in the warring legions of Hell, easily manipulated and controlled by commanding highborne demons at the behest of the sovereign chapters. It is common for the Imp to appear at the frontline of an offensive attack, an expendable resource unleashed in great numbers to overcome and break through the enemy front.''
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==Appearance==
 
==Appearance==
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The Imp has a slightly different appearance to its 2016 counterpart, possessing elongated back spines to more closely resemble its original design. It otherwise remains similar to its previous incarnation, being a nimble demon capable of pestering the Slayer from a distance and traversing terrain with ease.
{{Enemybox|image = <image source="https://doom.wikia.com/wiki/File:Imp_(Doom_Eternal_design).png"/>|name = Imp|firstappearance = Doom}}The Imp has a similar design to the [https://doom.wikia.com/wiki/Imp original Imp] who is leather brown in color, with blood-red eyes and mouth.
 
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==Combat Analysis==
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The Imp remains behaves identically to its previous iteration, lobbing fireballs at the Slayer from a distance and clawing him at close range. It also retains its ability to charge up a much larger fireball that deals significant damage to the player if they are hit. Imps are very mobile demons, scampering around the battlefield and almost always on the move, which can make hitting them difficult.
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However, they have paltry health and can be killed quite easily by any weapon. Notably, if an Imp is charging a large fireball, shooting them will cause them to drop the fireball and be temporarily stunned, allowing for an easy kill.
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==Gallery==
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<gallery position="center">
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Imp Eternal Codex.PNG|Codex Image
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Imp Eternal Codex Entry.PNG|Imp Codex Entry
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Imp Toy.PNG|Imp Collectable
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2016_Imp_vs_Eternal_Imp.png|Facial Comparison between the Imp from Doom 2016 and Doom Eternal
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20200329201733_1.jpg|Imp seen up-close.
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</gallery>
   
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{{Doom Eternal monsters}}
==Abilities==
 
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[[Category:Doom Eternal monsters]]
In [https://doom.wikia.com/wiki/Doom Doom] the Imp has the ability to throw fire balls towards its enemies as well as slash at them with it's claws. It is unknown wether it will carry over to the [https://doom.wikia.com/wiki/Doom_Eternal Doom Eternal] version.
 

Revision as of 20:39, 19 May 2020


The imp returns in Doom Eternal. They are first seen from the very start of the game and remain a constant pest to the Slayer throughout the campaign.

Imps still maintain their hunched over design from Doom (2016) but have undergone some slight design changes to more closely resemble their appearance in the original Doom.

In-Game Description

Codex

Scavengers of the underworld, Imps are among the most common of beasts found on the scorched surface of the Hellscape. Lesser demons of Hell, the Imp possesses limited intelligence, driven only by a hunter's impulse to seek out prey - a task for which the Imp is naturally suited due to its innate capacity for violence. As a result of these attributes, the Imp makes for an ideal footsoldier and is oft deployed in the warring legions of Hell, easily manipulated and controlled by commanding highborne demons at the behest of the sovereign chapters. It is common for the Imp to appear at the frontline of an offensive attack, an expendable resource unleashed in great numbers to overcome and break through the enemy front.

Appearance

The Imp has a slightly different appearance to its 2016 counterpart, possessing elongated back spines to more closely resemble its original design. It otherwise remains similar to its previous incarnation, being a nimble demon capable of pestering the Slayer from a distance and traversing terrain with ease.

Combat Analysis

The Imp remains behaves identically to its previous iteration, lobbing fireballs at the Slayer from a distance and clawing him at close range. It also retains its ability to charge up a much larger fireball that deals significant damage to the player if they are hit. Imps are very mobile demons, scampering around the battlefield and almost always on the move, which can make hitting them difficult.

However, they have paltry health and can be killed quite easily by any weapon. Notably, if an Imp is charging a large fireball, shooting them will cause them to drop the fireball and be temporarily stunned, allowing for an easy kill.

Gallery