
For the Doom Eternal level, see Immora (Doom Eternal level).
Immora is the first city at the dawn of creation and the capital of what was once Jekkad, now Hell. It's the site of the final conflict in Doom Eternal: The Ancient Gods - Part Two between the Slayer and Davoth. A precise history of the city is unknown as it's described mostly in the Maykrs' texts and these were altered after the betrayal of their original master.
History[]
Immora was once a paradise forged on the first world of Jekkad and ruled by Davoth during the dawn of creation. The city and its realm soon fell into corruption when the Maykrs betrayed Davoth by sealing Jekkad from other dimensions. Over time, Jekkad transformed into Hell and Immora became a stronghold for Davoth, who became known as the Dark Lord.
Immora's inhabitants sustain on the Hell Essence from Hell's victims, allowing them to experience eternal life and prevented from transforming into the demons due to regular infusions of Hell energy. The city is highly defended with ancient technology and its high walls were impenetrable to those who would bring harm to the last people of the first world.[1]
Immora became the site of the final battle between the Dark Lord and the Doom Slayer. The Slayer traveled to Immora through the Gate of Divum, where he is greeted by the Dark Lord's demonic army. The Slayer's arrival was shortly followed by an army of Sentinels from Argent D'Nur led by Valen, who assaulted the city. As the armies of Hell and Sentinels fought, the Slayer breached through Immora's walls and personally confronted the Dark Lord himself.
Description[]

A door as seen in Urdak
Immora is a city of crimson, orange, and black spires or towers stretching all across. It features a technological and smooth style similar to Urdak, easily explained by the fact that Immora is the progenitor to Urdak, made by the same creator. Yet again similarly to Urdak, runes and sigils spread throughout Immora, especially the sigil which marks certain doors is identical, oftentimes even in coloring.
A major difference is found in the decorations around the city. The Maykrs have adorned Urdak with statues of themselves, while Immora is a much more functional city. The closest thing to decoration Immora possesses is demonic runes and pentagrams spread all around its walls.
Enemies[]
Gallery[]
Trivia[]
- According to game director Hugo Martin, Immora derives its name from the word "Immoral".