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Using the <tt>idclev</tt> [[Doom cheat codes##All Doom versions|cheat code]] to warp to a level has the following side effects:
 
Using the <tt>idclev</tt> [[Doom cheat codes##All Doom versions|cheat code]] to warp to a level has the following side effects:
   
* The player's status is reset to that of a newly launched game. That is, 100 percent health, no armor, the [[pistol]] in hand, and 50 [[bullets]]. This naturally deactivates any other powerups still in effect and eliminates any keys possessed, whether obtained using cheat codes or otherwise.
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* The player's status is reset to that of a newly launched game. That is, 100 percent health, no armor, the [[pistol]] in hand, and 50 [[bullets]]. This naturally deactivates any other powerups still in effect and eliminates any keys or weapons previously acquired, whether obtained using cheat codes or otherwise.
 
* If the second digit of the level number warped to is 1 (and if typed quickly in succession, even if the first digit is 1), the player will switch to the [[fist]] upon entering the new level.
 
* If the second digit of the level number warped to is 1 (and if typed quickly in succession, even if the first digit is 1), the player will switch to the [[fist]] upon entering the new level.
 
* The <tt>-respawn</tt> and <tt>-nomonsters</tt> [[parameter]]s are ignored, if either was used when originally launching the game.
 
* The <tt>-respawn</tt> and <tt>-nomonsters</tt> [[parameter]]s are ignored, if either was used when originally launching the game.

Latest revision as of 00:58, 21 February 2010

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Using the idclev cheat code to warp to a level has the following side effects:

  • The player's status is reset to that of a newly launched game. That is, 100 percent health, no armor, the pistol in hand, and 50 bullets. This naturally deactivates any other powerups still in effect and eliminates any keys or weapons previously acquired, whether obtained using cheat codes or otherwise.
  • If the second digit of the level number warped to is 1 (and if typed quickly in succession, even if the first digit is 1), the player will switch to the fist upon entering the new level.
  • The -respawn and -nomonsters parameters are ignored, if either was used when originally launching the game.
  • If fast monsters were being used before warping on a skill level other than "Nightmare!", their attack frequency reverts to normal, although the increased speed of demons, spectres, and certain projectile attacks remains the same.
  • If activated while the menu system is being used (by pressing idclev, the Esc key, and then the level numbers), only half the screen will be updated. The other half will continue displaying a view of the old level until the menus are exited.