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==Walkthrough==
 
==Walkthrough==
   
===Entrance===
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You will start off in a cavern passage with a fork in the road ahead. The left takes you to the exit portal, and the right takes you to a room full of Brown Chaos Serpents. You will be on a raised section with most of the serpents below you. Be careful, as there is an alcove on the lower right with more serpents lying in wait. A passageway set in an iron-girded wall leads to the Tomb structure itself, and [[Dark Bishop]]s will be coming out. Going down the hallway, there will be two sets of side alcoves with stained glass windows, each with more Dark Bishops. The second stained glass window on the left is a false wall, and Dark Bishops will come from behind it. You can walk through to find a room with Quartz Flasks, or a segment of the Wraithverge if you are the Cleric. Before you move on, you can find a secret room in the first alcove on the right. The wall on the left of the stained glass window can be opened to reveal a small room. It contains two Dark Bishops, and a piece of the Wraithverge if you are the Cleric. Other characters will find Quartz Flasks.
You start at the south end of the map, in a dark tunnel. This cavern will open as you proceed north, leading to a cavern with up to eight brown chaos serpents.
 
   
The other exit of the cavern is a corridor, with four alcoves hiding dark bishops. If you're paying as the cleric and don't yet have Wraithverge, you will need to explore these alcoves for secrets. The first secret is in the first alcove on the right, where using the north wall will open to a side room with a wraithverge piece and two quartz flasks. The other secret is the second alcove on the left, where you can walk through the stained glass window for another piece and four quartz flasks.
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At the very end of the hallway, an elevator will come down when you step on it, which will not take you back up for now. The two corridors ahead will be filled with numerous Dark Bishops. Fighting through them, you will find that the corridors form a large triangle. At the other end of the triangle, there will be a central wooden door. Behind it will be Dark Bishops and three switches. There will also be a piece of the Wraithverge for the Cleric. The left and right switches will open extra rooms on the sides of the triangle where stained glass windows are now. These sections are not necessary, but they do have helpful items - albeit with a number of enemies. If you wish to fight Traductus right away, skip the next two paragraphs.
   
The end of the corridor is a lift that brings you down to the main tomb - a triangular section where Dark Bishops attack from long range. In the north, head through the door. This room has three switches, where the left and right open optional sections on the map, and the center opens the main tomb.
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The left switch opens the western area, which is a large shadowy circular room with a curving staircase. Fighting through the Dark Bishops, you will reach a [[Falcon Shield]] at the top of the steps. Once you take it, three chambers will open in the wall full of Dark Bishops, and a wall will come up forcing you to go back down the steps. Fight your way past them carefully so you don't get surrounded. The first chamber will have Discs of Repulsion, the second Quartz Flasks, and the third Crystal Vials.
   
===Traductus===
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The right switch opens the eastern area, where a large staircase will descend. You will enter a room with more of the typical Dark Bishops, along with Crystal Vials. The passage ahead contains Ettins - after killing them, you'll loop back to the first room and see another open passage. Here you will find two chambers guarded by Ettins - one with an [[Icon of the Defender]], another with [[Fléchette]]s, leading you back to the staircase.
When you pull the middle switch, the doors to the middle section will lower, and Traductus will be raised from his location. He will initially face north, allowing for a first strike if you attack from the south when he activates.
 
   
Traductus uses the Wrathverge, which fires a projectile that splits into four ghosts that track the player. The ghosts can only be dodged by moving quickly over long distances, or by using the Disc of Repulsion to reflect them back to Traductus.
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====Battle with Traductus====
   
When Traductus is defeated, the Holy Relic becomes available. If you want to return, the elevator to the south should be active by the end of the fight, and if not, only requires waiting up to 30 seconds from the start of said battle.
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The center switch opens up the main triangle. One of the walls will open directly opposite the switches. Enter and prepare to do battle with [[Traductus]], the Cleric boss, who will rise up in the center. He will use the [[Wraithverge]], firing ghosts that do lots of damage. The best strategy is to use [[Disc of Repulsion|Discs of Repulsion]] to repel the ghosts, which will then attack Traductus. You can also use an Icon of the Defender and attack him - the Mage has the special advantage here of being able to reflect ghosts with an active Icon of the Defender.
   
===Western section===
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Once Traductus has been defeated, you can take the Holy Relic, one of the three artifacts you need to enter the final level, [[Hub_5:_Dark_Crucible|Dark Crucible]]. The elevator you came down on, at the southern point of the triangle, will now be activated. From here you can make your way back to the cavern - if you can't jump up to the raised area, you can go up a narrow set of stairs at the far right end. From here, go down the passage to the exit portal.
The western side passage leads to a darkened staircase, with a few dark bishops initially visible. It leads to a spiral staircase starting on the right, and doubling on itself. The stairs lead to a Falcon Shield, but approaching it opens the side alcoves on the stairs to release additional Dark Bishops, as well as a barrier between the inner and outer staircases.
 
 
If you want to avoid the trap, you can walk along the edge between the two staircases. However, the alcoves do contain a few quartz flasks and crystal vials.
 
 
===Eastern section===
 
The eastern side passage leads to a chamber mostly guarded by Ettins. As you proceed through the chamber, you should find an Icon of the Defender.
 
   
 
==Statistics==
 
==Statistics==

Revision as of 02:54, June 17, 2018

Template:Necropolis

MAP38-traductus-tomb

Map of Traductus' Tomb

Traductus' Tomb is one of the three stops you have to make in Hexen, in Hub 5: Necropolis. If you are the Cleric, you will be able to assemble the three pieces of the Wraithverge here.

Walkthrough

You will start off in a cavern passage with a fork in the road ahead. The left takes you to the exit portal, and the right takes you to a room full of Brown Chaos Serpents. You will be on a raised section with most of the serpents below you. Be careful, as there is an alcove on the lower right with more serpents lying in wait. A passageway set in an iron-girded wall leads to the Tomb structure itself, and Dark Bishops will be coming out. Going down the hallway, there will be two sets of side alcoves with stained glass windows, each with more Dark Bishops. The second stained glass window on the left is a false wall, and Dark Bishops will come from behind it. You can walk through to find a room with Quartz Flasks, or a segment of the Wraithverge if you are the Cleric. Before you move on, you can find a secret room in the first alcove on the right. The wall on the left of the stained glass window can be opened to reveal a small room. It contains two Dark Bishops, and a piece of the Wraithverge if you are the Cleric. Other characters will find Quartz Flasks.

At the very end of the hallway, an elevator will come down when you step on it, which will not take you back up for now. The two corridors ahead will be filled with numerous Dark Bishops. Fighting through them, you will find that the corridors form a large triangle. At the other end of the triangle, there will be a central wooden door. Behind it will be Dark Bishops and three switches. There will also be a piece of the Wraithverge for the Cleric. The left and right switches will open extra rooms on the sides of the triangle where stained glass windows are now. These sections are not necessary, but they do have helpful items - albeit with a number of enemies. If you wish to fight Traductus right away, skip the next two paragraphs.

The left switch opens the western area, which is a large shadowy circular room with a curving staircase. Fighting through the Dark Bishops, you will reach a Falcon Shield at the top of the steps. Once you take it, three chambers will open in the wall full of Dark Bishops, and a wall will come up forcing you to go back down the steps. Fight your way past them carefully so you don't get surrounded. The first chamber will have Discs of Repulsion, the second Quartz Flasks, and the third Crystal Vials.

The right switch opens the eastern area, where a large staircase will descend. You will enter a room with more of the typical Dark Bishops, along with Crystal Vials. The passage ahead contains Ettins - after killing them, you'll loop back to the first room and see another open passage. Here you will find two chambers guarded by Ettins - one with an Icon of the Defender, another with Fléchettes, leading you back to the staircase.

Battle with Traductus

The center switch opens up the main triangle. One of the walls will open directly opposite the switches. Enter and prepare to do battle with Traductus, the Cleric boss, who will rise up in the center. He will use the Wraithverge, firing ghosts that do lots of damage. The best strategy is to use Discs of Repulsion to repel the ghosts, which will then attack Traductus. You can also use an Icon of the Defender and attack him - the Mage has the special advantage here of being able to reflect ghosts with an active Icon of the Defender.

Once Traductus has been defeated, you can take the Holy Relic, one of the three artifacts you need to enter the final level, Dark Crucible. The elevator you came down on, at the southern point of the triangle, will now be activated. From here you can make your way back to the cavern - if you can't jump up to the raised area, you can go up a narrow set of stairs at the far right end. From here, go down the passage to the exit portal.

Statistics

Any Player Class

MonstersSkill 1-2Skill 3Skill 4-5
Ettin677
Brown Chaos Serpent468
Dark Bishop405056
Traductus111
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