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So go into the tombs and after you're done with them all, take the relics you took from your masters and open the doors from where you started and that'll lead you to Korax who you'll have to kill to win the game.
 
So go into the tombs and after you're done with them all, take the relics you took from your masters and open the doors from where you started and that'll lead you to Korax who you'll have to kill to win the game.
 
 
===Vivarium===
 
===Vivarium===
The vivarium is a secret level. It must be reached first, as it will close off once you cross the threshold of any of the tombs.
+
The [[Hub_5:_Vivarium|Vivarium]] is a bonus level with useful items and replenishments. However, you must enter it first — once you have entered any of the tombs, it will be sealed off. Even if you enter the tomb structure without going through the portal, it will be sealed. The Vivarium portal is located at the southeast corner of the map. To take the most direct path there, first approach Menelkir's Tomb, the eastern pillared structure directly across from the starting point. From there, take the small ascending path on the right, and stick by the eastern/lefthand wall. You will soon see the portal to [[Hub_5:_Vivarium|Vivarium]] ahead, with two [[Combined_Mana|Combined Mana]] containers in front of it.
 
The exit to Vivarium is in the south-east corner of the map.
 
 
The easiest route to the portal is to approach Menelkir's tomb (directly ahead of the start), and turn to the right before entering. Continue south by following the eastern wall.
 
 
 
===Zedek's Tomb===
 
===Zedek's Tomb===
Zedek's Tomb is on the western edge of the map, being right of the starting point. It can be reaches simply by hugging the right-hand wall from the starting point. Before entering the tomb, eliminate the nearby Reviers, as you will need to focus on the enemies inside.
+
The portal to [[Hub_5:_Zedek's_Tomb|Zedek's Tomb]] is located in the western adobe structure. The shortest route there involves turning right from the starting point, and sticking by the western/righthand wall - you will see it on your right. Beware of the Reivers on the way. It is important to clear the Reivers outside the tomb before opening the door. Once it is opened, you will face a multitude of centaurs. First there is the crowd in front of you in the hall, but chambers will open on the sides to release even more. Your ultimate weapon will be useful here. There are 8 chambers in total, with 2 centaurs each, and they open two at a time. You should wait until they all open before rushing in, lest you get surrounded. Even after you defeat the centaurs approaching you, there will be still more that come out of the chambers when you enter. After all are defeated, you can pick up the [[Platinum_Helm|Platinum Helm]] and 2 Combined Mana containers in front of the portal, and proceed.
 
When you open the door, centaurs at the far end will start their approach. You need to destroy a specific one, initially the one at the back, to reveal the portal. Entering the romb will also open side alcoves, where additional centaurs will also attack.
 
 
The portal leads to [[Hub_5:_Zedek's_Tomb|Zedek's Tomb]]. This will lead to a fight against the fighter.
 
 
===Menelkir's Tomb===
 
Menelkir's Tomb is on the eastern edge of the map, straight ahead from the starting area. It is guarded by Dark Bishops.
 
 
When you try opening the inner door, it will only open a crack before closing again. Eight switches then rise from the ground, and you will need to flip them to open the portal. The switches are randomly given one of eight effects - six will open an alcove revealing two dark bishops and two crystal vials, one will release four dark bishops from the corner of the room, and the last will open the portal.
 
 
[[Hub_5:_Menelkir's_Tomb|Menelkir's Tomb]] leads to the mage.
 
 
 
===Traductus' Tomb===
 
===Traductus' Tomb===
Traductus' Tomb is located to the north, visible left of the starting area.
+
To get to the Tomb, you must enter the small building to the north - it is to the left of the starting point. Once you clear out the Ettins inside, you will see several raised floor sections. In the far-right corner, there will be one section with a different color - step on it, and it will bring you down to a small chamber with a switch. Activate the switch and ride back up to find an open doorway in the northern wall. Inside, another switch will send the elevator down into a cavern area full of [http://doom.wikia.com/wiki/Brown_Chaos_Serpent Brown Chaos Serpents]. The floor will be rugged, so you have to be careful not to miss any enemies. There is also a raised window section from which the serpents can shoot at you. On the right hand side, there is a passage which has a switch to lower the elevator near the entrance. The passage leads up to the window area, where you will find Boots of Speed and a switch at the far end. After activating it and coming back down, you will see the opened portal on your left. Before you enter [[Hub_5:_Traductus'_Tomb|Traductus' Tomb]], look around for Crystal Vials and Mana if you need them.
+
===Menelkir's Tomb===
It first opens to a small room of four ettins, and a few raised platforms. The platform at the back-right is different coloured, and stepping on it will lower it to reveal a switch. Pull it to open a door leading to a lift that brings you to a cavern.
+
This tomb is housed in a pillared structure to the east, located directly across from the starting point. There are several [[Dark_Bishop]]s to greet you on entry. Ahead of you is a large wooden door — try to open it, and it will close again, with the message that the "portal has been sealed". Eight bullhead switches will rise in front of each pillar, and you will be asked to "choose your fate". Six of these switches open one chamber each with 2 Dark Bishops and 2 Crystal Vials. One switch releases 4 Dark Bishops, one from each corner of the room. One switch will open the large wooden doors, allowing you to proceed. There will be a few more Dark Bishops, 2 Combined Mana containers, and a [[Krater_of_Might|Krater of Might]]. On the left is the portal to [[Hub_5:_Menelkir's_Tomb|Menelkir's Tomb]].
 
There are up to six brown chaos serpants in the cavern, hiding behind uneven terrain that also provides cover. You will need to reach the back of the cavern, and to the left to find a bullhead switch. Pull it to reveal the portal to [[Hub_5:_Traductus'_Tomb|Traductus Tomb]].
 
 
On the return trip, the switch to call the lift is found to the left of the opening leading back to the cave.
 
 
 
===Dark Crucible===
 
===Dark Crucible===
After you defeated all three masters and obtained their relics, head to the exit at the norhtwest corner of the map. There are three slots to place these relics.
+
Once you have completed the tombs and gathered the three relics, you may go on to the final battle. Turn left from the starting point to find a structure at the northwest corner with a stone door. On the right side will be a panel in which you place the three relics - the [[Sigil of the Magus]], the [[Holy Relic]], and the [[Glaive Seal]]. Having done so, three chambers will open up ahead. Each one contains a monster of a certain type, depending on your character class. The [[Fighter]] will face Slaughtaurs, the [[Cleric]] will fight Dark Bishops, and the [[Mage]] will battle Green Chaos Serpents. The first two chambers have 2 Combined Mana containers each, with 3 Combined Mana containers in the third. At the end is the portal to the epilogue, the [[Hub_5:_Dark_Crucible|Dark Crucible]]. Once you have passed through, there is no turning back.
 
Each placed relic will open a door leading toward the [[Hub_5:_Dark_Crucible|Dark Crucible]], where you will fight Korax. This is also the point of no return - if you want to stock up on healing items or mana, now is the last chance to do so.
 
 
   
 
== Bugs ==
 
== Bugs ==

Revision as of 03:01, June 17, 2018

Template:Necropolis

MAP35-necropolis

Map of Necropolis

Necropolis is the first map on the hub of the same name. It links to all the other levels.

Strategy

Walkthrough

OK...so you've beaten two Heresiarchs, a Death Wyvern, and tons of monsters. Now you have come to a dark place with thunder cracking...of course Korax shows up AGAIN but this time asks you "Are you strong enough to face your own masters?". You'll find out what this means later on. Take caution though, because what is behind the "illusion wall" is a cemetery and there are many new monsters called reivers (half-bodies, dead spirits) and they are annoying... and be careful because they come out of the ground too...freaky. Anyway, if you want, you can travel around the cemetery and kill off all the ghosts (there are lots, but once you've killed most they stop appearing) so you won't have problems later on. If you want, go to the far side of the cemetery and go into an open portal which will lead you to the secret level, The Vivarium. If you enter any of the tombs before this, forget that you'll ever get passed the barred door...

So go into the tombs and after you're done with them all, take the relics you took from your masters and open the doors from where you started and that'll lead you to Korax who you'll have to kill to win the game.

Vivarium

The Vivarium is a bonus level with useful items and replenishments. However, you must enter it first — once you have entered any of the tombs, it will be sealed off. Even if you enter the tomb structure without going through the portal, it will be sealed. The Vivarium portal is located at the southeast corner of the map. To take the most direct path there, first approach Menelkir's Tomb, the eastern pillared structure directly across from the starting point. From there, take the small ascending path on the right, and stick by the eastern/lefthand wall. You will soon see the portal to Vivarium ahead, with two Combined Mana containers in front of it.

Zedek's Tomb

The portal to Zedek's Tomb is located in the western adobe structure. The shortest route there involves turning right from the starting point, and sticking by the western/righthand wall - you will see it on your right. Beware of the Reivers on the way. It is important to clear the Reivers outside the tomb before opening the door. Once it is opened, you will face a multitude of centaurs. First there is the crowd in front of you in the hall, but chambers will open on the sides to release even more. Your ultimate weapon will be useful here. There are 8 chambers in total, with 2 centaurs each, and they open two at a time. You should wait until they all open before rushing in, lest you get surrounded. Even after you defeat the centaurs approaching you, there will be still more that come out of the chambers when you enter. After all are defeated, you can pick up the Platinum Helm and 2 Combined Mana containers in front of the portal, and proceed.

Traductus' Tomb

To get to the Tomb, you must enter the small building to the north - it is to the left of the starting point. Once you clear out the Ettins inside, you will see several raised floor sections. In the far-right corner, there will be one section with a different color - step on it, and it will bring you down to a small chamber with a switch. Activate the switch and ride back up to find an open doorway in the northern wall. Inside, another switch will send the elevator down into a cavern area full of Brown Chaos Serpents. The floor will be rugged, so you have to be careful not to miss any enemies. There is also a raised window section from which the serpents can shoot at you. On the right hand side, there is a passage which has a switch to lower the elevator near the entrance. The passage leads up to the window area, where you will find Boots of Speed and a switch at the far end. After activating it and coming back down, you will see the opened portal on your left. Before you enter Traductus' Tomb, look around for Crystal Vials and Mana if you need them.

Menelkir's Tomb

This tomb is housed in a pillared structure to the east, located directly across from the starting point. There are several Dark_Bishops to greet you on entry. Ahead of you is a large wooden door — try to open it, and it will close again, with the message that the "portal has been sealed". Eight bullhead switches will rise in front of each pillar, and you will be asked to "choose your fate". Six of these switches open one chamber each with 2 Dark Bishops and 2 Crystal Vials. One switch releases 4 Dark Bishops, one from each corner of the room. One switch will open the large wooden doors, allowing you to proceed. There will be a few more Dark Bishops, 2 Combined Mana containers, and a Krater of Might. On the left is the portal to Menelkir's Tomb.

Dark Crucible

Once you have completed the tombs and gathered the three relics, you may go on to the final battle. Turn left from the starting point to find a structure at the northwest corner with a stone door. On the right side will be a panel in which you place the three relics - the Sigil of the Magus, the Holy Relic, and the Glaive Seal. Having done so, three chambers will open up ahead. Each one contains a monster of a certain type, depending on your character class. The Fighter will face Slaughtaurs, the Cleric will fight Dark Bishops, and the Mage will battle Green Chaos Serpents. The first two chambers have 2 Combined Mana containers each, with 3 Combined Mana containers in the third. At the end is the portal to the epilogue, the Dark Crucible. Once you have passed through, there is no turning back.

Bugs

Not technically a game affecting bug as Hexen never displays a kill percentage: there are three dormant Reivers on the map that are never activated.

Statistics

Fighter Class

MonstersSkill 1-2Skill 3Skill 4-5
Ettin444
Centaur152223
Slaughtaur033
Brown Chaos Serpent456
Dark Bishop172325
Reiver566677

Cleric Class

MonstersSkill 1-2Skill 3Skill 4-5
Ettin444
Centaur152223
Brown Chaos Serpent456
Dark Bishop172628
Reiver566677

Mage Class

MonstersSkill 1-2Skill 3Skill 4-5
Ettin444
Centaur152223
Green Chaos Serpent033
Brown Chaos Serpent456
Dark Bishop172325
Reiver566677
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