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==Walkthrough==
 
==Walkthrough==
Menelkir is the wizard master that you need to defeat. His lair is consists of an outer ring section, surrounding the middle arena.
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You will start in a small room, surrounded by runes. There will be several different rune symbols on the wall, and a cube in the middle with the same rune on each side. Select the rune on the wall that matches the cube in order to advance - this is the strategy for all 4 small rooms. In the large chambers, the correct rune switch is indicated by the layout of the room itself. If you select the wrong rune anywhere, monsters will be teleported in, usually four [[Ettin]]s.
   
===Outer ring===
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After the first room, you will enter a large icy chamber filled with [[Stalker]]s. Defeat them, as well as the Ettins that wander in from the next small room, which will be open. A segment of the Bloodscourge will be in the center of the room if you are the Mage. Be sure to activate the rune that matches the room layout before moving on - you can see this clearly on the map. The correct rune will cause the switches to lower. In the small room ahead, follow the same strategy of selecting the rune on the cube, which will be different this time. This will open the second large chamber, a large pit filled with [[Dark Bishop]]s. There will be a walkway around the perimeter, as well as a magic bridge leading to the central pillar. There is a [[Mystic Urn]] near the start of the bridge. Crossing to the central pillar, you can activate the correct rune, which will stay depressed. The wrong rune will teleport in 3 Dark Bishops. Enter the next small room, defeat its Ettins, and activate the rune to get to the next large chamber - a cavernous room filled with [[Brown Chaos Serpent]]s. There will be a piece of the Bloodscourge in the center if you are the Mage. The correct rune will lower the rune switches. After going through the next small room and its Ettins and runes, you'll reach the last large chamber - a stone room filled with lava and [[Afrit]]s. The Mage will find a Bloodscourge segment in the center of the lava pool. There are also [[Dragonskin Bracers]] here for all classes. Choosing the correct rune lowers the switches.
The outer ring is a sequence of match-the-image puzzled. In the smaller rooms (such as the one you start in), the middle pillar contains a symbol, and you need to press one of four switches found on the wall. In the larger circular rooms, the room itself depicts a symbol, and you likewise need to press the matching button in the middle of the room. Pressing the wrong symbol will summon additional monsters.
 
   
You start in the south-west corner, in one of the smaller rooms. In order, the rooms are as follows:
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Now that you have gone around the circle, the rune blocks in the small rooms will be lowered to reveal extra items.
# The small room with a trident symbol (button on north west wall), and flechettes.
 
# The first large room, with a line from left to right. The water contains Stalkers, and there are five crystal vials in the middle. The switch is on the north-west corner.
 
# The small north-west room with four ettins, and discs of repulson. The switch is a large triangle on the north.
 
# The northern large room, with dark bishops floating out of the chasm. Contains quartz flasks, and a mystic urn. There is a glitter bridge on the north that leads to the central pillar, and the button is on the eastern edge of the pillar.
 
# The northeast small room, with four ettins and blue mana. The 'N' switch is the first on the right.
 
# The eastern large room, with plenty of brown chaos serpants and crystal vials. The switch is on the southwest.
 
# The southeast small room, with four ettins and more blue mana. The double triangle switch is the second on the right.
 
# The final room with lava, and has affrits in the middle. The items are quartz flasks and dragonskin bracers. The switch is on the south-east.
 
   
Pressing the switch in the four smaller rooms causes the middle section in those rooms to lower, and creates a few items (mostly some mana).
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If you activated all the correct runes, there will be new sun/moon switches in each of the large chambers. Pressing any will activate an elevator in the wall opposite the switch. This will bring you to the central area to battle [[Menelkir]], the mage boss.
   
When all four switches in the larger rooms are pressed, a switch will be revealed in each of those rooms. These switches give access to the central section, but because of the terrain, it's best to enter the west or east room for the fastest route to the elevator.
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The central area will be full of items, including Crystal Vials which can be helpful in battle. As you walk around, the raised floor sections will lower, and the central pillar opens to reveal Menelkir descending on a smaller pillar. Once he reaches the ground, the battle is on. He will be armed with his [[Bloodscourge]], firing seeking projectiles that do massive damage. Fortunately, they turn slowly, so it's possible to dodge them. You can also use Discs of Repulsion to deflect them, although this may not work on all three shots at once. An Icon of the Defender will easily get you through the battle.
   
===Menelkir===
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Once Menelkir has been defeated, you can take the Sigil of the Magus, one of the three relics you'll need to face [[Korax]] in the Dark Crucible. A portal will be opened in the central area, allowing you to return to [[Hub_5:_Necropolis_(map)|Necropolis]].
After entering the central chamber, Menelkir will arrive from the central pillar. He initially faces south, thus those who want to make a first quick strike should be to the north of him.
 
 
Menelkir uses Bloodscourge, which is a powerful mage weapon. The weapon launches three bladed fireballs that track enemies, and can even tear through targets. You can repel them by using a Disc of Repulsion, or simply shrug them off by using an Icon of the Defender. Menelkir also moves quickly, making erratic sideways movement making him hard to hit.
 
 
When he is defeated, you can retrieve the Sigil of the Magus in the north of the room, and exit through the portal to the northwest.
 
   
 
==Statistics==
 
==Statistics==

Revision as of 03:00, June 17, 2018

Template:Necropolis

MAP37-menelkir's-tomb

Map of Menelkir's Tomb

Menelkir's Tomb is another of the three stops you have to make in Hexen, in Hub 5: Necropolis. The map is structured like a large ring, with 4 large chambers and 4 small rooms. Inside the ring, Menelkir awaits to do battle. You will have to go around the ring and activate the correct runes to reach him. You will be able to assemble all three segments of the Bloodscourge here if you are the Mage.

Walkthrough

You will start in a small room, surrounded by runes. There will be several different rune symbols on the wall, and a cube in the middle with the same rune on each side. Select the rune on the wall that matches the cube in order to advance - this is the strategy for all 4 small rooms. In the large chambers, the correct rune switch is indicated by the layout of the room itself. If you select the wrong rune anywhere, monsters will be teleported in, usually four Ettins.

After the first room, you will enter a large icy chamber filled with Stalkers. Defeat them, as well as the Ettins that wander in from the next small room, which will be open. A segment of the Bloodscourge will be in the center of the room if you are the Mage. Be sure to activate the rune that matches the room layout before moving on - you can see this clearly on the map. The correct rune will cause the switches to lower. In the small room ahead, follow the same strategy of selecting the rune on the cube, which will be different this time. This will open the second large chamber, a large pit filled with Dark Bishops. There will be a walkway around the perimeter, as well as a magic bridge leading to the central pillar. There is a Mystic Urn near the start of the bridge. Crossing to the central pillar, you can activate the correct rune, which will stay depressed. The wrong rune will teleport in 3 Dark Bishops. Enter the next small room, defeat its Ettins, and activate the rune to get to the next large chamber - a cavernous room filled with Brown Chaos Serpents. There will be a piece of the Bloodscourge in the center if you are the Mage. The correct rune will lower the rune switches. After going through the next small room and its Ettins and runes, you'll reach the last large chamber - a stone room filled with lava and Afrits. The Mage will find a Bloodscourge segment in the center of the lava pool. There are also Dragonskin Bracers here for all classes. Choosing the correct rune lowers the switches.

Now that you have gone around the circle, the rune blocks in the small rooms will be lowered to reveal extra items.

If you activated all the correct runes, there will be new sun/moon switches in each of the large chambers. Pressing any will activate an elevator in the wall opposite the switch. This will bring you to the central area to battle Menelkir, the mage boss.

The central area will be full of items, including Crystal Vials which can be helpful in battle. As you walk around, the raised floor sections will lower, and the central pillar opens to reveal Menelkir descending on a smaller pillar. Once he reaches the ground, the battle is on. He will be armed with his Bloodscourge, firing seeking projectiles that do massive damage. Fortunately, they turn slowly, so it's possible to dodge them. You can also use Discs of Repulsion to deflect them, although this may not work on all three shots at once. An Icon of the Defender will easily get you through the battle.

Once Menelkir has been defeated, you can take the Sigil of the Magus, one of the three relics you'll need to face Korax in the Dark Crucible. A portal will be opened in the central area, allowing you to return to Necropolis.

Statistics

Any Player Class

MonstersSkill 1-2Skill 3Skill 4-5
Ettin91212
Afrit5810
Brown Chaos Serpent688
Stalker344
Stalker Boss124
Dark Bishop71218
Menelkir111
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