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Hell is the twelfth and final level of Doom 3: Resurrection of Evil. Betruger littered the entrance to his domain with corpses to probably discourage the player.

Midway through the level, the player fights a horde of Imps, Hell Knights, and Mancubi on an island shrouded in green mist that features instant death should one fall off of it, and the player must depend on the Artifact and/or BFG. This area, incidentally, is also the easiest place in all of Doom 3 to provoke infighting.

The player must defeat the final boss: Maledict.




  • Grenades
  • Medkits
  • Shells
  • Bullets
  • Clips
  • Ammo Belts
  • Plasma Cells
  • Rockets
  • BFG Cells


  • Unlike in the original Doom 3, the player does not lose his weapons when he enters Hell, and is allowed to keep his flashlight. The player also has unlimited stamina as in the original.
  • In the Doom 3 BFG Edition version of this level, the second area with the Imps, Hell Knights, and Mancubi doesn't exist, and there are no Cherubs. The reasons for these cuts are not clear, as the green misty island area is not overly difficult, and Cherubs are easily dealt with using the Grabber.

Cabinet Codes



This page uses content from Wikipedia. The original article was at Hell (Resurrection of Evil level). As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.