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[[File:Doom Eternal Heavy Cannon.jpg|thumb|200x200px|Heavy Cannon]] |
[[File:Doom Eternal Heavy Cannon.jpg|thumb|200x200px|Heavy Cannon]] |
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− | The '''Heavy Cannon''' is a weapon in ''[[Doom Eternal]]''. It is functionally similar to the [[Heavy Assault Rifle]] seen previously in |
+ | The '''Heavy Cannon''' is a weapon in ''[[Doom Eternal]]''. It is functionally similar to the [[Heavy Assault Rifle]] seen previously in [[Doom (2016)|''Doom'' (2016)]]. |
As before, the modifications available are either a precision scope for long-range fire, or a micro-missile launcher which launches small missiles with a narrow seeking angle: these explode with a small amount of splash damage a short time after impact. The scope functionality has been changed somewhat since the previous game, however: it is a drastically slower single-shot mode, and uses six ammunition per shot when aimed. The micro-missiles are essentially the same, save that there are now launchers on both sides of the barrel for a total of 12 shots between loading pauses. |
As before, the modifications available are either a precision scope for long-range fire, or a micro-missile launcher which launches small missiles with a narrow seeking angle: these explode with a small amount of splash damage a short time after impact. The scope functionality has been changed somewhat since the previous game, however: it is a drastically slower single-shot mode, and uses six ammunition per shot when aimed. The micro-missiles are essentially the same, save that there are now launchers on both sides of the barrel for a total of 12 shots between loading pauses. |
Revision as of 00:16, 21 August 2020
The Heavy Cannon is a weapon in Doom Eternal. It is functionally similar to the Heavy Assault Rifle seen previously in Doom (2016).
As before, the modifications available are either a precision scope for long-range fire, or a micro-missile launcher which launches small missiles with a narrow seeking angle: these explode with a small amount of splash damage a short time after impact. The scope functionality has been changed somewhat since the previous game, however: it is a drastically slower single-shot mode, and uses six ammunition per shot when aimed. The micro-missiles are essentially the same, save that there are now launchers on both sides of the barrel for a total of 12 shots between loading pauses.
Modifications
Modification | Upgrades | Mastery |
---|---|---|
Precision Bolt | Mobility Fast Loader |
Headshot Blast |
Micro Missiles |
Quick Recharger |
Bottomless Missiles |
Weapon Skins
As with most other weapons in Doom Eternal, the Heavy Cannon has several weapon skins available.
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