Doom Wiki
m (hopefully got the wikilink fixed for real this time :-P)
m (→‎External links: clean up)
(4 intermediate revisions by 4 users not shown)
Line 43: Line 43:
 
:Small creatures that look like a skull with legs, these stinking mutants are surprisingly resilient for their size.
 
:Small creatures that look like a skull with legs, these stinking mutants are surprisingly resilient for their size.
 
;Phage
 
;Phage
:These four-legged, two-mouthed monstrosities are especially trigger-happy with their plasma rifle.
+
:These five-legged, two-mouthed monstrosities are especially trigger-happy with their plasma rifle.
 
;Centaur
 
;Centaur
 
:These large three-legged mutants are armed with two grenade launchers and are especially tough. Facing one in tight quarters, or facing more than one at once, is extremely dangerous.
 
:These large three-legged mutants are armed with two grenade launchers and are especially tough. Facing one in tight quarters, or facing more than one at once, is extremely dangerous.
Line 59: Line 59:
 
*[[MAP08: Airstrip One (Harmony)|MAP08: Airstrip One]]
 
*[[MAP08: Airstrip One (Harmony)|MAP08: Airstrip One]]
 
*[[MAP09: The Launch Base (Harmony)|MAP09: The Launch Base]]
 
*[[MAP09: The Launch Base (Harmony)|MAP09: The Launch Base]]
*[[MAP10: Owt Mood (Harmony)|MAP10: Owt Mood]]
+
*[[MAP10: The Radioactive Zone (Harmony)|MAP10: The Radioactive Zone]]
 
*[[MAP11: Echidna (Harmony)|MAP11: Echidna]]
 
*[[MAP11: Echidna (Harmony)|MAP11: Echidna]]
   
Line 65: Line 65:
 
*[http://rabotik.nl/harmony.htm Harmony homepage]
 
*[http://rabotik.nl/harmony.htm Harmony homepage]
 
*[http://files.drdteam.org/index.php/files/get/r_-rHXBwFN/harmony.zip Harmony 1.1] at [[DRD Team]]
 
*[http://files.drdteam.org/index.php/files/get/r_-rHXBwFN/harmony.zip Harmony 1.1] at [[DRD Team]]
*{{idgames|id=15951|title=Harmony Modding Base}}
+
*{{External Link|site=idgames|id=15951|text=Harmony Modding Base}}
 
*[http://www.doomworld.com/vb/doom-general/48524-harmony-is-finished-download/newpost/ Harmony release announcement]
 
*[http://www.doomworld.com/vb/doom-general/48524-harmony-is-finished-download/newpost/ Harmony release announcement]
 
*[http://www.doomworld.com/vb/doomworld-news/48533-harmonious-release/ Harmony release news thread]
 
*[http://www.doomworld.com/vb/doomworld-news/48533-harmonious-release/ Harmony release news thread]
 
*[http://www.doomworld.com/vb/doom-general/48988-fixed-version-of-harmony-ready/ Fixed version release announcement]
 
*[http://www.doomworld.com/vb/doom-general/48988-fixed-version-of-harmony-ready/ Fixed version release announcement]
 
*[http://www.myspace.com/kyuumusic Kyū's homepage] (soundtrack)
 
*[http://www.myspace.com/kyuumusic Kyū's homepage] (soundtrack)
  +
* [http://youtu.be/zMOg-Ad7W7M YT / Harmony: James Paddock soundtrack]
[[Category:Megawads]]
 
  +
  +
== Batch codes to run in GZDoom ==
  +
You will need:
  +
* GZDoom 1.2.00 (1.2.1)
  +
* The harm1.wad file as an PWAD
  +
Code:
  +
gzdoom.exe -iwad harm1.wad
  +
This will run Harmony with the same engine, but will run OpenGL with it's clients.
  +
  +
=== Glitches ===
  +
* Larger objects appear in the level editor (such as GZ/Doom Builder) as a problem of spriting. To make larger objects go the same height, you will need to create the DECORATE and KEYCONF (for the player modification) lumps for a harm1.wad file, as it is a very hard work on making them a lower scale height.
  +
* If you look up (while you are in a room-to-room map made in Doom format), you can see that it has no texture with the ceiling, and if you look down whilst you are on the higher room, you can see that the room appears with the floor, between the black lines. This does not work with the latest versions of GZDoom, while the game is discontinued during it's manufacturer with room-to-room floor-and-ceilings.
  +
  +
== The Brutal Harmony Project ==
  +
The mod is going to be released in May 31, 2018 before summer. It adds new enhancements, blood and gore, and improvement of the level design, as of making the plan go right from Brutal Doom. The mod itself is made by SGTMarkIV and Roozy1999 for luck.[[Category:Megawads]]
 
[[Category:2009 WADs]]
 
[[Category:2009 WADs]]
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]

Revision as of 05:13, 23 March 2020

Harmony map05

Harmony MAP05, The Hospital

Harmony is a 11-level stand-alone total conversion, created by Thomas van der Velden and released after five years of development. In its updated 1.1 version, it is recognized as an IWAD by ZDoom 2.4.0 and newer.

The soundtrack consists of three songs from Kyū's album "The Edge" (2009), specifically track #6 ("Untitled", used on MAP02, MAP03, MAP10 and MAP11), #7 ("Mercury Stripes, Blue Mess", used on MAP01, MAP04, MAP05, MAP08 and MAP09) and #10 ("The Edge", used on MAP06, MAP07, and the intermission, endgame and title screens).

Story

In the near future: Led by greed and hatred mankind drove itself into another world war. The forces of the Northern and Southern Hemisphere attacked each other with everything their destructive arsenal had to offer. Nuclear, chemical and biological weapons wiped out entire countries. The combined effect of the weapons resulted in an unforeseen side effect; a supervirus emerged that mutated all the men on Earth. For unknown reasons the women were unaffected. But they weren't safe either...

The mutated men, though intelligent, lost touch with reality. From their corrupted minds a new order was formed; 'the Pax Pox'. Its first priority is to rid the world of the "impure".

The women who survived the war united to form an army against the mutant aggressors and called themselves "the Amazons".

Today one of the Amazon outposts is attacked and their leader; Amira is taken captured. Her last hope is her loyal friend; Harmony.

Will Harmony be able to rescue her friend and the rest of the human race?

Weapons

As a total conversion, Harmony features new weapons.

Neutron Gun
A weak projectile weapon, but with unlimited ammunition.
Shotgun
An old staple. This weapon is reliable and versatile.
Minigun
A weapon with much greater stopping power than the shotgun. Consumes ammo very quickly, with a single shot requiring 8 bullets.
Grenade Launcher
Launches rocket-propelled gem grenades, offering you a longer firing range than by throwing them.
Entropy Thrower
A rapid-fire and more powerful version of the neutron gun, but has limited ammunition.
Gem grenades
Simple and efficient. Just ensure not to use them in close-quarters.

Monsters

As a total conversion, Harmony features new monsters.

Follower
Still humanoid, these mutants are meekly armed and are the weakest servants of the Pax Pox.
Mutant Soldier
Better armed and armored than followers, but still not much of a threat unless they are in large numbers.
Predator
While still humanoid, these mutants are obviously inhuman. They use energy rifles whose projectiles have homing capacities.
Critter
Diminutive little vermins which are easily dispatched. However, they will often fake their death. Possibly immature versions of the beastlings.
Beastling
Small creatures that look like a skull with legs, these stinking mutants are surprisingly resilient for their size.
Phage
These five-legged, two-mouthed monstrosities are especially trigger-happy with their plasma rifle.
Centaur
These large three-legged mutants are armed with two grenade launchers and are especially tough. Facing one in tight quarters, or facing more than one at once, is extremely dangerous.
Echidna
The final enemy. Facing this mutant will be the toughest, harshest challenge for Harmony.

Levels

External links

Batch codes to run in GZDoom

You will need:

  • GZDoom 1.2.00 (1.2.1)
  • The harm1.wad file as an PWAD

Code:

gzdoom.exe -iwad harm1.wad

This will run Harmony with the same engine, but will run OpenGL with it's clients.

Glitches

  • Larger objects appear in the level editor (such as GZ/Doom Builder) as a problem of spriting. To make larger objects go the same height, you will need to create the DECORATE and KEYCONF (for the player modification) lumps for a harm1.wad file, as it is a very hard work on making them a lower scale height.
  • If you look up (while you are in a room-to-room map made in Doom format), you can see that it has no texture with the ceiling, and if you look down whilst you are on the higher room, you can see that the room appears with the floor, between the black lines. This does not work with the latest versions of GZDoom, while the game is discontinued during it's manufacturer with room-to-room floor-and-ceilings.

The Brutal Harmony Project

The mod is going to be released in May 31, 2018 before summer. It adds new enhancements, blood and gore, and improvement of the level design, as of making the plan go right from Brutal Doom. The mod itself is made by SGTMarkIV and Roozy1999 for luck.