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Only six characters can suffer gib death: the player, [[Trooper]], [[Sergeant]], [[Chaingunner]], [[Wolfenstein SS]], and [[Imp]]. A single special death sound, DSSLOP (a squishing sound), is used for all of these. |
Only six characters can suffer gib death: the player, [[Trooper]], [[Sergeant]], [[Chaingunner]], [[Wolfenstein SS]], and [[Imp]]. A single special death sound, DSSLOP (a squishing sound), is used for all of these. |
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− | Gib death occurs when, after a character has been damaged, its [[health]] is less than the negative of its spawn health (or original [[hit point]]s). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion |
+ | Gib death occurs when, after a character has been damaged, its [[health]] is less than the negative of its spawn health (or original [[hit point]]s). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death. |
==See also== |
==See also== |
Revision as of 06:22, 26 January 2006
Gibs is short for giblets, or fowl innards. They are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts. Adrian Carmack is credited with coining the term, and Doom is one of the first games that gibs appeared in.
Only six characters can suffer gib death: the player, Trooper, Sergeant, Chaingunner, Wolfenstein SS, and Imp. A single special death sound, DSSLOP (a squishing sound), is used for all of these.
Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death.