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Gib death occurs when, after a character has been damaged, its [[health]] is less than the negative of its spawn health (or original [[hit point]]s). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death. [[Telefrag]]ging also results in gib death.
 
Gib death occurs when, after a character has been damaged, its [[health]] is less than the negative of its spawn health (or original [[hit point]]s). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death. [[Telefrag]]ging also results in gib death.
   
Only six characters in [[Doom]] may suffer gib death: the player, [[Trooper]], [[Sergeant]], [[Chaingunner]], [[Wolfenstein SS]], and [[Imp]]. A single special death sound, DSSLOP (a squishing sound), is used for all of these. Most other characters can be damaged sufficiently by a single attack to meet the above threshold, and almost anyone can be telefragged, but the normal death sequence is used in those cases. In the [[Sony_PlayStation|PlayStation]] port, the status bar face explodes when the player experiences a gibbing death.
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Only six characters in [[Doom]] may suffer gib death: the player, [[Trooper]], [[Sergeant]], [[Chaingunner]], [[Wolfenstein SS]], and [[Imp]]. A single special death sound, DSSLOP (a squishing sound), is used for all of these. Most other characters can be damaged sufficiently by a single attack to meet the above threshold, and almost anyone can be telefragged, but the normal death sequence is used in those cases. In the [[Sony_PlayStation|PlayStation]] port, the [[status bar face]] explodes when the player experiences a gibbing death.
   
 
An [[Arch-Vile]] can resurrect a gibbed corpse as though it were not gibbed, although the animation is different.
 
An [[Arch-Vile]] can resurrect a gibbed corpse as though it were not gibbed, although the animation is different.
   
[[Doom 3]] also features gibbing. However, only zombies and dead humans can be gibbed. This can work if the player constantly attacks corpses, or shoot shotgun at extremely close range.
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[[Doom 3]] also features gibbing. However, only zombies and dead humans can be gibbed. This can work if the player constantly attacks corpses, or shoots the shotgun at extremely close range.
   
 
In [[Heretic]], the player, [[Gargoyle]], and [[Weredragon]] can all suffer gib death. In addition, if the player is gibbed, his skull will fly into the air; when this happens, the camera detaches from the player's body and attaches to his skull, allowing him to see his own remains.
 
In [[Heretic]], the player, [[Gargoyle]], and [[Weredragon]] can all suffer gib death. In addition, if the player is gibbed, his skull will fly into the air; when this happens, the camera detaches from the player's body and attaches to his skull, allowing him to see his own remains.
   
''Gibs'' is short for the English word giblets, or [[Wikipedia:Poultry|fowl]] innards. [[Adrian Carmack]] is credited with coining the term as applied to gaming, and [[Doom]] is one of the first games that gibs appeared in.
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''Gibs'' is short for the English word ''giblets'', or [[Wikipedia:Poultry|fowl]] innards. [[Adrian Carmack]] is credited with coining the term as applied to gaming, and [[Doom]] is one of the first games that gibs appeared in.
   
 
==External links ==
 
==External links ==

Revision as of 00:13, May 14, 2009

Doom gibs

Three enemies being gibbed, plus two gib corpses on the ground, in E4M8: Unto the Cruel

Gibs are the little bits of internal organs, flesh and bone that are left when a player or monster has not only died, but has exploded into body parts.

Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion. This may also cause the monster's body to be thrown very far from its actual location of death. Telefragging also results in gib death.

Only six characters in Doom may suffer gib death: the player, Trooper, Sergeant, Chaingunner, Wolfenstein SS, and Imp. A single special death sound, DSSLOP (a squishing sound), is used for all of these. Most other characters can be damaged sufficiently by a single attack to meet the above threshold, and almost anyone can be telefragged, but the normal death sequence is used in those cases. In the PlayStation port, the status bar face explodes when the player experiences a gibbing death.

An Arch-Vile can resurrect a gibbed corpse as though it were not gibbed, although the animation is different.

Doom 3 also features gibbing. However, only zombies and dead humans can be gibbed. This can work if the player constantly attacks corpses, or shoots the shotgun at extremely close range.

In Heretic, the player, Gargoyle, and Weredragon can all suffer gib death. In addition, if the player is gibbed, his skull will fly into the air; when this happens, the camera detaches from the player's body and attaches to his skull, allowing him to see his own remains.

Gibs is short for the English word giblets, or fowl innards. Adrian Carmack is credited with coining the term as applied to gaming, and Doom is one of the first games that gibs appeared in.

External links

WikipediaLogoSmall
This page uses content from Wikipedia. The original article was at Gibs. As with Doom Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

See also

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